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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Leaderboard

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squerpooo is not online. squerpooo
Joined: 18 Feb 2011
Total Posts: 2356
16 Feb 2013 02:22 PM
Minigame leaderboard not functioning right. When I win, gives me 250 cash, 1 win, but 1 fail also, which I dont want. Fix maybe?




local light = game.Lighting
local work = game.Workspace

game.Players.PlayerAdded:connect(function(play)
wait()
local leaderstats = Instance.new("IntValue",play)
leaderstats.Name = "leaderstats"
local cash = Instance.new("IntValue",leaderstats)
cash.Name = "Cash"
cash.Value = 0
local wins = Instance.new("IntValue",leaderstats)
wins.Name = "Wins"
wins.Value = 0
local deaths = Instance.new("IntValue",leaderstats)
deaths.Name = "Deaths"
deaths.Value = 0
local fails = Instance.new("IntValue",leaderstats)
fails.Name = "Fails"
fails.Value = 0
play.CharacterAdded:connect(function()
if play:findFirstChild("leaderstats") then
if play:findFirstChild("bool") then
if play.bool.Value == true then
play.bool.Value = false
play.leaderstats.Deaths.Value = play.leaderstats.Death.Value +1
end
end
play.leaderstats.Deaths.Value = play.leaderstats.Deaths.Value +1
play.bool.Value = false
end
end)
end)

while true do
wait(35)
local plyr = game.Players:GetPlayers()
for i = 1, #plyr do
local bool = Instance.new("BoolValue",plyr[i])
bool.Name = "bool"
msg = Instance.new("Message",game.Workspace)
m = math.random(1,1)
if m == 1 then
wait(1)
msg.Text = "Selecting upcoming Game"
wait(1)
msg.Text = "Selecting upcoming Game."
wait(1)
msg.Text = "Selecting upcoming Game.."
wait(1)
msg.Text = "Selecting upcoming Game..."
wait(1)
msg.Text = "Selecting upcoming Game"
wait(1)
msg.Text = "Selecting upcoming Game."
wait(1)
msg.Text = "Selecting upcoming Game.."
wait(1)
msg.Text = "Selecting upcoming Game..."
wait(1)
msg.Text = "Game selected is:"
wait(2)
msg.Text = "Game selected is: Part Hop!"
wait(2)
msg.Text = "Hop on the blocks to the end."
wait(3)
light["Part Hop"].Parent = work
plyr[i].Character.Humanoid.WalkSpeed = 0
plyr[i].Character.Torso.CFrame = CFrame.new(Vector3.new(3, 203.5, -45))
msg.Text = "3...."
wait(1)
msg.Text = "2..."
wait(1)
msg.Text = "1.."
wait(1)
msg.Text = "GO!"
plyr[i].Character.Humanoid.WalkSpeed = 16
bool.Value = true
wait(1)
msg.Parent = nil
wait(20)
work["Part Hop"].Parent = light
if bool.Value == true then
wait(2)
bool.Value = false
plyr[i].Character.Torso.CFrame = CFrame.new(Vector3.new(0,203.5,0))
plyr[i].leaderstats.Cash.Value = plyr[i].leaderstats.Cash.Value +250
plyr[i].leaderstats.Wins.Value = plyr[i].leaderstats.Wins.Value +1
end
if bool.Value == false then
plyr[i].leaderstats.Fails.Value = plyr[i].leaderstats.Fails.Value +1
end
end
end
end
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notsopwnedg is not online. notsopwnedg
Joined: 07 Nov 2010
Total Posts: 4182
16 Feb 2013 02:36 PM
put that line after it rewards fails.

if bool.Value == true then
bool.Value = false --This line turns it false so it will give you a fail--
end
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squerpooo is not online. squerpooo
Joined: 18 Feb 2011
Total Posts: 2356
16 Feb 2013 02:48 PM
Thx. Btw, I hope you finally figured out that the BoolValue keeps track of the player when the minigame starts.
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squerpooo is not online. squerpooo
Joined: 18 Feb 2011
Total Posts: 2356
16 Feb 2013 02:57 PM
So wait, what do I do there?
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notsopwnedg is not online. notsopwnedg
Joined: 07 Nov 2010
Total Posts: 4182
16 Feb 2013 02:58 PM
Try this

local light = game.Lighting
local work = game.Workspace

game.Players.PlayerAdded:connect(function(play)
wait()
local leaderstats = Instance.new("IntValue",play)
leaderstats.Name = "leaderstats"
local cash = Instance.new("IntValue",leaderstats)
cash.Name = "Cash"
cash.Value = 0
local wins = Instance.new("IntValue",leaderstats)
wins.Name = "Wins"
wins.Value = 0
local deaths = Instance.new("IntValue",leaderstats)
deaths.Name = "Deaths"
deaths.Value = 0
local fails = Instance.new("IntValue",leaderstats)
fails.Name = "Fails"
fails.Value = 0
play.CharacterAdded:connect(function()
if play:findFirstChild("leaderstats") then
if play:findFirstChild("bool") then
if play.bool.Value == true then
play.bool.Value = false
play.leaderstats.Deaths.Value = play.leaderstats.Death.Value +1
end
end
play.leaderstats.Deaths.Value = play.leaderstats.Deaths.Value +1
play.bool.Value = false
end
end)
end)

while true do
wait(35)
local plyr = game.Players:GetPlayers()
for i = 1, #plyr do
local bool = Instance.new("BoolValue",plyr[i])
bool.Name = "bool"
msg = Instance.new("Message",game.Workspace)
m = math.random(1,1)
if m == 1 then
wait(1)
msg.Text = "Selecting upcoming Game"
wait(1)
msg.Text = "Selecting upcoming Game."
wait(1)
msg.Text = "Selecting upcoming Game.."
wait(1)
msg.Text = "Selecting upcoming Game..."
wait(1)
msg.Text = "Selecting upcoming Game"
wait(1)
msg.Text = "Selecting upcoming Game."
wait(1)
msg.Text = "Selecting upcoming Game.."
wait(1)
msg.Text = "Selecting upcoming Game..."
wait(1)
msg.Text = "Game selected is:"
wait(2)
msg.Text = "Game selected is: Part Hop!"
wait(2)
msg.Text = "Hop on the blocks to the end."
wait(3)
light["Part Hop"].Parent = work
plyr[i].Character.Humanoid.WalkSpeed = 0
plyr[i].Character.Torso.CFrame = CFrame.new(Vector3.new(3, 203.5, -45))
msg.Text = "3...."
wait(1)
msg.Text = "2..."
wait(1)
msg.Text = "1.."
wait(1)
msg.Text = "GO!"
plyr[i].Character.Humanoid.WalkSpeed = 16
bool.Value = true
wait(1)
msg.Parent = nil
wait(20)
work["Part Hop"].Parent = light
if bool.Value == true then
wait(2)
plyr[i].Character.Torso.CFrame = CFrame.new(Vector3.new(0,203.5,0))
plyr[i].leaderstats.Cash.Value = plyr[i].leaderstats.Cash.Value +250
plyr[i].leaderstats.Wins.Value = plyr[i].leaderstats.Wins.Value +1
end
if bool.Value == false then
plyr[i].leaderstats.Fails.Value = plyr[i].leaderstats.Fails.Value +1
end
bool.Value = false
end
end
end
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squerpooo is not online. squerpooo
Joined: 18 Feb 2011
Total Posts: 2356
16 Feb 2013 03:04 PM
This script is a mystery. If I fail the game purposly, it gives me +250 cash and 1 win, but not +1 fail on ldrbrd? I guess this IS a mystery.
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