|
| 15 Feb 2013 07:45 PM |
This would be the plantation of Rye. He is what you modern people would consider a multimillionaire. He owns this lavish plantation in the low lands of Japan. It is a very fabulous villa surrounded by sod shacks and brick housing for the workers. He is a fair man, and we all agree with him. This is why, when he notified us that Killowi was murdered tending the fields, was murdered in cold blood. He told us to watch out. Tomorrow it was even worse. Kiwo, and Jiwa were murdered. Now, Rye generally being concerned, he called us to a meeting. We need to find the killer. The only problem was, we didn't think it was this serious. Now, you, yes you, must take great care, and choose wisely. Your life, your job, and the future of Japan counts on you, friend.
Cause if you don't, you might find your friends dead.
-PERMITTED TO DO THIS MAFIA THREAD BY PTERODAUSTRO.
-Townie Roles- [Wins if all Ninjas are dead.]
Shepard- A man who tends the flocks often finds that he knows more about the coming and goings of people then anyone else. [If there is anything happening in the field, the Shepard will be notified by either a [man, boy, girl, woman, figure, shadow, or ____ [if he can see that closely, a name]] of someone going out. On an occasion, he can see the item they are carrying.
Farmer- An often very kind bunch, they group together with the servants often to discuss and chat. A farmer can give pitchforks [aka weapons] to a player every day. These pitchforks do not stack, and you can only kill once with a pitchfork. Also, farmers can party chat with the servants, if they so wish to.
Servants- These men are quite the talkers, and enjoy themselves around farmers. Now being inside the villa, they can stalk anyone pretty easily. So they do so. You can follow someone every day to see what they did. They can party chat with the farmers, if they so wish to.
Milking-Men/Maids- These people know what they have to do, and they do it. They do it always everyday, so anytime they do something else, they are regarded with suspicion. When lynched or investigated, these people will be written down as Mafia. However, when killed [by mafia, a vig, or a person with a pitchfork] it will be revealed that these people are Milking-Men/Maids. Thus it is wise, if your on lynch row, to plead to be killed by someone else during the night. Requires one less vote to lynch than regularly.
Right-Hand Man- Every lynch counts two votes. If he dies, there will be no murders for a day, and everyone will be required to lynch every day for three days.
Samurai- The Samurai is the equivalent of a hired guard. The Samurai can kill someone, every other day, but once they make the wrong guess they are dead.
Guard- The guard can identify the alignment of any person. If a third party, the alignment will be randomly chosen. Can be an insane cop [everyone guilty will become good, everyone good will become guilty, exception is the mask, who will remain good], paranoid [everyone is guilty, except for the mask, who stays townie], naive [everyone is innocent.], and regular [everything is reg].
Physician- This guy is the doctor, who heals and trains everyone's body for the work in the fields. He chooses a house to stay in, and if that person is attacked, he will be saved by the Physician.
Martyr- Before daytime starts, this man will be notified if there is a death. If there is, he can choose to save them or not. He will NOT be told the role, just the name. If he is killed, he will be instantly revived by being the matyr, and will become a normal townie without any special abilities.
Vigilante- The Vig can kill anyone twice. If the two times he kills a townie, he will die.
Blacksmith- Concerned for everyone, he creates metal armor every day. He can give you one, and you will be protected from one death every night you put the vest on. They do not stack and only last one turn. When you awaken, if you haven't been attemptedly murdered, the armor is gone.
Fisherman- Can trap people in their houses, can also [once] lay a lethal trap in someone's house to kill them.
Dog Trainer- When attacked, the person attacking him may kill him, but his dog will take revenge.
-Ninja Roles- [Wins if they outnumber townies. The game continues on until one group remains, but if the Ninja's outnumber at any time the Townies, they will win, but the fact won't be revealed until one group remains.]
The Mask- Can kill someone every night. He is disguised from Guards, and will the guards will be informed that he is a townie.
Poisoner- Can poison someone every night. He can poison a person, and they would die tomorrow. The group will not be told he was poisoned, just that the victim mysteriously died.
Ninja- Can kill someone every night.
Tailor- Can disguise mafia in case they are seen, by tailoring clothes. They can also tailor suits, a different thing, when they die. When the mafia are given suits, that means that when the mafia person dies, a random role will be picked and said that the mafia guy was that. Can tailor clothes or suits every night.
Spy- The spy can stalk anyone and find their role. They can also sabotage equipment [pitchforks, swords [the swords are not perm damaged, they are just unable to use them for a turn], armor, etc.], but if the other ninjas die, he cannot kill, so it is a lost game for him.
Gambler- The Gambler is a special type of a ninja. The Gambler often fancies himself at dice games, and so does his murders. When he murders, if he gets a one or five, he will only murder one person. If he gets a two or four, he will murder two. If he gets a five or six, from bets he placed, he will die himself.
Mission Control- If Mission Control is still alive, he will pick the target [regardless of who is alive] for the ninjas. If there is no Mission Control or he is dead, the mafia can decide among themselves.
-Third Party Roles-
Jester- A man recently employed to entertain him, he has turned a bit loco and wants to get himself killed. IF he is killed [by murdering or lynching] he will come back as a ghost and can kill one person. He can play a joke every night.
Lover- Can pick someone as their lover. Their goal is to get their lover to succeed. Oh, and by the way, if you or your lover dies, the other one dies. Just a word of caution.
Arch-Angel- Can guard anyone, and can side with either the ninjas or the townies. The arch-angel must PM who he is sided with the first night. Then the mafia will be PMed telling them to let the arch-angel into the party. If townie, nothing new happens. When guarding someone, and the murderer's target is the person they're guarding, the arch angel will deter the murderer, and will not die. If murdered directly [aka murderer wants to kill say, bob, who is the arch angel.] he will die.
Shapeshifter(: Can become any role one per round belonging to a person that is dead. Victory Condition changes to the victory condition of the class changed into. Cannot win as Shapeshifter.
Thief- The Thief is usually a runt of the world, who deems that he needs to kill and raid to survive. So he does just that. He appears normal by day, but boy is he a psycho path. He can murder someone every night. Can leave a note with the corpse if he so chooses. Wins if everyone else is dead, except the Voodoo Lady.
Voodoo Lady- A lady who can pick someone randomly, and will also pick a word to send to the OP [PMed]. if the player says that word, he is dead. It cannot be pronous [I, He, She, It, etc] or articles [The, An, A]. If the player says the word, he will die in the night, and it will be written down as a mysterious death. Requires one less vote to lynch, as obvious.
Wind- The Wind is the pick up artist. When someone dies, he gets to loot whatever there is on him. If it is a Farmer, he claims a weapon, if it is an armorer he claims a vest, if there is someone with both he claims both, etc. The Wind also takes one less vote to lynch than regularly, as he is generally distrusted around the locals. Trapper- If someone comes in to attack the Trapper they will die. Often referred to as the 'Old Coot', it is impossible to kill him. Figuring out how to lynch him would be beneficial for both the mafia and the townies.
Little Girl, Little Girl- Automatically knows one role of the ninjas. She must not speak more than two posts per day, or she will die from the Ninjas [I'll tell 'em that they need to murder ______]. She cannot reveal the role she knows of the ninja, unless a guard is protecting her that night. Then she can reveal the role. If the Girl reveals the role (not speaking to the Guard about the role), the Girl, and a random townie will die. If the Guard dies, the Little Girl will die. She'll be notified not to post for two days, and then at the end of those two days I will reveal that the Little Girl has died. The Little Girl wins if she tells her story, whether or not what happens later on the game.
RULES;
You can claim your role in the RP, but do so with caution. No forms of party chatting unless you are the ninjas [who must party chat as they can only select one target every night.], or the farmer and the servants [who can party chat to work together.] No forms of PM unless you are PMing your action to me at night. I am required to be in the ninja's party, so party me. You can lynch, but be careful. Don't want to remove someone who is good. To sign up, just say 'in'.
Also, there will be natural death.
Every other day [will not be told if I'm starting on the first day or second day] I will randomly pick someone and then pick a word. If they say that word, for example Jester, they would die. They would die from 'mysterious death'. Not be confused with Voodoo Lady.
When you die, you can become a ghost and do whatever you'd like, but you cannot lynch someone unless it's the deciding vote between someone getting lynched. Hey, being a ghost was never easy. [Exceptions are stated, or if you died as a ninja or milking-man/lady you cannot come back.]
Offical Round Number 4# I believe. |
|
|
| Report Abuse |
|