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| 10 Feb 2013 08:12 PM |
| Has anybody noticed that the ClickDetectors don't change the cursor anymore, and the MouseHoverEnter event does not work? Roblox broke eeeettttt. |
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dekkonot
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| Joined: 22 Dec 2010 |
| Total Posts: 6685 |
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| 10 Feb 2013 08:15 PM |
| http://www.roblox.com/Forum/ShowPost.aspx?PostID=88963469 |
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C0D3Y
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| Joined: 24 Jul 2010 |
| Total Posts: 1692 |
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| 10 Feb 2013 08:15 PM |
| I'm glad it doesn't change over players anymore though, once they got rid of the friend options through it, it became pointless. |
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| 10 Feb 2013 08:18 PM |
@kirkyturkey
Oh I didn't see that.... BUT THEY BROKE IT!!!!!!! I need those events for a Run Course I am making. |
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Garnished
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| Joined: 09 Apr 2012 |
| Total Posts: 12695 |
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| 10 Feb 2013 08:36 PM |
| Use stravant's unclickdetector clickdetector. |
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| 10 Feb 2013 08:38 PM |
Clickdetectors still work, you just have to spam click until you find the clickable surface.
--- The above was written as part of an attempt to waste time. |
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| 10 Feb 2013 08:55 PM |
| That does not solve the MouseHoverEnter event.... and the Cursor still doesn't respond by turning into something. |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 15 Feb 2013 07:45 AM |
| I guess using Global Mouse would work for Mouse Enter and Mouse Leave, but that still doesn't solve the cursor problem. :/ |
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| 15 Feb 2013 08:48 AM |
| They work, but they don't look like they do. |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 15 Feb 2013 10:25 AM |
I think I know why
ROBLOX did an ugly hack to find if you click parts by putting ClickDetector in every part in the map, and every part in every character, with a range of 100000000 studs, so they didn't have to raycast. |
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| 15 Feb 2013 05:22 PM |
| I guess they are lazy, lol. |
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LPGhatguy
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| Joined: 27 Jun 2008 |
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| 15 Feb 2013 07:41 PM |
@Techboy6601 Of course he's not serious.
That would be completely stupid. |
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| 16 Feb 2013 01:25 PM |
| Why... why won't they fix it? |
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