|
| 14 Feb 2013 03:08 PM |
My goal is to make a script that when a player enters, they have a boolean value called Quest1. When Quest1=true then the object in their Camera is visible and CanCollide. When it is false then it will turn invisible/non-cancollide. I would be extremely thankful if someone could help out with the obvious parts I am missing. I will pay if you have BC/contact me.
This is all I could find pertaining to it on wiki, so even if you could only link me to other wiki post to accomplish the whole goal I would be thankful. I just have no idea what the real names of lots of this is.
camera = workspace.CurrentCamera;
platform = Instance.new("Part"); platform.CFrame = character.Torso.CFrame * CFrame.new(0, -3, 0); platform.Anchored=true; platform.Size=Vector3.new(10, 1.2, 10); platform.Parent = camera; |
|
|
| Report Abuse |
|
| |
| |
Trioxide
|
  |
| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
|
| |