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| 13 Feb 2013 03:26 PM |
| It's new and I have no idea what it is. |
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| 13 Feb 2013 03:31 PM |
| WIp, and I think it's like a loading bar thing, which could be useful in RPGs. |
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| 13 Feb 2013 03:36 PM |
eyeballwarrior, wat u sayin bro?
loadinggui is a new service and acts like startergui. Any GUI object placed in LoadingGui will replace the current brick/voxel/connector counter while loading the game. |
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Legend26
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| Joined: 08 Sep 2008 |
| Total Posts: 10586 |
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| 13 Feb 2013 03:53 PM |
wiki.roblox.com/index.php/LoadingGui
Go there. |
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HD188753
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| 13 Feb 2013 04:41 PM |
| Normally when you load a game, it says "x bricks, x connectors, x voxels" (if there is terrain in game I think , putting a GUI in loading GUI replaces the default messages with your GUI. |
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| 13 Feb 2013 04:42 PM |
^ Yes
But does it work yet? Last time I tried it (like 2 weeks ago) it didn't work. |
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dmjoe
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| 13 Feb 2013 04:45 PM |
Wait...
The current loadinggui uses SetMessage()
While you need a higher context for SetMessage()... Why not just let us use that?
game:SetMessage("Your game is loading...") |
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| 13 Feb 2013 04:47 PM |
No, it overrides the old message there.
Think of the StarterGui. It's the exact same thing, but used when the game is loaded. |
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HD188753
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| 14 Feb 2013 06:47 AM |
| @Crazy, it went live yesterday, however there is still a few bugs with it, check out the release post here - http://www.roblox.com/Forum/ShowPost.aspx?PostID=89189544 |
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