Smog879
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| Joined: 15 Mar 2008 |
| Total Posts: 8277 |
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| 12 Feb 2013 08:58 PM |
Although Reaper Industries have their own set of plans set on right now, I'd just be glad to see if anyone else has any feedback on what we should change or add to either our base or the group in general!
Please take notice that useless comments and flame will most likely not be taken into consideration.
~ The Grand Imperium Lord ~ |
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| 12 Feb 2013 08:59 PM |
| Exile castellated and strieken and tober |
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DragonDX1
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| Joined: 17 Jun 2008 |
| Total Posts: 6017 |
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| 12 Feb 2013 08:59 PM |
more rights for dragons
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crockdile
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| Joined: 17 Aug 2010 |
| Total Posts: 4127 |
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Smog879
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| Joined: 15 Mar 2008 |
| Total Posts: 8277 |
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| 12 Feb 2013 08:59 PM |
Don't have Exile powers, and Castellian is on a trip.
So sorry we can't fulfill your needs Sasuke.
~ The Grand Imperium Lord ~ |
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ToberDam
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| Joined: 08 Oct 2008 |
| Total Posts: 11054 |
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| 12 Feb 2013 09:00 PM |
| For New Alexandria, Make an additional way for the raiders to push, perferablly through an alley/set of buildings which let them out through what used to be the museum or perhaps through that unfinished passage in the cafe. |
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DragonDX1
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| Joined: 17 Jun 2008 |
| Total Posts: 6017 |
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| 12 Feb 2013 09:00 PM |
remove tobers minigun of overpowered
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Smog879
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| Joined: 15 Mar 2008 |
| Total Posts: 8277 |
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| 12 Feb 2013 09:00 PM |
Aye, I personally agree with Tober here. Raiders should and most likely will be given a third way to get across the harbor in New Alexandria.
~ The Grand Imperium Lord ~ |
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DragonDX1
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| Joined: 17 Jun 2008 |
| Total Posts: 6017 |
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| 12 Feb 2013 09:01 PM |
or you could get rid of tober's minigun and they will be just as happy
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ToberDam
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| Joined: 08 Oct 2008 |
| Total Posts: 11054 |
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| 12 Feb 2013 09:02 PM |
| @Dragon: I have personally pushed for a nerf on it. However, all of the guns will be improved instead with a new script built into each one. I won't give details, but we're hoping this will be a proper counter to wallshooting. The minigun will not be given this possible anti-wallshoot. |
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DragonDX1
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| Joined: 17 Jun 2008 |
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| 12 Feb 2013 09:03 PM |
| Nuke new alexandria and make a fallout map out of it. |
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| 12 Feb 2013 09:03 PM |
I tried to help.
Tober denied my ideas. |
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Smog879
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| Joined: 15 Mar 2008 |
| Total Posts: 8277 |
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| 12 Feb 2013 09:04 PM |
We have some ideas, Bballer.
However you'll have to wait ^_^
~ The Grand Imperium Lord ~ |
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| 12 Feb 2013 09:04 PM |
| Also, have castellian be still alive but be infected and turn into a zombie and so with Tainteddark |
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ToberDam
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| Joined: 08 Oct 2008 |
| Total Posts: 11054 |
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| 12 Feb 2013 09:04 PM |
| @Bballer: That would make an interesting zombie map. I'll bring it up with cast when he gets back. |
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ToberDam
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| Joined: 08 Oct 2008 |
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| 12 Feb 2013 09:05 PM |
| @Bballer: Well, if you count in roleplay, he's daemonic. I've never heard of zombie daemons before, aside from Nurgle in WH40K, but even then they're not even dead. |
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DragonDX1
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| Joined: 17 Jun 2008 |
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| 12 Feb 2013 09:06 PM |
give dragon a personal helicopter
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Smog879
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| Joined: 15 Mar 2008 |
| Total Posts: 8277 |
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| 12 Feb 2013 09:06 PM |
We're thinking of adding vehicles in the future, Dragon.
~ The Grand Imperium Lord ~ |
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ToberDam
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| Joined: 08 Oct 2008 |
| Total Posts: 11054 |
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| 12 Feb 2013 09:07 PM |
| No thanks. We've seen what helicopters can do *Coughcoughratcough* |
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DragonDX1
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| Joined: 17 Jun 2008 |
| Total Posts: 6017 |
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crockdile
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| Joined: 17 Aug 2010 |
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DragonDX1
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| Joined: 17 Jun 2008 |
| Total Posts: 6017 |
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| 12 Feb 2013 09:07 PM |
but tober :(
my helicopter would shoot glitter and laugh like a clown :C
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Smog879
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| Joined: 15 Mar 2008 |
| Total Posts: 8277 |
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| 12 Feb 2013 09:07 PM |
Boost can handle that.
~ The Grand Imperium Lord ~ |
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cyberxd
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| Joined: 15 Jul 2009 |
| Total Posts: 666 |
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