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Re: Add a lens flare?

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McVisibility is not online. McVisibility
Joined: 17 Sep 2011
Total Posts: 484
08 Feb 2013 05:12 AM
Q.1) Will we be able to set the target of light?
- Like will we be able to direct the light at something instead of it having a glow around the Part?

Q.2) Will we be able to size the light range?
- Will we be able to size the.light out so it lights up Parts in a 200 studs?

Q.3) Will they only be blending lights or will 'beams' of light become the future of this feature?
- Going back to a glow around the Part, will light beams be included in this feature?

Q.4) Will light be an object in the 'Object explorer'?
- Will Light be in the Object explorer or will this be a property of a Part? I personally think they should be an object so we can insert it using a script

Q.5.a) Will lights get blocked out by other parts?
- So if the light is behing a part then the part will block out the light realistically, giving out a shadow?

Q.5.b) If Parts will block out the light and give out a shadow of its shape, then will Meshes block out the light at the shape of its Brick or at the Meshes shape?
- Lets say theres a Top Hat on a table-will that give out a shadow of the table with a Block sitting on top or will it show the shape of a Top Hat?

Q.6) Will Shadows be affected by the Lights direction?
- Will shadows be dropped on the opposite side from where the light is hitting it or will shadows of Parts only be affected by how the sun is set?

I need a team member to reply to this, thanks!

~Mc Visibility

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zeuxcg is not online. zeuxcg
Forum Moderator
Joined: 19 Jul 2012
Total Posts: 107
08 Feb 2013 07:23 PM
Q1: Like this? :)
http://i.imgur.com/kYwJawB.jpg

Q2: Yes. There is a limit though; our current limit for the light radius is 60 studs (so 120 studs in size)

Q4: See the screenshot above. It's an object under the part; you can hide the part if you don't need it.

Q5a: We have plans for it, but nothing definite yet.

Q5b: Not planned yet. Note that the resolution of the lighting is 4 studs, so you'd have to have a big enough mesh for this to matter.

Q6: This is related to Q5a; if we do implement it, then the shadows will be mostly independent for each light.
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McVisibility is not online. McVisibility
Joined: 17 Sep 2011
Total Posts: 484
09 Feb 2013 04:04 AM
Thank you so much for this reply zeuxcg
Just a question if you ever reply - Are you Simon Kozlov or Arseny Kapoulkine (if any)?

I might get in touch with you to give some feedback if the light & shadow feature is released.

Q1) Yup, like that

Q2) Ohh, and 120 studs will be enough :)

Q4) That's great!

Q5a) Okay, I understand that it's just a in-works feature and is still improving

Q5b) The current ROBLOX shadows from the direction of sun do show hat/gear meshes so that might be something to look at :P

Q6) Great feature


ROBLOX is only improving, this has has been the best I've seen in a long time can't wait to see it in practice! :D
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
09 Feb 2013 04:36 AM
This will upgrade roblox esthetics big time!
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Merely is not online. Merely
Joined: 07 Dec 2010
Total Posts: 17266
11 Feb 2013 05:37 PM
The only thing about voxel-based lighting is you want to have thick walls.
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
11 Feb 2013 05:40 PM
will light colors mix?

like

shine a red, blue, and green light at a same wall = white?
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Keyrut is online. Keyrut
Joined: 23 Nov 2011
Total Posts: 6501
11 Feb 2013 05:41 PM
Ok
i was worried about these
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Weggieninja is not online. Weggieninja
Joined: 25 Jul 2011
Total Posts: 15231
11 Feb 2013 05:41 PM
Will there be other light sources?
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boati27 is not online. boati27
Joined: 07 Aug 2010
Total Posts: 490
11 Feb 2013 05:41 PM
hi
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DevilGoldMan is not online. DevilGoldMan
Joined: 06 May 2010
Total Posts: 2683
11 Feb 2013 05:41 PM
Will light go through transparent objects?
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IjustPOOPEDmyself1 is not online. IjustPOOPEDmyself1
Joined: 08 Jun 2011
Total Posts: 179
11 Feb 2013 05:43 PM
Will light be able to shine through transparent or translucent blocks?

If yes to translucent, will it be a lighter shadow?
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dorian827 is not online. dorian827
Joined: 18 Feb 2010
Total Posts: 139
11 Feb 2013 05:45 PM
This'll make ROBLOX even more awesome.
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carl164 is not online. carl164
Joined: 04 Apr 2012
Total Posts: 35052
11 Feb 2013 05:45 PM
will the light go through some object and not go throught others?

☢✄∁ is for ∁ow™ ✄☢
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BenHall4433 is not online. BenHall4433
Joined: 10 Oct 2011
Total Posts: 842
11 Feb 2013 05:46 PM
Yes, it will. By data coding. Some bugs will be fixed before it goes out on a update.

Regards,
~BenHall4433
CEO of Liberty Lanes
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ninjabart122 is not online. ninjabart122
Joined: 11 Mar 2008
Total Posts: 3579
11 Feb 2013 05:47 PM
Guess what guys?

Bat signals.
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Bigjohndeerehunter99 is not online. Bigjohndeerehunter99
Joined: 22 Jan 2012
Total Posts: 3536
11 Feb 2013 05:47 PM
ok good questions
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IBLackoutzz is not online. IBLackoutzz
Joined: 09 Jul 2010
Total Posts: 11068
11 Feb 2013 05:48 PM
Can't wait!
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tissue98 is not online. tissue98
Joined: 29 May 2010
Total Posts: 541
11 Feb 2013 05:48 PM
Can light be reflected off of reflective stuff?
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Telafight is not online. Telafight
Joined: 25 Jul 2011
Total Posts: 10466
11 Feb 2013 05:50 PM
@tissue

Obviously, light in ROBLOX already reflects off objects such as ice.
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ninjabart122 is not online. ninjabart122
Joined: 11 Mar 2008
Total Posts: 3579
11 Feb 2013 05:51 PM
That's just the bevel Telafight.
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megaluigi24 is not online. megaluigi24
Joined: 03 Feb 2013
Total Posts: 7588
11 Feb 2013 05:55 PM
OMG A MODERATOR MADE AN OFFSITE LINK

REPORTED
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Michael200 is not online. Michael200
Joined: 17 Sep 2008
Total Posts: 2454
11 Feb 2013 05:57 PM
I can't wait to make shadow art (google it) in the roblox studio. Would be mega-neat.
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CloneTrooper1019 is not online. CloneTrooper1019
Joined: 19 Jan 2009
Total Posts: 6227
11 Feb 2013 06:02 PM
Any planned testing dates for gametest5.roblox.com?
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robro388 is not online. robro388
Joined: 21 Aug 2012
Total Posts: 113
11 Feb 2013 06:04 PM
lol this sounds epic
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brad1342 is not online. brad1342
Joined: 12 Mar 2009
Total Posts: 142
11 Feb 2013 06:10 PM
Much like C4D, lens flares.
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