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Re: Scripts don't get reset in the new studio

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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
11 Feb 2013 12:14 PM
This also means that any deleted scripts in the simulation will not come back.

I actually lost quite a lot of work from this, and it's stupid functionality anyway.

Should I repost in the Studio 2013 forum?
The standard studio also suffered from this just before it got replaced.
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Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
11 Feb 2013 01:07 PM
Hmm, the reset button has been a little broken. You say this was fixed in the Roblox Studio 1.0?

~Sorcus
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
11 Feb 2013 01:09 PM
Yeah, I've noticed weird stuff like that too. In studio 1.0, when you clicked reset button, it actually did reset script, so next time you press play, it functioned perfectly.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
11 Feb 2013 02:00 PM
@Sorcus
It was fixed in Studio 1.0 a week or so before Studio 2013. Then, when 2013 came out, or just a bit sooner, it broke.
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TeamDman is not online. TeamDman
Joined: 04 Dec 2009
Total Posts: 897
11 Feb 2013 02:06 PM
Also, calling destroy on objects then hitting reset can not bring then back because the parent was locked.
That could be used maliciously in script viruses.
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
11 Feb 2013 02:10 PM
Hmm... Actually yeah, destroy sounds like problem.... What if destroy would work like remove in studio, but not in online game. Might help.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
11 Feb 2013 02:12 PM
^
Could lead to some script problems.

I think somewhere along the line, the new studio has a different reset method so it is unbelievably fast, even though it does lose things ._.
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TeamDman is not online. TeamDman
Joined: 04 Dec 2009
Total Posts: 897
11 Feb 2013 02:26 PM
Or we could unlock the parent for higher context scripts on destroyed objects.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
11 Feb 2013 02:27 PM
^
Sounds much better.
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
11 Feb 2013 04:19 PM
It was fixed in Studio 1.0 for a while. Studio 1.0 never fixed the archivable glitch, where you set something's archivability to false after pushing play, and then reset, and it disappears.

Anyway, I don't test games/scripts in Studio anymore because of this.
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IJustPwndYou is not online. IJustPwndYou
Joined: 06 Mar 2012
Total Posts: 985
11 Feb 2013 06:52 PM
"Nah, don't save. It's fine, studio won't crash."

Line 1 of script being tested: script.Parent = nil

*cry*
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
14 Feb 2013 10:27 AM
@Sorcus

wha
It's not in the blog and it's not fixed. Will this be fixed?
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