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Re: Improvement of explosion

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incredy is not online. incredy
Joined: 18 May 2011
Total Posts: 7764
09 Feb 2013 04:14 PM
Thanks for clicking my thread ._.

Anyway.

This thread is about an improvement of explosions.
Like, really. You stand behind a wall, and behind the wall, theres an explosion.
What happens? You die. EVEN if you are infront of the wall.

So actually, my idea, is to have a new property for parts.
It would be called "Explosionproof". You can select and deselect it using the small square.

What it would do?

Well, lets give an example:

--> ROBLOXian = X, Wall = ---, Explosion = O



O :

----------------------------------------------------------

X :

Wall has Explosionproof on.

The robloxian wont lose any bodyparts or health.

So actually, the wall protects the robloxian.

Support please? Else state your reason ._.
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Superdogiepoop is not online. Superdogiepoop
Joined: 15 Jan 2011
Total Posts: 532
09 Feb 2013 04:33 PM
Good idea.
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CoolyZ is online. CoolyZ
Joined: 25 Feb 2012
Total Posts: 5173
09 Feb 2013 04:37 PM
Nice idea!

"CoolyZ, Always seem to be the best"
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RTCMaaznager is not online. RTCMaaznager
Joined: 16 Oct 2011
Total Posts: 3809
09 Feb 2013 05:13 PM
[ Content Deleted ]
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incredy is not online. incredy
Joined: 18 May 2011
Total Posts: 7764
09 Feb 2013 05:47 PM
That guy copied this..



~If zombies are chasing us, I'm tripping you!~
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rockinsockinrobot is not online. rockinsockinrobot
Joined: 16 May 2012
Total Posts: 1463
09 Feb 2013 05:49 PM
Support.
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OliveAbuse is not online. OliveAbuse
Joined: 06 Mar 2010
Total Posts: 450
09 Feb 2013 05:53 PM
Great idea. Support.
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Turtles9788 is not online. Turtles9788
Joined: 20 May 2009
Total Posts: 710
09 Feb 2013 06:30 PM
support
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incredy is not online. incredy
Joined: 18 May 2011
Total Posts: 7764
09 Feb 2013 07:39 PM
yay



~If zombies are chasing us, I'm tripping you!~
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VladimirIvanov is not online. VladimirIvanov
Joined: 25 Dec 2011
Total Posts: 7248
09 Feb 2013 07:42 PM
Lag is the problem.
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Tesouro is not online. Tesouro
Joined: 19 Dec 2010
Total Posts: 1284
09 Feb 2013 07:48 PM
Support.
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incredy is not online. incredy
Joined: 18 May 2011
Total Posts: 7764
10 Feb 2013 12:05 PM
@vlad

Your computer is le problem.



~If zombies are chasing us, I'm tripping you!~
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friendofmario is not online. friendofmario
Joined: 12 Jan 2008
Total Posts: 1532
10 Feb 2013 12:10 PM
Support. Its a good idea.
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incredy is not online. incredy
Joined: 18 May 2011
Total Posts: 7764
14 Feb 2013 10:33 AM
BumpID;885265



~If zombies are chasing us, I'm tripping you!~
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papey is not online. papey
Joined: 18 Sep 2008
Total Posts: 7424
14 Feb 2013 10:46 AM
@ViadimirIvanox
the problem is the blast radius going through bricks. :l

@incredy
Support. Also, would explosion-proofed bricks not break from other explosion proofed bricks?
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incredy is not online. incredy
Joined: 18 May 2011
Total Posts: 7764
14 Feb 2013 12:58 PM
No.. how would that be possible..lol.



~If zombies are chasing us, I'm tripping you!~
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legomario365 is not online. legomario365
Joined: 04 Dec 2010
Total Posts: 2364
14 Feb 2013 01:02 PM
Support.
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Canada2992 is not online. Canada2992
Joined: 07 Jul 2011
Total Posts: 2654
14 Feb 2013 01:09 PM
Support!

I'm annoyed when griefing and then I die. (I rarely ever grief)
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blakejm is not online. blakejm
Joined: 05 Jan 2012
Total Posts: 2030
14 Feb 2013 01:42 PM
S
u
p
p
o
r
t
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
14 Feb 2013 01:44 PM
No.

Reasons:

Scriptable

The ability to go through parts is useful.
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incredy is not online. incredy
Joined: 18 May 2011
Total Posts: 7764
14 Feb 2013 01:46 PM
Mind if you script it for me?



~If zombies are chasing us, I'm tripping you!~
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whyaname98 is not online. whyaname98
Joined: 22 May 2011
Total Posts: 3979
14 Feb 2013 01:47 PM
Support!!!
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
14 Feb 2013 01:53 PM
local e = Instance.new("Explosion", workspace)

local hit = {}
e.Hit:connect(function(part)
table.insert(hit, part)
end)

for i,v in next, hit do
local ignore = {}
for ii, iv in next, hit do
if not v:FindFirstChild("BlockExplosions") and not v == iv then
table.insert(v, ignore)
end
end
local Hit, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(e.Position, v.Position), ignore)
if Hit == v then
print("Hit")
--SIMULATE EXPLOSION
end
end


Something like that. But thats just a quickly thrown together script.
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blakejm is not online. blakejm
Joined: 05 Jan 2012
Total Posts: 2030
14 Feb 2013 01:54 PM
Not@
Didn't work. Stop making negitive replies.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
14 Feb 2013 01:55 PM
If you configure the explosion it might :P

As I said, it was quickly thrown together on the forums.
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