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Re: Force Unequip

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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
05 Feb 2013 05:32 PM
Is there a way to force a player to unequip a weapon (And fire the unequip event?)

Explain if you have a solution.
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jewelycat is not online. jewelycat
Joined: 10 Sep 2008
Total Posts: 17345
05 Feb 2013 05:58 PM
I don't believe so, but you could use AncestryChanged instead of unequip event?
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Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
05 Feb 2013 06:00 PM
Humanoid:UnequipTools()

~Sorcus
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
05 Feb 2013 06:10 PM
19:09:17.574 - game.Workspace.QuentyScript:1: Coming soon.
19:09:17.578 - Script "game.Workspace.QuentyScript", Line 1
19:09:17.578 - stack end
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Parthax is not online. Parthax
Joined: 27 Apr 2011
Total Posts: 6941
05 Feb 2013 06:16 PM
@Tenal

Nope. He got ya this time.

[Content Trolled]
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
05 Feb 2013 06:19 PM
O__O

http://wiki.roblox.com/index.php/EquipTool_(Method)

Heh. That's what the new Bionics place uses instead of GetMouse()

Lol. Anyway, thanks Sorcus, I like this (unknown to me) update with UnequipTool and EquipTool methods. :)

(Yay, Sorcus did a good update, or he at least didn't stop it)
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jewelycat is not online. jewelycat
Joined: 10 Sep 2008
Total Posts: 17345
05 Feb 2013 06:22 PM
coooooooooooooooooooooooooooool

Any equivalent of this for hopperbins?
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Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
05 Feb 2013 06:39 PM
Please note that hopperbins might be removed in the future. They have been deprecated for a long long time.

~Sorcus
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booing is not online. booing
Joined: 04 May 2009
Total Posts: 6594
05 Feb 2013 06:47 PM
@Sorus
But they've been deprecated for so long that we take their existence for granted.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
05 Feb 2013 06:48 PM
eh, I can live without hopperbins, i suppose if you REALLY wanted them back you could make remake them with guis and GetMouse.(even more customized)
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
05 Feb 2013 06:50 PM
@sorcus
why!?!?
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TeamDman is not online. TeamDman
Joined: 04 Dec 2009
Total Posts: 897
05 Feb 2013 06:52 PM
But HopperBins > Tools!
Noooo.....
My precious hopperbins!

"Don't believe everything you read online" - Abraham Lincoln
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blobbyblob is not online. blobbyblob
Joined: 29 Oct 2008
Total Posts: 12165
05 Feb 2013 06:56 PM
Yeah, I actually want an answer for this. Why are hopperbins deprecated? They're so useful. Sometimes you really just don't want a handle for a tool. :l
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popinman322 is not online. popinman322
Joined: 04 Mar 2009
Total Posts: 5184
05 Feb 2013 06:58 PM
@Sorcus

You're forgetting build to survive games... >.>
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NINJAKID09 is not online. NINJAKID09
Joined: 27 Aug 2009
Total Posts: 14392
05 Feb 2013 07:03 PM
"http://wiki.roblox.com/index.php/EquipTool_(Method)

Heh. That's what the new Bionics place uses instead of GetMouse()

Lol. Anyway, thanks Sorcus, I like this (unknown to me) update with UnequipTool and EquipTool methods. :)

(Yay, Sorcus did a good update, or he at least didn't stop it)"

There's an actual method now for Equipping tools?
I'm surprised, did not even know about that.
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Anaminus is not online. Anaminus
Top 100 Poster
Joined: 29 Nov 2006
Total Posts: 5945
05 Feb 2013 07:04 PM
The funny thing about EquipTool and UnequipTools is that they can be implemented entirely in Lua. They would only be useful if they handled hopperbins as well as tools.
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Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
05 Feb 2013 07:12 PM
Well not supporting Hopperbins is intentional. They are deprecated.

~Sorcus
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tears3106 is not online. tears3106
Joined: 15 Jul 2009
Total Posts: 1396
05 Feb 2013 07:59 PM
@Sorcus, are you kidding me?I allways use HopperBins; I never use tools.

Second worst update.
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DrHaximus is not online. DrHaximus
Joined: 22 Nov 2011
Total Posts: 8410
05 Feb 2013 08:07 PM
tears3106 uses hopperbins therefore they are no longer depreciated
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swmaniac is not online. swmaniac
Joined: 28 Jun 2008
Total Posts: 15773
05 Feb 2013 08:09 PM
@Sorcus

Is it ever going to be possible to create tools that don't use handles? That's the only reason I ever use hopperbins.

Yes, there's GetMouse(), but sometimes it's more convenient to use the tool interface (like selecting between an interact and explain tool in a point and click adventure).
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Garnished is not online. Garnished
Joined: 09 Apr 2012
Total Posts: 12695
05 Feb 2013 08:11 PM
dont remove hopperbins, many people use them
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TeamDman is not online. TeamDman
Joined: 04 Dec 2009
Total Posts: 897
05 Feb 2013 08:18 PM
I don't care if they are 'deprecated' as long as we can use them.

"Don't believe everything you read online" - Abraham Lincoln
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BrandonFireflower is not online. BrandonFireflower
Joined: 09 Feb 2010
Total Posts: 731
05 Feb 2013 09:13 PM
So many games rely upon them it's not funny.
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blobbyblob is not online. blobbyblob
Joined: 29 Oct 2008
Total Posts: 12165
05 Feb 2013 11:45 PM
I remember WAY BACK WHEN (three or four years ago maybe?) when hopperbins were so much easier to script because I just never learned that the mouse object can only be referenced in LocalScripts when they're in tools.

Every time I tried to make a tool, it didn't work online.

Hopperbins are easier to learn, they have that nice perk.
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Merely is not online. Merely
Joined: 07 Dec 2010
Total Posts: 17266
06 Feb 2013 01:52 AM
The big thing that deters me from using Hopperbins is that 1-second lag between when you equip the tool and when the tool gets welded to your hand. It gives a really "glitchy" feel to the tool system. Hopperbins react instantly, which is why I've always lik.ed them more.
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