brent21
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| Joined: 20 Oct 2008 |
| Total Posts: 8192 |
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| 06 Feb 2013 09:27 AM |
I have no way of using CmdUtl, or my grip movement plug-in (Both of which are made by Anaminus (Yay free advertising for him))
Anyways, I would really like the plug-ins folder back, even if the plug-ins were slightly less stable.
Maybe it is back, I haven't checked for a couple of days. Anyways, until I getthat back, -1 support for studio 2013.
;) |
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brent21
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| Joined: 20 Oct 2008 |
| Total Posts: 8192 |
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| 06 Feb 2013 09:35 AM |
Yes, I did do the work-around to find the plug-ins folder, and all my plug-ins are there. I am starting Studio 2013 now to see if the plug-ins are now in the studio, but I am doubtful.
;) |
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brent21
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| Joined: 20 Oct 2008 |
| Total Posts: 8192 |
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| 06 Feb 2013 09:38 AM |
Yeah, my plug-ins still aren't there. I would like some feedback on how to put my plug-ins into Studio 2013, and I would like a way to get the original studio back, without having it turned into 2013 when I play a game.
;) |
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| 06 Feb 2013 12:14 PM |
| Hio. I've talked to the Studio team and they're putting the "Open Plugins Folder" menu item back. |
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RobloTim
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| Joined: 30 Sep 2008 |
| Total Posts: 459 |
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| 06 Feb 2013 12:42 PM |
| The plugins folder was re-added on monday. Is it not there when you go to: tools -> Open Plugins folder ? |
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Arkoz
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| Joined: 27 Mar 2011 |
| Total Posts: 13766 |
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brent21
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| Joined: 20 Oct 2008 |
| Total Posts: 8192 |
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| 07 Feb 2013 04:00 PM |
@Roblo, yes I do see it now, I just got the update today for some reason. The problem I am having now is that none of Plug-ins show up when I am in RS2013.
The used to show up underneath the standard tools, did they change the position?
;) |
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dslord222
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| Joined: 17 Aug 2009 |
| Total Posts: 8138 |
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| 07 Feb 2013 04:04 PM |
>cmdutl should be run via execute scripts >plugins are lazy >dont complain when they break (OR WHEN THEY CREATE A DEVASTATING EXPLOIT, COUGH COUGH)
- dapper pickle |
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Briginds
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| Joined: 02 Nov 2011 |
| Total Posts: 6060 |
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| 07 Feb 2013 04:08 PM |
| The only problem I've had is the Glitchy Camera. |
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brent21
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| Joined: 20 Oct 2008 |
| Total Posts: 8192 |
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| 07 Feb 2013 04:14 PM |
>cmdutl should be run via execute scripts >plugins are lazy >dont complain when they break (OR WHEN THEY CREATE A DEVASTATING EXPLOIT, COUGH COUGH)
My counter points.
>I can't script, so I have no clue what you just said. >Yeah, so am I, what's your point? >I don't complain when things break, or about exploits.
;) |
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dslord222
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| Joined: 17 Aug 2009 |
| Total Posts: 8138 |
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| 07 Feb 2013 04:28 PM |
"My counter points. >I can't script, so I have no clue what you just said. >Yeah, so am I, what's your point? >I don't complain when things break, or about exploits."
First one: It's not a scripting term. If you've been using CmdUtl for as long as me (it really isn't that long), you'll know that you have to execute a .lua file by using the "execute script" option. Second one: I'm lazy too. Plugins are just LAZY. You need to get your hands dirty, digging through files to find your cmdutl.lua script. Makes it feel more real, y'know? Third one: >just complained about plugins >lol
- dapper pickle
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juanda123
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| Joined: 11 Jun 2010 |
| Total Posts: 7685 |
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| 07 Feb 2013 06:01 PM |
@dslord, You are using an older version of CmdUtl, V3.0 in fact. V5.0 is a plug in. |
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brent21
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| Joined: 20 Oct 2008 |
| Total Posts: 8192 |
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| 08 Feb 2013 02:21 PM |
>just complained about plugins >lol
>not really, I just suggested that they put plug-ins back.
;) |
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Chipmonky
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| Joined: 26 Mar 2011 |
| Total Posts: 10973 |
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