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Ordon215
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| Joined: 02 Nov 2009 |
| Total Posts: 8236 |
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| 04 Feb 2013 06:08 PM |
Well, first off, anti-lag scripts don't work... You can make a game more efficient which decreases lag, but not this way. |
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| 04 Feb 2013 06:10 PM |
| I have a lack of resources at this moment (I'm on my iPod right now), so I cannot get my script, sorry. When I get on the computer, I will reply again. |
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Ordon215
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| Joined: 02 Nov 2009 |
| Total Posts: 8236 |
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12packkid
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| Joined: 24 Jun 2011 |
| Total Posts: 1418 |
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| 04 Feb 2013 06:13 PM |
| I don't think there would ever be 99 Googol bricks in a game. Googol means the number 1 follow my 100 0s |
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| 04 Feb 2013 06:20 PM |
Best anti-lag ever!
game.Workspace:ClearAllChildren() |
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Ordon215
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| Joined: 02 Nov 2009 |
| Total Posts: 8236 |
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| 04 Feb 2013 09:47 PM |
| Obviously you are a idiot if you are calling it the worst, that would reduce almost all lag from the game, providing he did not store parts in any other services. So at least try to talk like you have some sense. kthnxbai |
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| 04 Feb 2013 09:58 PM |
Well if you want your game to EXIST and not have lag, your script isn't the best.
SOLITARY DANCE PARTY |
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| 04 Feb 2013 10:00 PM |
| The above statement is true. Thank-you for making the correct comment. |
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Ordon215
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| Joined: 02 Nov 2009 |
| Total Posts: 8236 |
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odst508
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| Joined: 03 Apr 2010 |
| Total Posts: 1670 |
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| 05 Feb 2013 03:49 AM |
I have to agree with ordon
His script worked well, When i exploded a house with about 1000+ Bricks... The parts flyed everywhere not slow. |
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thane1326
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| Joined: 08 Apr 2009 |
| Total Posts: 867 |
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| 05 Feb 2013 03:56 AM |
Best one yet:
nvm, too lazy. |
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odst508
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| Joined: 03 Apr 2010 |
| Total Posts: 1670 |
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| 05 Feb 2013 04:02 AM |
@ordon
You said Debris makes lag?
You are right!
Let me show you a short script of yours:
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function Clean(Brick) if Brick.className == "Part" then wait() if Brick.Anchored or Brick.Locked then return end Brick.Parent = Instance.new("Part"):FindFirstChild("Nothing") -- Returns nil, right? end end local Bricks = game.Workspace:GetChildren() for X = 1, # Bricks do Clean(Bricks[X]) end game.Workspace.ChildAdded:connect(Clean)
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Ordon215
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| Joined: 02 Nov 2009 |
| Total Posts: 8236 |
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| 05 Feb 2013 04:36 AM |
| Actually, yes I do. also noting your stupidity I am 14. That means that I am a teenager. Sorry you are wrong two more times. Have a nice day sir. :) |
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| 05 Feb 2013 05:09 AM |
He just got told.
Fire, smoke, sparkles, welds, etc. all have lag. But because welds will be more important:
function getAllLaggyStuff(ob) local tab={} local function recur(obj) for i,v in next,obj:GetChildren() do if v.ClassName=="Smoke" or "Fire" or "Sprakles" then table.insert(tab,v) recur(v) end end recur(ob) return tab end
local obj=getAllLaggyStuff(workspace) for i,v in next,obj do v:Destroy() end
-- i liek pineapples. |
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Ordon215
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| Joined: 02 Nov 2009 |
| Total Posts: 8236 |
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Ordon215
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| Joined: 02 Nov 2009 |
| Total Posts: 8236 |
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| 05 Feb 2013 05:35 AM |
@ordon
You still call me a kid yet I am 14? What are you a old, and that is kind of creepy. That is the only way I could think that you would still consider me a kid. Also I do not have to watch and learn I probably know way more then you in that type of field. I feel as if your not on my level. Your just trying your best to start a flame war. So your obviously a really old that's not very mature. |
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| 05 Feb 2013 05:37 AM |
| Really? You think your better in C++, I bet you cant even tell me how to make a simple Win32 API without goggling it. Also, I bet you cant render graphics from anr 3D model makers. Please your still not on my level. |
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Infocus
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| Joined: 28 Apr 2011 |
| Total Posts: 8022 |
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| 05 Feb 2013 05:45 AM |
| Ord is 16, assuming people are kids, and he can't even spell 'changing' properly. Folks, watch as he marks the boundary where a person is a scripter or not. |
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| 05 Feb 2013 05:47 AM |
| lol were did he spell changing wrong? |
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Infocus
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| Joined: 28 Apr 2011 |
| Total Posts: 8022 |
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