agent767
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| Joined: 03 Nov 2008 |
| Total Posts: 4181 |
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| 03 Feb 2013 06:31 AM |
A small script I wrote yesterday... http://www.youtube.com/watch?v=8BKbMg2TkDU Too lazy to build a proper place. You can find it here: http://www.roblox.com/Fragmentation-TechDemo-3-place?id=33771714 Now give me attention and/or tix... |
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| 03 Feb 2013 06:49 AM |
| Err, your video won't load for me. |
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| 03 Feb 2013 07:00 AM |
| Let's meet at the demo place. |
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| 03 Feb 2013 07:50 AM |
| wow, I'm quite amazed! Works nicely. |
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| 03 Feb 2013 07:59 AM |
| Some froob went on there and destroyed the stuff we'd destroyed. |
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agent767
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| Joined: 03 Nov 2008 |
| Total Posts: 4181 |
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| 03 Feb 2013 08:08 AM |
| Now I have to find out what I can use it for... |
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FoolHater
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| Joined: 17 Jul 2008 |
| Total Posts: 2141 |
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| 03 Feb 2013 08:16 AM |
| Maybe it would be effective with "tear something up" weapons. Compose players' torsos into (0.2, 0.2, 0.2) bricks, then use raycasting, projectiles or whatever to tear holes through their bodies. |
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| 03 Feb 2013 08:17 AM |
| Somebody just had a good idea. |
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agent767
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| Joined: 03 Nov 2008 |
| Total Posts: 4181 |
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| 03 Feb 2013 08:54 AM |
http://www.roblox.com/Fragmentation-TechDemo-2-place?id=33771728
Basicly a laggier more beautiful version of version3... Sadly unplayable because of the huge amount of information being sent to the clients... |
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Garnished
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| Joined: 09 Apr 2012 |
| Total Posts: 12695 |
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| 03 Feb 2013 09:20 AM |
You can use it by making it a model and giving it to us! :D |
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agent767
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| Joined: 03 Nov 2008 |
| Total Posts: 4181 |
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| 03 Feb 2013 01:13 PM |
http://www.roblox.com/Fragmentation-System-Test-5-place?id=33771365
Yay for more self-advertisement... Thx for zars for all the testing ;) Well that is the latest version, removed a few unnecessary lines that slowed it down. |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 03 Feb 2013 02:46 PM |
| O yes, dat one is much more optimized. |
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| 03 Feb 2013 02:55 PM |
| wow, made it to somewhere around 135k parts(forgot to look at the final number before leaving) and finally crashed at 3.5GB used by roblox c: |
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agent767
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| Joined: 03 Nov 2008 |
| Total Posts: 4181 |
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| 03 Feb 2013 02:56 PM |
| The high detailed version is pretty much unplayable. |
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| 03 Feb 2013 03:51 PM |
This is cool, but radioactiivin and Oysi have already beat you to it.
~p͈̭̫̫̼͛ͫ́̽͝o͇͇͉ͩͪͬͮͯ͋͊p͎ͤ͢͏̷̛̻̺̦̫̮̳̲̲̱̰̯̮̜̤̹̿̆̈̊̌̚͟͠d͙͙͙͙͛͛͆͆͆͊͊͊͋͋͋͋͌͌͌̿̿̿̿̽̽͟͟͞͞͞͠͠͡͡͡͞͝o̧̧͎͎͎̺̺̺̺̦̦̦̗ͦͦͦͣ̓̓̓̅̅̄̄͢͢͢s̴̴̴̵̵̶̶̷̷̷̸͇͇͇̳̳̳ͬͭͮͮͯͯ͛͛͛p͇̾̾̿̿̀̀́͂̓̈́̈́r̸̸̷̵̵̹͌i̗̓̅̅ẗ̳̳͇́̈́̈́̓̓̓͂͂͂́́̀̀̀̿ͅͅͅe͇͇͉͉͍͈͈͇͇᷂᷂͆͆͋͋͌͌̈́̈́᷾᷈᷈᷇᷇᷆᷆᷅᷅᷅᷄᷄᷃᷃͝͝͞͞ͅͅ |
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agent767
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| Joined: 03 Nov 2008 |
| Total Posts: 4181 |
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| 03 Feb 2013 04:32 PM |
| ^I was actually inspired by wingman8´s defragmentation-script sooo... |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 03 Feb 2013 04:41 PM |
| Actually agent's fragmentator is more advanced than Oysi's, and I didn't find place with radioaktiiven's fargmentator. |
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NVI
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| Joined: 11 Jan 2009 |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 03 Feb 2013 04:47 PM |
| We need to defargment the hard drive |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 03 Feb 2013 04:51 PM |
| But those high detailed fargments lag D: |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 03 Feb 2013 04:52 PM |
| Maybe you should use an octree to cut down on the number of fargments |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 03 Feb 2013 04:56 PM |
| Roblox must implement fargmentating explosion type. |
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| 03 Feb 2013 06:02 PM |
| Roblox needs to implement fargmenting blocks that fargment all over the place, like a fluid. |
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agent767
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| Joined: 03 Nov 2008 |
| Total Posts: 4181 |
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| 03 Feb 2013 06:33 PM |
http://www.roblox.com/Fragmentation-System-Test-5-place?id=33771365 Added a pickaxetool for those who wanted it... |
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swmaniac
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| Joined: 28 Jun 2008 |
| Total Posts: 15773 |
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| 03 Feb 2013 11:03 PM |
Cool! I made something like this a while back, but it lagged like crazy.
...wonder if it'd work better now with the updates?
Mine recursively cut bricks into 8 pieces of equal size until they got below some defined minimum. In retrospect, that wasted quite a lot of resources creating and destroying bricks that were never used.
Do you have a better solution? |
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