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Re: Fragmentation System

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agent767 is not online. agent767
Joined: 03 Nov 2008
Total Posts: 4181
03 Feb 2013 06:31 AM
A small script I wrote yesterday...
http://www.youtube.com/watch?v=8BKbMg2TkDU
Too lazy to build a proper place.
You can find it here:
http://www.roblox.com/Fragmentation-TechDemo-3-place?id=33771714
Now give me attention and/or tix...
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triston220 is not online. triston220
Joined: 08 Mar 2010
Total Posts: 1861
03 Feb 2013 06:49 AM
Err, your video won't load for me.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
03 Feb 2013 07:00 AM
Let's meet at the demo place.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
03 Feb 2013 07:50 AM
wow, I'm quite amazed! Works nicely.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
03 Feb 2013 07:59 AM
Some froob went on there and destroyed the stuff we'd destroyed.
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agent767 is not online. agent767
Joined: 03 Nov 2008
Total Posts: 4181
03 Feb 2013 08:08 AM
Now I have to find out what I can use it for...
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FoolHater is not online. FoolHater
Joined: 17 Jul 2008
Total Posts: 2141
03 Feb 2013 08:16 AM
Maybe it would be effective with "tear something up" weapons. Compose players' torsos into (0.2, 0.2, 0.2) bricks, then use raycasting, projectiles or whatever to tear holes through their bodies.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
03 Feb 2013 08:17 AM
Somebody just had a good idea.
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agent767 is not online. agent767
Joined: 03 Nov 2008
Total Posts: 4181
03 Feb 2013 08:54 AM
http://www.roblox.com/Fragmentation-TechDemo-2-place?id=33771728

Basicly a laggier more beautiful version of version3...
Sadly unplayable because of the huge amount of information being sent to the clients...
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Garnished is not online. Garnished
Joined: 09 Apr 2012
Total Posts: 12695
03 Feb 2013 09:20 AM
You can use it by making it a model and giving it to us!
:D
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agent767 is not online. agent767
Joined: 03 Nov 2008
Total Posts: 4181
03 Feb 2013 01:13 PM
http://www.roblox.com/Fragmentation-System-Test-5-place?id=33771365

Yay for more self-advertisement...
Thx for zars for all the testing ;)
Well that is the latest version, removed a few unnecessary lines that slowed it down.
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
03 Feb 2013 02:46 PM
O yes, dat one is much more optimized.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
03 Feb 2013 02:55 PM
wow, made it to somewhere around 135k parts(forgot to look at the final number before leaving) and finally crashed at 3.5GB used by roblox c:
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agent767 is not online. agent767
Joined: 03 Nov 2008
Total Posts: 4181
03 Feb 2013 02:56 PM
The high detailed version is pretty much unplayable.
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popdosprlte is not online. popdosprlte
Joined: 18 Dec 2009
Total Posts: 4801
03 Feb 2013 03:51 PM
This is cool, but radioactiivin and Oysi have already beat you to it.




~p͈̭̫̫̼͛ͫ́̽͝o͇͇͉ͩͪͬͮͯ͋͊p͎ͤ͢͏̷̛̻̺̦̫̮̳̲̲̱̰̯̮̜̤̹̿̆̈̊̌̚͟͠d͙͙͙͙͛͛͆͆͆͊͊͊͋͋͋͋͌͌͌̿̿̿̿̽̽͟͟͞͞͞͠͠͡͡͡͞͝o̧̧͎͎͎̺̺̺̺̦̦̦̗ͦͦͦͣ̓̓̓̅̅̄̄͢͢͢s̴̴̴̵̵̶̶̷̷̷̸͇͇͇̳̳̳ͬͭͮͮͯͯ͛͛͛p͇̾̾̿̿̀̀́͂̓̈́̈́r̸̸̷̵̵̹͌i̗̓̅̅ẗ̳̳͇́̈́̈́̓̓̓͂͂͂́́̀̀̀̿ͅͅͅe͇͇͉͉͍͈͈͇͇᷂᷂͆͆͋͋͌͌̈́̈́᷾᷈᷈᷇᷇᷆᷆᷅᷅᷅᷄᷄᷃᷃͝͝͞͞ͅͅ
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agent767 is not online. agent767
Joined: 03 Nov 2008
Total Posts: 4181
03 Feb 2013 04:32 PM
^I was actually inspired by wingman8´s defragmentation-script sooo...
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
03 Feb 2013 04:41 PM
Actually agent's fragmentator is more advanced than Oysi's, and I didn't find place with radioaktiiven's fargmentator.
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
03 Feb 2013 04:46 PM
fargmentator
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
03 Feb 2013 04:47 PM
We need to defargment the hard drive
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
03 Feb 2013 04:51 PM
But those high detailed fargments lag D:
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
03 Feb 2013 04:52 PM
Maybe you should use an octree to cut down on the number of fargments
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
03 Feb 2013 04:56 PM
Roblox must implement fargmentating explosion type.
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popdosprlte is not online. popdosprlte
Joined: 18 Dec 2009
Total Posts: 4801
03 Feb 2013 06:02 PM
Roblox needs to implement fargmenting blocks that fargment all over the place, like a fluid.
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agent767 is not online. agent767
Joined: 03 Nov 2008
Total Posts: 4181
03 Feb 2013 06:33 PM
http://www.roblox.com/Fragmentation-System-Test-5-place?id=33771365
Added a pickaxetool for those who wanted it...
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swmaniac is not online. swmaniac
Joined: 28 Jun 2008
Total Posts: 15773
03 Feb 2013 11:03 PM
Cool! I made something like this a while back, but it lagged like crazy.

...wonder if it'd work better now with the updates?

Mine recursively cut bricks into 8 pieces of equal size until they got below some defined minimum. In retrospect, that wasted quite a lot of resources creating and destroying bricks that were never used.

Do you have a better solution?
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