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Re: Is CmdUtl obsolete?

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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
02 Feb 2013 02:39 PM
With the entrance of CFrame into Studio, many may say "CmdUtl is obsolete", I however, would like to say "No, it isn't". CmdUtl is a lot better then the native Studio tools, basically because you can manipulate a ton of pieces all at once.

Although it is missing shortcuts and options (I've added my own into my version), as well as a few commands such as scale and duplicating parts without moving them above the part cloned (I've added those into my version), it is still better to use than the studios tools, in my opinion.

However, I'm interesting to hear what you think, is cmdutl valuable now? I know a lot of you guys aren't very good builders, or even try to build stuff, so my view might be a bit different. What do you think?
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popdosprlte is not online. popdosprlte
Joined: 18 Dec 2009
Total Posts: 4801
02 Feb 2013 02:41 PM
I stopped building in 2009 when studio starting getting bogged down. But even so, I'd say that CMDUtl still has it's uses.
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kingkiller1000 is not online. kingkiller1000
Joined: 12 Dec 2008
Total Posts: 26415
02 Feb 2013 02:53 PM
No way. You can only tilt by 45 degrees with the built in feature.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
02 Feb 2013 02:59 PM
Kingkiller is wrooong. You can change that with the stud grid settings.
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TeamDman is not online. TeamDman
Joined: 04 Dec 2009
Total Posts: 897
02 Feb 2013 03:36 PM
I want to make my own thing like CMD Utl but handles hate me.

"Don't believe everything you read online" - Abraham Lincoln
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NINJAKID09 is not online. NINJAKID09
Joined: 27 Aug 2009
Total Posts: 14392
02 Feb 2013 04:50 PM
I still find CmdUtil does the magic touch that Studio 13 doesn't.

One example: Studio 13 is restricted to constraints of 1, 1/5 & "free" whereas it can be set to anything on CmdUtil.
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Charl3s7 is not online. Charl3s7
Joined: 07 Dec 2007
Total Posts: 4146
02 Feb 2013 10:33 PM
Why reinvent the wheel?
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DonnyTheDemented is not online. DonnyTheDemented
Joined: 29 May 2010
Total Posts: 1413
02 Feb 2013 10:37 PM
CmdUtl came before the chicken, nothing was reinvented.
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Tenal is not online. Tenal
Joined: 15 May 2011
Total Posts: 18684
02 Feb 2013 10:39 PM
I tried using CmdUtl on Studio 2013 and it's horrid.
Not sure if it's the fault of Anaminus or the devs at Roblox.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
02 Feb 2013 10:49 PM
CmdUtl begins acting weirdly when you start messing with cornerwedgeparts. Maybe because they have three bottom sides, maybe because your skill with moving them depends entirely on whether or not you're wearing a rabbit's foot, maybe because rotating them requires a map and a level of determination that rivals that of Sisyphus. No matter what the cause, I choose not to use CmdUtl anymore when working with anything beyond regular Parts.
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
03 Feb 2013 12:36 AM
I'm really annoyed by Studio 2013. Apparently plugins can no longer use the keyboard. I thought Studio 2.0/2013 was their push for more integrated plugins?
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ihaveamac is not online. ihaveamac
Joined: 27 Jan 2009
Total Posts: 7511
03 Feb 2013 01:17 AM
CmdUtil is not obsolete and won't be for a long time

~iham
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SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
03 Feb 2013 02:51 AM
No, CmdUlt is still better.

Except for the history service thing, y u no write to it CmdUlt
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