Quenty
|
  |
| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
|
|
| 02 Feb 2013 02:39 PM |
With the entrance of CFrame into Studio, many may say "CmdUtl is obsolete", I however, would like to say "No, it isn't". CmdUtl is a lot better then the native Studio tools, basically because you can manipulate a ton of pieces all at once.
Although it is missing shortcuts and options (I've added my own into my version), as well as a few commands such as scale and duplicating parts without moving them above the part cloned (I've added those into my version), it is still better to use than the studios tools, in my opinion.
However, I'm interesting to hear what you think, is cmdutl valuable now? I know a lot of you guys aren't very good builders, or even try to build stuff, so my view might be a bit different. What do you think? |
|
|
| Report Abuse |
|
|
|
| 02 Feb 2013 02:41 PM |
| I stopped building in 2009 when studio starting getting bogged down. But even so, I'd say that CMDUtl still has it's uses. |
|
|
| Report Abuse |
|
|
|
| 02 Feb 2013 02:53 PM |
| No way. You can only tilt by 45 degrees with the built in feature. |
|
|
| Report Abuse |
|
|
|
| 02 Feb 2013 02:59 PM |
| Kingkiller is wrooong. You can change that with the stud grid settings. |
|
|
| Report Abuse |
|
|
TeamDman
|
  |
| Joined: 04 Dec 2009 |
| Total Posts: 897 |
|
|
| 02 Feb 2013 03:36 PM |
I want to make my own thing like CMD Utl but handles hate me.
"Don't believe everything you read online" - Abraham Lincoln |
|
|
| Report Abuse |
|
|
|
| 02 Feb 2013 04:50 PM |
I still find CmdUtil does the magic touch that Studio 13 doesn't.
One example: Studio 13 is restricted to constraints of 1, 1/5 & "free" whereas it can be set to anything on CmdUtil. |
|
|
| Report Abuse |
|
|
Charl3s7
|
  |
| Joined: 07 Dec 2007 |
| Total Posts: 4146 |
|
| |
|
|
| 02 Feb 2013 10:37 PM |
| CmdUtl came before the chicken, nothing was reinvented. |
|
|
| Report Abuse |
|
|
Tenal
|
  |
| Joined: 15 May 2011 |
| Total Posts: 18684 |
|
|
| 02 Feb 2013 10:39 PM |
I tried using CmdUtl on Studio 2013 and it's horrid. Not sure if it's the fault of Anaminus or the devs at Roblox. |
|
|
| Report Abuse |
|
|
|
| 02 Feb 2013 10:49 PM |
| CmdUtl begins acting weirdly when you start messing with cornerwedgeparts. Maybe because they have three bottom sides, maybe because your skill with moving them depends entirely on whether or not you're wearing a rabbit's foot, maybe because rotating them requires a map and a level of determination that rivals that of Sisyphus. No matter what the cause, I choose not to use CmdUtl anymore when working with anything beyond regular Parts. |
|
|
| Report Abuse |
|
|
NVI
|
  |
| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
|
|
| 03 Feb 2013 12:36 AM |
| I'm really annoyed by Studio 2013. Apparently plugins can no longer use the keyboard. I thought Studio 2.0/2013 was their push for more integrated plugins? |
|
|
| Report Abuse |
|
|
ihaveamac
|
  |
| Joined: 27 Jan 2009 |
| Total Posts: 7511 |
|
|
| 03 Feb 2013 01:17 AM |
CmdUtil is not obsolete and won't be for a long time
~iham |
|
|
| Report Abuse |
|
|
SN0X
|
  |
| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
|
|
| 03 Feb 2013 02:51 AM |
No, CmdUlt is still better.
Except for the history service thing, y u no write to it CmdUlt |
|
|
| Report Abuse |
|
|