zxv12
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| Joined: 18 Jul 2009 |
| Total Posts: 286 |
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| 02 Feb 2013 08:40 AM |
OGRE EXCEPTION(3:RenderingAPIException): Unable to disable texture '0' in D3D9 in D3D9Device::clearDeviceStreams at C:\BuildAgent\work\8dc6ebdc8aff5f38\Client\Rendering\ogre-v1-6-4\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 627)
wat |
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zxv12
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| Joined: 18 Jul 2009 |
| Total Posts: 286 |
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| 02 Feb 2013 08:42 AM |
also it spammed the error like every milisecond, and I couldn't close studio 2013.
i had to go and say taskkill -f -im RobloxStudioBeta.exe, and only then did it close :(
I lost all my work.
Basically, I was doing stuff on ROBLOX
I went and played DOTA 2
came back
and studio was all messed up |
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| 02 Feb 2013 08:45 AM |
Invalid C++ syntax, bro. OGRE tried to call ::clearDeviceStreams() for on a null texture id. Which makes no sense.
roblox, y
[ AbsoluteLOL - TFN Prime General ] |
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| 02 Feb 2013 08:46 AM |
Now that you said you played DOTA 2, that could have some relevance to the error. Possibly overworking your graphics card?
[ AbsoluteLOL - TFN Prime General ] |
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Garnished
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| Joined: 09 Apr 2012 |
| Total Posts: 12695 |
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| 02 Feb 2013 08:49 AM |
| roblox studio is un-updatable |
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noliCAIKS
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| Joined: 08 Mar 2010 |
| Total Posts: 917 |
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| 02 Feb 2013 10:27 AM |
| A while ago, ROBLOX ran out of memory (I derped with a script and ended up using an exponentionally increasing amount of memory). An error message popup saying "Out of memory" appeared on my screen and when I clicked "OK" that error message was spammed and I couldn't close ROBLOX. |
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zxv12
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| Joined: 18 Jul 2009 |
| Total Posts: 286 |
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| 02 Feb 2013 11:29 AM |
| Out of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memoryOut of memory |
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noliCAIKS
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| Joined: 08 Mar 2010 |
| Total Posts: 917 |
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| 02 Feb 2013 01:08 PM |
| Sorry, I meant the message "OGRE EXCEPTION(3:RenderingAPIException): Unable to disable texture '0' in D3D9 in D3D9Device::clearDeviceStreams at C:\BuildAgent\work\8dc6ebdc8aff5f38\Client\Rendering\ogre-v1-6-4\RenderSystems\Direct3D9\src\OgreD3D9Device.cpp (line 627)". |
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| 02 Feb 2013 01:43 PM |
| This happens to me when I go to play tf2 and I leave studio running for like 2 hours. I assume it has something to do with either time, memory usage, graphics usage, or a combination of those. |
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