ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 28 Jan 2013 05:26 PM |
The name of the base: The Bastion of Departure. (Unless we decide to change the name).
History of the base: Used in the first era of V O I D, when ISOLAYTOR first led the group, the Bastion of Departure was quite helpful in many wars. The Bastion of Departure was our second base made, next to the Seventh Sanctum. We felt as if bringing back the name "The Bastion of Departure", it would bring nostalgic feeling to some people, causing them to be attracted to the group, which is why we decided to give it that name.
Layout: The best way to describe the layout of the base, is pretty much opposed to how other bases are formatted. We like to be original with our bases. Raiders spawn on one side of what can be described as a canyon of some sort, Locust spawn all over the map.
The Locust usually settle underground most of the time, which is why the base itself is underground. However, if the Locust catch a human in their territory, they shall run miles to bring back their head if they have to!
The base will be quite hard to navigate through, especially when the Locust spawn all around the map, and can ambush you at any second. ___________________________________________________________________________
The objective of raiding?
The primary objective of raiding the Bastion of Departure, is to seal all of the grub-holes that the locust come out of.
GRUB-HOLES: Locust spawn out of grub-holes. They can also use the grub-holes as a "fast travel" system, to teleport to OTHER grub-holes. This is why the raiders have to be smart.
How to seal the grub-holes?
You must haul a heavy bomb, from the base, to the grub-holes. There will be grub-holes in the base. The heavy bombs require 2 people to haul it. You cannot shoot while hauling. Bring these bombs to a Locust grub-hole, set it, then let it explode. The hole will then seal, and the Locust will not be able to re-spawn out of it. How-ever, there will be multiple grub-holes, and the locust can repair them over-time, so it's best to guard them.
The Locust can win in many ways:
- Destroying all of the bombs, leaving the stranded unable to destroy grub-holes.
The bombs have a lot of health, how-ever, and if the carrier dies, the bomb is not destroyed. It is just set down. How-ever, the bomb can "reset", and return to the pile of bombs in the Locust base.
The Locust cannot shoot/destroy bombs until someone is carrying it, and the health of the bombs do not reset upon the bomb returning to the base, so as stranded, you have to be cautious. But you would have to be bad by losing because of scarce supplies of bombs. There will be quite a lot. Enough for you to have 2+ attempts.
- Destroying the stranded base.
(Still making up this system)
-Enrage timer.
1-2 hours (probably more)
Locusts:
5x health 5x weapon damage (or stranded lose 5x health) 2x walk-speed
You get the gist. You spend too much time, the Locust will grow stronger, resulting in raiding becoming nearly impossible.
The ONLY way to win as a raider, is to seal all grub-holes, and possibly more that we are going to add onto the base.
That's just the raid system that I'd like to include.
Questions? Concerns? Post.
❖ V O I D King. ❖ |
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Draco57
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| Joined: 13 Jun 2011 |
| Total Posts: 6998 |
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| 28 Jan 2013 05:26 PM |
| First. Man I love V O I D! |
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KingXulq
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| Joined: 01 Jan 2013 |
| Total Posts: 9104 |
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Streety
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| Joined: 29 Mar 2008 |
| Total Posts: 11413 |
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Draco57
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| Joined: 13 Jun 2011 |
| Total Posts: 6998 |
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| 28 Jan 2013 05:29 PM |
| Question: Are Locusts, all V O I D members, or just HRs or just a division. Or all 3? |
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Reisjin
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| Joined: 12 Jun 2012 |
| Total Posts: 2557 |
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| 28 Jan 2013 05:30 PM |
| The base is made by me btw. |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 28 Jan 2013 05:30 PM |
V O I D is based off of the Locust horde, what do you think?
❖ V O I D King. ❖ |
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LadyMoo
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| Joined: 25 Nov 2011 |
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KingXulq
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| Joined: 01 Jan 2013 |
| Total Posts: 9104 |
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| 28 Jan 2013 05:31 PM |
| Are you based off of Gears of War. |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 28 Jan 2013 05:31 PM |
We are. Thanks, Ladymoo.
❖ V O I D King. ❖ |
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Draco57
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| Joined: 13 Jun 2011 |
| Total Posts: 6998 |
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| 28 Jan 2013 05:31 PM |
| Locust= another way of saying V O I D? |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
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KingXulq
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| Joined: 01 Jan 2013 |
| Total Posts: 9104 |
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| 28 Jan 2013 05:33 PM |
| Could your base maker make me a base? |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
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| 28 Jan 2013 05:34 PM |
No he cannot.
❖ V O I D King. ❖ |
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Reisjin
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| Joined: 12 Jun 2012 |
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| 28 Jan 2013 05:36 PM |
Unless you give me hats.
Jk |
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KingXulq
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| Joined: 01 Jan 2013 |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 28 Jan 2013 05:36 PM |
(altair)
❖ V O I D King. ❖ |
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Olethrus
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| Joined: 24 May 2012 |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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| 28 Jan 2013 05:44 PM |
I liked PoA even though it was 22k bricks.
bring it back
lag out raiders
and all of its defenders |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
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LordDarxa
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| Joined: 02 May 2012 |
| Total Posts: 1164 |
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thea96
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| Joined: 09 Feb 2011 |
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ISOLAYTOR
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| Joined: 26 Jun 2011 |
| Total Posts: 32749 |
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| 28 Jan 2013 05:48 PM |
In the lab.
❖ V O I D King. ❖ |
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Altair55
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| Joined: 28 May 2008 |
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thea96
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| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
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