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| 30 Jan 2013 04:35 PM |
http://wiki.roblox.com/index.php/IsFriendsWith_(Method) http://wiki.roblox.com/index.php/IsBestFriendsWith_(Method)
And it's also used by CoreScripts to manage ingame friend requests. |
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| 30 Jan 2013 04:37 PM |
| Is there is way to read the CoreScripts? I'm looking for bugs to report. I want to know how to send friend requests through the game manually. |
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| 30 Jan 2013 04:39 PM |
| You can't send friend requests through the game. It is a locked method. |
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| 30 Jan 2013 04:39 PM |
| I don't care if it's locked. I just want to see how it works. |
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booing
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| Joined: 04 May 2009 |
| Total Posts: 6594 |
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| 30 Jan 2013 04:41 PM |
| There is, but we're not telling you. I don't know how many of us know. |
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| 30 Jan 2013 04:41 PM |
There's a way to view CoreScripts? How?
This is an alt, by the way. |
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| 30 Jan 2013 04:42 PM |
Ok, open up play solo, then run this in the command bar:
for i,v in pairs(game.CoreGui:GetChildren()) do v:Clone().Parent = workspace end
Then look through that until you find the playerlist script. It should have the method in there. |
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mew903
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| 30 Jan 2013 04:42 PM |
Booing is a disinfo agent.
Shut it down.
Change tactics. |
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| 30 Jan 2013 04:45 PM |
@kirk
No, I just changed my ReflectionMetaData.xml so I can see all the services and CoreGui.
Right now, I see nothing about friends except an invisible friends icon, and some friend CoreScripts that I really want to read. |
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TeamDman
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| 30 Jan 2013 04:52 PM |
Look at the player instance in Object Browser or wiki, it has friending methods. Booing is just acting like its classified missile codes or something.
"Don't believe everything you read online" - Abraham Lincoln |
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| 30 Jan 2013 05:12 PM |
| There is a lovely nifty way to read CoreScripts... |
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| 30 Jan 2013 05:40 PM |
SOMEBODY MAKE A POST I'M LONELY
FFFFFFFFFFFFFFFFFFFFFF |
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TeamDman
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| Joined: 04 Dec 2009 |
| Total Posts: 897 |
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| 30 Jan 2013 05:48 PM |
UUUUUUUUUUUUUUUUUUUUUUUNNNNNNNNNNNNNNNNNNNNNNNNN
"Don't believe everything you read online" - Abraham Lincoln |
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| 30 Jan 2013 05:51 PM |
I don't see why everybody here wants to keep this stuff secret.
for i,v in pairs(Game:GetService("CoreGui").RobloxGui:GetChildren()) do if v:IsA("CoreScript") then local script = Instance.new("Script", Workspace); script.Name = v.Name; script.Source = v.LinkedSource end end
Open the scripts this creates, copy the source and paste it into the LinkedSource property. When you open the script back up, it will have the proper sources.
Afaik there's no way to directly set the LinkedSource with a script, but this doesn't take much more time. |
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| 30 Jan 2013 05:55 PM |
@Scar
I pasted the LinkedService stuff into the property, didn't work. |
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| 30 Jan 2013 05:57 PM |
| Then you're doing it wrong. And 'LinkedService' isn't a thing. |
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| 30 Jan 2013 05:59 PM |
Oops, I meant LinkedSource, lol.
About me doing it wrong, uh, I pasted that into the command bar, went to the script, opened it up, copied it's source, pasted it into the LinkedSource property, went back the script; didn't work. |
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| 30 Jan 2013 06:03 PM |
| You have to close and re-open the script to update the source. |
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| 30 Jan 2013 06:31 PM |
I'm sorry, but what do you plan on achieving by reading the corescripts (which is trival, btw.) All it does is call SendFriendRequest or whatever, and the server handles the rest. I think. Maybe... *double checks* |
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| 30 Jan 2013 08:26 PM |
@Render
(yes, I am op)
So, if you send a friend request, it calls SendFriendRequest, sends it, and has the other person have to accept it.
Could it be possible to be friends with anyone, if they join your game? |
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| 30 Jan 2013 09:08 PM |
| Yes, that is generally how in game requests work. Doing some testing in Studio, the old web-sided page for it is 404'd and the new one apparently is too. Too lazy to check if it is broken on actual roblox servers, but if not they probably have it either check the IP from the request to see if they are from actual servers (which they did before to prevent me from spoofing stuffs), or only generate the correct request URL in gameserver if it has an accesskey in the URL args. Maybe. words and stuff. |
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agent767
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| 30 Jan 2013 09:27 PM |
http://www.roblox.com/Game/gameserver.ashx
" game:GetService("FriendService"):SetMakeFriendUrl(url .. "/Game/CreateFriend?firstUserId=%d&secondUserId=%d") game:GetService("FriendService"):SetBreakFriendUrl(url .. "/Game/BreakFriend?firstUserId=%d&secondUserId=%d") game:GetService("FriendService"):SetGetFriendsUrl(url .. "/Game/AreFriends?userId=%d") " |
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