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| 30 Jan 2013 08:34 PM |
This is totally related to Scripters in every aspect, don't think about banning this Sorcus.
These iPad updates are ruining our creations. Every single update they make for iPad ruins another aspect of ROBLOX, and the iPad user community is considerably small compared to the PC community. I find this a total waste of resources, when we could be improving GUIs, getting some official non-hacky local parts, and a developer here to listen to our rambling on about useful updates that are required to further develop our magnificant creations.
I don't understand what is running through the minds of the devs, I mean, sure, their a corporation but have some respect to the users who make the community happy. (Oh wait I forgot, we don't, the freemodeling nublets make the community 'fun' with cruddy games.) I don't even know if the developers are caring about the lack of creation and imagination on the front page.
- thedestroyer115 |
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| 30 Jan 2013 08:35 PM |
| idk about you, but I like featherweight parts. |
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Tenal
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mew903
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| 30 Jan 2013 08:38 PM |
| Who cares. If your creation was ruined it obviously wasn't coded that well now was it? |
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Quenty
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| 30 Jan 2013 08:39 PM |
Local parts are apparently being nuked. I do agree this recent featherlight parts update is pretty stupid and makes stuff basically look ugly.
That should be fixed. I want compositing back. |
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Garnished
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Solotaire
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| 30 Jan 2013 09:08 PM |
copy and paste on 4 hats to start a roblox revolution!
--- I'm sure that the ROBLOX team is aware of the bugs being found and are gauging their importance. If you think there is something they don't know about it, report it. A protest isn't going to do anything. |
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| 30 Jan 2013 09:10 PM |
| Or, you know, file bug reports so roblox can fix stuffs. Protesting will not work since you are voluntarily playing a game, and probably can't convince other known or even unknown scripters to quit roblox since they broke some select stuff. |
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| 30 Jan 2013 09:12 PM |
| Well, from my perspective, nothing was ever lost. The game never looked good to me, and if it started looking good, that'd be a surprise fit for the throwing of extra birthday party. Roblox was never for eye-candy in the sense that a single brick was a stunning sight to behold, it's your job to make cool stuff, and to make cool stuff under limitations is even cooler. Similar to the way some people think 8-bit music is really cool compared to other genres imposing other limitations. |
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| 30 Jan 2013 09:12 PM |
| I'm fine with these graphical degrading updates as long as they are able to be toggled. In my opinion performance > graphics, especially when you have so little to work with (my main laptop is a netbook). |
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Aerideyn
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| 30 Jan 2013 09:14 PM |
I like the performance upgrades that they were forced to to in order to run on Ipad - but honestly i think our biggest problem is the amount of broken/half broken/quirky objects in our API. How on earth a new scripter here is supposed to find their way through all this without a good year of trial and error is beyond me.
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| 30 Jan 2013 10:31 PM |
We could group objects, then create a way to browse object types by group(s)?
Any decent introduction to scripting should have a coherent instruction of API architecture and implementation as per the most recent API at the time of writing. |
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| 30 Jan 2013 11:40 PM |
| I seriously didn't notice any of these changes. |
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| 30 Jan 2013 11:42 PM |
While I don't think that these low quality featherweight parts will stick, for now, they can be used advantageously. Right now, you can choose which parts get bevels and which parts don't.
That's /great./ |
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8SunTzu8
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| 31 Jan 2013 02:29 AM |
Eh...
I never used textures and such, and I never used bevels either, except in certain building games I played very rarely.
So this update seems pretty great, and if you can get the higher quality textures, then you should be somewhat happy you at least have that.
Performance can enhance game play a lot more than textures and such can. You can even use custom textures if you must. I understand some people prefer textures, but you can still use them.
"If you want to become a Developer or Innovator for CSA, contact me." |
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| 31 Jan 2013 09:46 AM |
Issues:
1) Breaking BillboardGUIs. 2) No bevels. Some of you don't care, that is your opinion. 3) Global is messing up.
- thedestroyer115 |
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Tenal
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zars15
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| 31 Jan 2013 11:43 AM |
I think some of you completely missed the point of this thread completely...
HotThoth said there will probably never be an official way to toggle featherweight parts.
The OP makes a very very good point. Roblox is aiming the game to a minority to make the game the same on every platform, which is one of the most idiotic and stupid business decisions you can possibly make. You don't see Battlefield 3 for iPhone do you? It is because the hardware is no capable of it. Minecraft have made a mobile very of their game, but the quality is very poor and you can't do much with it, and that is 100% how it should be. If you are going to make something that works on a wide variety of platforms, make it adaptive. Currently, Roblox is going towards stiff coding, by which I mean there are very little conditions. Any program should apply to the biggest audience possible, and if you make everyone suffer the bad quality of crap computers, you are looking at a small audience and a high complaint rate. |
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8SunTzu8
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| 31 Jan 2013 04:37 PM |
"Roblox is aiming the game to a minority..."
To be honest, it might not seem like the tablet and smartphone market is very large to someone who is on a desktop, but believe it or not, there is a huge market in allowing tablet and smartphone users the same quality and options provided to desktops, without that much of a performance issue.
They have a smartphone coming out with a processor more powerful than any I'd ever had in a computer, and it will be great for 3D rendering, etc...
More people use mobile devices to access facebook than they do traditional computers. Dell is facing difficult times because of their lower end PCs don't stack up well against the innovative options being offered to consumers. People don't need their affordable PCs anymore. Heck, even more people use the PS3 to watch Netflix movies than they use PCs.
I am not saying that the PCs are dying, but it's clearly seen, if you've been paying any attention to the industry, that tablets and smartphones will increase in popularity, as they offer people just what they need, without paying for the extra performance aimed towards gaming. (Many people don't use PCs for gaming).
Sure, many ROBLOX users don't always fit that category, but I'm sure many would enjoy the mobile option, and over 50% of people use smartphones these days, in the US, and some might have once traversed ROBLOX, but are now limited to a less powerful device.
My personal opinion, bring forth as many performance updates as possible, as long as our options are not limited. Sure, bevels and textures took a hit, but they are technically possible, but that's not enough, naturally.
But from a logical perspective, and a business perspective, along with following the Art of War, this is a great move for ROBLOX. Providing the same quality on any platform that's considered a modern computer, something other companies have not offered and cannot offer at this time, except in a few limited examples that only touch on the service.
ROBLOX is making a great move, and it will bring many performance updates for us desktop users in the future, as they continue to optimize their software.
"If you want to become a Developer or Innovator for CSA, contact me." |
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| 31 Jan 2013 04:58 PM |
Optimise does in absolutely no way mean make faster. It means value. It means how heavy an app is for the quality it produces, so if you create a very light app that produces amazing quality, it is very well optimised. Changing a heavy app to a light app so the quality is worse is not optimisation.
'Providing the same quality on any platform that's considered a modern computer, something other companies have not offered and cannot offer at this time, except in a few limited examples that only touch on the service.'
Quality should never be independent on the platform unless the application will only work with a specific amount of quality. Roblox is extremely adaptive and degrading the quality unjustly on computers that can handle the quality shouldn't happen.
Imagine that Roblox was actually a high-profile game like CoD. Then lets say they wanted to expand their experience of the game to lower-end computers. They would totally not destroy the quality settings menu to exclude high definitions and AA because some computers they want to target won't handle it. It would be a downright stupid decision. And Roblox is a game, just like that one. And the same logic applies. |
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8SunTzu8
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| 31 Jan 2013 05:10 PM |
Perhaps there is an issue related to the servers?
CoD has the benefit of a lot more money, I am sure, and perhaps more developers, experience, and such. Point is, it is a bad example. Providing something that is made for higher end PCs for the lower end PCs is entirely different from porting a physics engine such as ROBLOX -- which didn't always run well on the PC if the place was made incorrectly, featured too many parts or textures, or forced you to render too many parts at a time -- to platforms like smartphones, hand held computers that might turn into glasses and watches soon. (Already are).
Computers are already thin enough to wear as tattoos.
Anyway, sure, perhaps I should have use the term "increase performance" over optimize, but I don't like to repeat terms over and over. Then what I write will end up being bland. Either way, it seems like ROBLOX has noted the current distaste with the extra step to return to those old and higher quality textures, which might cause issues for the mobile devices when used.
It would be much better to add a menu, so that those on the higher end of devices can choose whatever quality they'd like.
But, you must understand that they are just making this now, and my argument is not related to any of what I've stated thus far. I was merely stating that iPad and iPhone users cannot possibly be considered much of a minority, and if they are, then they won't be for long, especially when you add in Android devices. (Which would have been the logical first step, to be honest, considering the growing popularity of android, along with it's affordability). In case you didn't know, Android seems to be beating the iOS platform across the board. Apple's new tablet with 128 GB of hard drive will only top the other vendors for so long. Samsung alone is more than enough competition to top Apple. (And has in many charts).
You don't seem to realize how large tablets and smartphones are in society these days, and it's not just in the US, it's worldwide, in all developed countries. (Brazil, China, Japan, Korea naturally, Europe, etc...)
"If you want to become a Developer or Innovator for CSA, contact me." |
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