42mg
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| Joined: 17 Jun 2011 |
| Total Posts: 4853 |
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MrBlu3
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| Joined: 26 May 2012 |
| Total Posts: 37 |
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| 30 Jan 2013 01:13 PM |
function onPlayerEntered(player)
complete = Instance.new("BoolValue") complete.Parent = player complete.Name = "Complete"
end
game.Players.PlayerAdded:connect(onPlayerEntered)
function onPlayerSpawned(player)
end
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) wait(60) -- However long you want it to wait if player.Complete.Value == false then character.Humanoid.Health = 0 end
At the end of your obby, you will need a brick to set the value "Complete" to true when you touch it. |
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42mg
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| Joined: 17 Jun 2011 |
| Total Posts: 4853 |
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