Value
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| Joined: 19 Feb 2009 |
| Total Posts: 7581 |
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| 28 Jan 2013 07:29 PM |
| It is a fascinating and interesting question. :/ |
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d4rk886
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| Joined: 17 Nov 2009 |
| Total Posts: 1150 |
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| 28 Jan 2013 07:34 PM |
| I think.... Nope to my scripts. :3 |
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| 28 Jan 2013 07:36 PM |
-Value joins Script Builder-
First thing that happens...
Dude: HHAHAHAHA I CAN SCRIPT BETTER THAN U ALL!! WATCH THIS NOOBS Dude: create/1, edit/1...
Dude: game.Workspace.value:remove() Dude: run/1
Dude: IT NO WORK HAX!! HAAXX!!! HAAAXXXXX!!!! Dude: BUT I AM BEST SCRIPTER HOW CAN TIS BE!! |
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Lance7
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| Joined: 09 Feb 2008 |
| Total Posts: 59665 |
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| 28 Jan 2013 07:37 PM |
| only if they are badly made scripts |
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| 28 Jan 2013 07:38 PM |
I think it breaks scripts. I tested it, and it did.
o shizel ghiznghr |
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| 28 Jan 2013 07:40 PM |
Yes.
If a findFirstPlayer function is used with any value, it'll break it.
Bobberkins, Forum Enthusiast |
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| 28 Jan 2013 07:41 PM |
Edit:
If under certain circumstances (e.g. not renaming the value or defining it in the script)
Bobberkins, Forum Enthusiast |
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| 28 Jan 2013 07:44 PM |
Q_Q
No it will not break. "Value" will be stored as a string, not anything else.
game.Workspace.Value:Remove() is the same as game.Workspace.popdosprlte:Remove() |
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| 29 Jan 2013 03:34 PM |
Very interesting question.
o shizel ghiznghr |
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iATR
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| Joined: 19 Jan 2013 |
| Total Posts: 510 |
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