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| 26 Jan 2013 01:16 AM |
If you have a mac, or even PC, you could be able to build on ROBLOX Studio, click a "sync to cloud" button. Then, when you go on your iPad on the go, You can click the "Retrieve from cloud" and continue working on it on the iPad.
Just a suggestion :) |
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| 26 Jan 2013 09:02 AM |
lil' bit of support.
why?
you have to play to get icloud storage. |
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| 26 Jan 2013 12:53 PM |
pay*
(dominator327 is having technical issues,please wait a moment) |
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| 26 Jan 2013 11:38 PM |
| ^ No you don't, you get 5GB of free iCloud storage. |
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| 27 Jan 2013 02:55 PM |
| My friend, if you have a place that is 5GB big, you're going to have over 50K bricks and TONS of lag. |
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| 27 Jan 2013 02:57 PM |
1. Don't we need Studio on iOS first?
2. Couldn't you just publish it to Roblox as inactive, and then Edit it from there? |
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| 27 Jan 2013 03:02 PM |
uh.
try saving something like pirate's life as a .rbxl. |
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| 27 Jan 2013 03:16 PM |
@Tobot
1. Yes, but I'm talking after 2. Cloud would be better. Like cloud saving slotz yeye |
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| 28 Jan 2013 01:45 PM |
| Roblox would need to design and make a roblox studio for ios. Then you would need to code and do more stuff for a sync. 5mb is to small for saving a level if you have at least 4000 or more bricks.Roblox on my ipad can't play games that have tons of bricks and that's the same as other ios device. So no we don't need to have a feature like this and also the stamper tool doesn't work at all for ios. |
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| 28 Jan 2013 05:29 PM |
@Con
It's 5GB of storage, not 5MB.
Unless you have over 70K+ bricks in a place, You shouldn't need more than that. And I doubt you have 70K bricks in your place. |
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