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Re: do a scary story

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cesarwolf23 is not online. cesarwolf23
Joined: 23 May 2011
Total Posts: 378
27 Jan 2013 02:39 PM
come on do a scary do not do a one like "i like pizza" i mean a real scary story
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TheWabbajack is not online. TheWabbajack
Joined: 03 Apr 2012
Total Posts: 552
27 Jan 2013 02:40 PM
[ Content Deleted ]
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ShadowOblivionX is not online. ShadowOblivionX
Joined: 24 Jul 2012
Total Posts: 52801
27 Jan 2013 02:41 PM
You want a scary story? Ok, I'll give you one!

......(Crickets chirping*)........

The end.
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md524997 is not online. md524997
Joined: 20 Nov 2011
Total Posts: 8243
27 Jan 2013 02:41 PM
Sweet Apple Massacre :)
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cesarwolf23 is not online. cesarwolf23
Joined: 23 May 2011
Total Posts: 378
27 Jan 2013 02:52 PM
bad start i said scary story is it that hard to do one?
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jamesfelicia is not online. jamesfelicia
Joined: 13 Dec 2008
Total Posts: 16240
27 Jan 2013 02:56 PM
The Buried Alive Model

Often referred to as its code, the Buryman script, the Buried Alive Model was to be found on the final story of the Pokemon Tower, in what has now been replaced with the Marowak ghost. According to the scripts assigned to it, the Buried Alive model was intended to be the “boss” of the tower. Once reaching the top floor, the following conversation would have taken place with the model.

You’re… here...


I’m trapped...


And I’m lonely…


So very lonely…


Won’t you join me?


After this, the battle would have been initiated. Once in “battle view”, the Buried Alive model appeared to be a decaying human corpse attempting to crawl out of the ground. It had been programmed to have two White Hands, a Gengar, and a Muk.

Strangely enough, a protocol for the Buried Alive’s actions after it was defeated were not written. In the case of the player defeating him, the game would freeze.


However, a specific ending was written by an unknown programmer upon losing the battle. In this ending, the Buried Alive was to have stated, “Finally, fresh meat!” followed by several lines of gibberish.

He was to have then dragged the player's character into the ground surrounding him. The scene would finish with a typical “Game Over” screen; however, in the background, an image of the Buried Alive character devouring the player was to have been shown.

Especially peculiar were the protocols for after this scene. The cartridge was to download this image to the small internal memory contained in the Gameboy, overwriting the title screen that normally accompanied a Gameboy turning on. Instead, whenever it was started, the player would view this image as the sound file staticmesh.wav was played. The intended purpose for this effect, unlike many of the other factors leading towards Lavender Town Syndrome, is unknown.
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cesarwolf23 is not online. cesarwolf23
Joined: 23 May 2011
Total Posts: 378
27 Jan 2013 03:02 PM
the one on top of me is the best one do more thats mpore scary but james nice thats what im talking about but i belive u can do better
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Robloxman7234 is not online. Robloxman7234
Joined: 17 May 2009
Total Posts: 1826
27 Jan 2013 03:04 PM
[ Content Deleted ]
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cesarwolf23 is not online. cesarwolf23
Joined: 23 May 2011
Total Posts: 378
27 Jan 2013 03:06 PM
not bad i got a good fealing of the future ones (:
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