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Re: Source property of scripts

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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
26 Jan 2013 07:44 PM
We should be allowed to set it, but not get it as exploiters can steal scripts with it.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
26 Jan 2013 07:48 PM
imo no one has any reason yo use sorce ingame. It's always an ugly hack to accomplish something that could easily be done more elegantly.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
26 Jan 2013 07:48 PM
"sorce"

ipad, do you even auto correct
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
26 Jan 2013 07:50 PM
It'll be moar convenient tho

~pancakes~
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
26 Jan 2013 07:51 PM
Also no, ~pancakes~ is not my siggy
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pwnedu46 is not online. pwnedu46
Joined: 23 May 2009
Total Posts: 7534
26 Jan 2013 07:54 PM
There is no reason I can think of you should need to change the script in-game other than exploiting.
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
26 Jan 2013 08:01 PM
I think it should at least be allowed. Especially for like serializing plugins that need to make scripts.
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
26 Jan 2013 08:02 PM
...You CAN use source property with plugins and pretty much in studio. But not in game. In game, you can just use loadstring()..
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
26 Jan 2013 08:04 PM
I know but I wanna be able to do script.Source = "blablabla" in a script
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
26 Jan 2013 08:05 PM
loadstring()
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RyanDolan123 is not online. RyanDolan123
Joined: 05 Mar 2009
Total Posts: 17919
26 Jan 2013 08:16 PM
I know but I wanna be able to do script.Source = "blablabla" in a script
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BrandonFireflower is not online. BrandonFireflower
Joined: 09 Feb 2010
Total Posts: 731
26 Jan 2013 08:18 PM
Ryan, why? loadstring("blablabla")() works, and plugins can set it. There is no purpose to it.
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VisualCSharp is not online. VisualCSharp
Joined: 23 Nov 2012
Total Posts: 225
26 Jan 2013 08:22 PM
^
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zars15 is not online. zars15
Joined: 10 Nov 2008
Total Posts: 9999
26 Jan 2013 08:22 PM
Just tell what is that thing you can't find way around..
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
26 Jan 2013 08:29 PM
Speaking of plugins, is there a way to lower the security level of a plugin? I want to have the security level of a normal script instead.
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ColorfulBody is not online. ColorfulBody
Joined: 17 Jun 2012
Total Posts: 2353
26 Jan 2013 08:32 PM
@Seranok

And yet another misconception about security levels...

You cannot "lower" the security level of something. There is no such thing as decreasing or increasing the security level. Each level has access to certain things. There is no hierarchy, no order, nothing. You cannot say that one level is better than another level because there is just no hierarchy between them.
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
26 Jan 2013 08:34 PM
I read the earlier thread and yes I was aware that levels are not technically "above" or "below" other levels. However, I was clarifying that I was not in fact trying to go from level 4 to level 7, for instance, which is much more difficult than going "down".
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
26 Jan 2013 09:55 PM
I'd agree to this, but we already have plugins.

And usually there's always a better way to doing something than modifying script.Source.
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FoolHater is not online. FoolHater
Joined: 17 Jul 2008
Total Posts: 2141
26 Jan 2013 10:01 PM
What OP wants: "exploiters can steal scripts with it". >.>
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