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| 25 Jan 2013 06:47 PM |
i need this map changer to be random. What do i add
local target = CFrame.new(502, 78.1, 1250) while true do game.Lighting.Map1:clone().Parent = game.Workspace for i, player in ipairs(game.Players:GetChildren()) do wait(5) player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0) wait(1) game.Workspace.Map1:remove() wait() end end |
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| 25 Jan 2013 06:48 PM |
local target = CFrame.new(502, 78.1, 1250) while true do game.Lighting.Map1:clone().Parent = game.Workspace for i, player in ipairs(game.Players:GetChildren()) do wait(5) player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0) wait(1) game.Workspace.Map1:remove() wait(1) local target = CFrame.new(502, 78.1, 1250) while true do game.Lighting.Map2:clone().Parent = game.Workspace for i, player in ipairs(game.Players:GetChildren()) do wait(5) player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0) wait(1) game.Workspace.Map2:remove() wait() end end |
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| 25 Jan 2013 06:52 PM |
local rand=0 local light=game.Lighting.Maps:GetChildren() local map=light[math.random(1#light)] map.Parent=game.Workspace map:MakeJoints() while wait(60)do repeat local bla=light[math.random(1,#light)]until bla~=map bla.Parent=game.Workspace map.Parent=game.Lighting map=bla map:MakeJoints() end
ook |
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