XiJennyX
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| Joined: 29 Oct 2011 |
| Total Posts: 320 |
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| 24 Jan 2013 12:27 AM |
Physics in Roblox works on the client-side; the person closest to a block will control it's physics. When another person walks closer to that blocks than the previous person, the block teleports between 2 predicted paths of each client. This ruins competitive sports, such as Soccer and Basketball. This renders projectile guns useless. This causes glitches and confusion when a large building is falling down and it begins to shake between its 2 predicted paths.
Please send this forward to whom it may concern, as it is making Roblox less fun in many people's eyes. |
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XiJennyX
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| Joined: 29 Oct 2011 |
| Total Posts: 320 |
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XiJennyX
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| Joined: 29 Oct 2011 |
| Total Posts: 320 |
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Klocko
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| Joined: 10 May 2011 |
| Total Posts: 428 |
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| 24 Jan 2013 09:00 PM |
| So your saying that clients are telling the server how the blocks moves? Oh dear, this means there is a possibility of hacking to move a non-anchored brick with incorrect physics prediction.. |
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| 24 Jan 2013 09:11 PM |
| I wouldn't know. But are you sure its not lag between the server and the computer? |
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| 24 Jan 2013 10:05 PM |
| I have to agree with Jenny a brick was blasted towards one player and when i can=me close it actually turned around slightly thats what i call a major bug..... |
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| 24 Jan 2013 10:23 PM |
I've seen this for many years now.
Roblox doesn't seem phased by it, but it can deeply affect gameplay (both negatively and positively). |
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comas2
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| Joined: 13 Nov 2008 |
| Total Posts: 5140 |
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| 24 Jan 2013 10:37 PM |
| Roblox does not control its physics engine, they can not influence how it acts. |
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XiJennyX
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| Joined: 29 Oct 2011 |
| Total Posts: 320 |
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| 26 Jan 2013 11:07 AM |
| Please support this idea, it is the reason the roblox ro soccer league is closing. |
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