Cubyfan2
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| Joined: 01 Nov 2008 |
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kali12321
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| Joined: 26 Nov 2009 |
| Total Posts: 1932 |
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| 22 Jan 2013 04:24 PM |
inferring the fact that all users cannot use volume at all times, and that some may not have a speaker. Inferring the fact that some users don't hear as well.
Its an ok idea.
-a good C&G slave |
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Merely
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| Joined: 07 Dec 2010 |
| Total Posts: 17266 |
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| 22 Jan 2013 04:26 PM |
| You should join Bluesteel Vanguard, we're going to focus on having the best quality trainings, and sounds like you're a step in that direction. |
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Imperius
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| Joined: 02 Dec 2008 |
| Total Posts: 1156 |
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| 22 Jan 2013 04:28 PM |
What I'd do in training's is I'd be talking and giving directions AND THEN ID KILL THEM
Told them to be on their toes.
Useful method.
Add 1756 posts to my post count ~DA |
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Cubyfan2
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| Joined: 01 Nov 2008 |
| Total Posts: 16380 |
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Cubyfan2
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badboy392
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Cubyfan2
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iKeno
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zelo81
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| Joined: 07 Jul 2008 |
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| 23 Jan 2013 04:29 PM |
Hmmm this is quite a sight.
[The OverSeer] |
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| 23 Jan 2013 04:30 PM |
That's a really cool idea.
I'll keep it in mind when I am training. |
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Rezdonox
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| Joined: 12 Oct 2011 |
| Total Posts: 24267 |
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| 23 Jan 2013 04:31 PM |
| Interesting idea. I like it, and may try to use it, if it's alright with you. |
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DarkVakt
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| Joined: 23 Apr 2011 |
| Total Posts: 8712 |
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| 23 Jan 2013 04:33 PM |
That's a nice idea. C:
~D.V~ |
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 23 Jan 2013 04:35 PM |
If I am waiting, then I won't be moving.
Theory debunked. I don't think most people who wait in a space move that much. Could be wrong, I just doubt it.
It will help best when you know where your enemy is, and then lose track of them, but ROBLOX's surround sound isn't really the greatest anyway.
"If you want to become a Developer or Innovator for CSA, contact me." |
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| 23 Jan 2013 04:36 PM |
Sounds Good.
-[Magiczz God]- |
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| 23 Jan 2013 04:38 PM |
sounds cool :)
» Roblox Assault Team | Graphic | LSM « |
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| 23 Jan 2013 04:40 PM |
Jeez, why is everything in the new clan world so complicated?
First the ranking system turns into a puzzle of sorts, and now training becomes like real life military training. Quite honestly, I, and I'm sure many others, wouldn't simply have the attention span to sit in front of a computer, watching some person who may be a fat predator, yell commands like he's so superior. |
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devinzeth
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| 23 Jan 2013 05:48 PM |
*Turns volume up*
*Guy draws sword*
R.I.P. Ears.
[You don't like me? Mind over Matter: I don't Mind and you don't Matter.™] |
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8SunTzu8
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| Joined: 30 Sep 2011 |
| Total Posts: 8199 |
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| 23 Jan 2013 05:53 PM |
Yeah, that's one major problem. But if you can get used to listening at normal volumes, you'd be better off.
I normally reduce the volume of those ear splitting noises on swords.
"If you want to become a Developer or Innovator for CSA, contact me." |
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| 23 Jan 2013 06:45 PM |
Excellent idea Cuby, I intend on teaching that when I get my new facility done.
"I don't suffer from insanity, I enjoy every minute of it." |
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Cubyfan2
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| Joined: 01 Nov 2008 |
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| 23 Jan 2013 09:49 PM |
| You'd know that a person is there, but you wouldn't know where. Sounds like drawn swords could be heard from across the map. |
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grimy12
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| Joined: 16 Aug 2008 |
| Total Posts: 13509 |
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| 23 Jan 2013 09:53 PM |
| Cuby, what if an enemy is not moving and hiding behind s corner? |
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2unknown2
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| Joined: 30 Oct 2011 |
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