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Re: [UCCP] Unified Combatant Command Plan

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ijoker is not online. ijoker
Joined: 09 Jan 2009
Total Posts: 344
23 Jan 2013 06:03 PM
~UCCP~

Section 1 - Alert Conditions

DEFCONs - Assesses the amount of military forces needed to be deployed in a situation with a certain likelihood of an attack.

FPCONs - A terrorist threat system overseen by the GOA and the UCC directive, and describes the amount of measures needed to be taken by security agencies in response to various levels of terrorist threats against military facilities and bases.

Defense Readiness Condition Levels - DEFCON Levels

Defense Condition - Exercise Term - Description - Readiness - Color

DEFCON 1 - COCKED PISTOL - Nuclear War is imminent - Maximum readiness - White

DEFCON 2 - FAST PACE - Next step to nuclear war - Armed Forces ready to deploy and engage in less than 6 hours - Red

DEFCON 3 - ROUND HOUSE - Increase in force readiness above that required for normal readiness - Air Force ready to mobilize in 15 minutes - Yellow

DEFCON 4 - DOUBLE TAKE - Increased intelligence watch and strengthened security measures - Above normal readiness - Green

DEFCON 5 - FADE OUT - Lowest state of readiness - Normal readiness - Blue

Force Protection Condition Levels - FPCON Levels

FPCON NORMAL - describes a situation of no current terrorist activity.

FPCON ALPHA - describes a situation of no current terrorist activity. Personnel will be informed that there is a possible threat

FPCON BRAVO - describes a situation with somewhat predictable terrorist threat. Security measures are taken.

FPCON CHARLIE - describes a situation when an instance occurs or when intelligence reports that there is terrorist activity imminent.

FPCON DELTA - describes a situation when a terrorist attack is taking place or has just occurred. FPCON DELTA usually occurs only in the areas that are most vulnerable to or have been attacked.

Section 2 - Defensive and Offensive Base Mechanisms

2 Offensive Mechanisms (As), 2 Defensive Mechanisms (Bs)

Offensive Mechanisms - A1 and A2
A-1 - Light opposition force, raids at a minimum.
Protocol: 1 squad necessary to guard the outpost (2 at Camp Buehring).

A-2 - Heavy opposition force, raids at a high level.
Protocol: 2 squads necessary (3 at Camp Buehring). One squad to guard the outpost (2 squads to guard both outposts at Camp Buehring), and one squad to serve as a relief force to help out at weakening areas.

Defensive Mechanisms - B1 and B2
B-1 - OPs overrun, raiders gaining flags.
Protocol: Fall back to a strong position at the main base. Air Support NECESSARY. If the hostiles get within 50 studs, move to the next Defensive Mechanism.
B-2 - Hostiles 50 or less studs away from you, they have all the flags.
Protocol: If you truly get overrun, fall back into the base. If the hostiles get in, fall into the Air Field or a secure area. Get Air Support to smoke the hostiles out.

Special Mechanisms - C1 and C2
C-1 - Potential exploiter in the server.
Protocol: Call a high rank (VJCS+) that has admin. Try to ban the exploiter. If admin is disabled by the exploiter or some exploit has been used, move to the next Special Mechanism.
C-2 - Exploiters disabled admin and or nuked/exploiter the server.
Protocol: EVACUATE. Do nothing more, just get all Allies and USM to EVACUATE the server. PM or follow the owner in game and get him/her to shut down the server. Get screenshots for intelligence that the high command can process.

Section 3 - Combatant Commands

AORs (Areas of Responsibility)

USCENTCOM - United States Central Command - Middle East
USPACOM - United States Pacific Command - Pacific Areas, Asia, Japan, etc.
USSOUTHCOM - United States Southern Command - South America
USEUCOM - United States Europe Command - Europe
USSOCOM - United States Special Operations Command - Deployed where we need them to, no definite area of responsibility.
USSTRATCOM - United States Strategic Command - No military units or areas of responsibility.



Original Deployment Plans [Subject to changes during war] -

USCENTCOM - Middle Eastern Command, consists of the Army III, XVIII Corps, Marine II MEF, Navy 5th Fleet, and the 8th and 9th Air Forces.
USPACOM - Pacific Command, consists of the Army I Corp, Marine III MEF, Navy 10th Fleet, and the 1st Air Force.
USSOUTHCOM - Southern Command, consists of the Army V Corp, Marine I MEF, Navy 2nd and 9th Fleets, and the 12th Air Force.
USSOCOM - Special Operations Command, oversees all SOCOM operations and units.
USEUCOM - Inactive unless units are deployed during a war.
USSTRATCOM - Strategic Command, Staff of four personnel who make strategic decisions for war and the US with the USSTRATCOM CO, the GoA, the UCC Chairman, and the CJCS.

Section 4 - USSTRATCOM and USEUCOM

USSTRATCOM Responsibilities;
US Strategic Command is a COM of five personnel, four intelligent staff members, and the COM CO. The USSTRATCOM staff can meet on their own time together and define what level of DEFCON and FPCON we are at. They then will send it to the UCC Chairman, who will send it to the CJCS, and finally to me for approval. The USSTRATCOM staff also can meet to figure out deployment and war planning, and then propose these plans through the COM CO of USSTRATCOM in UCC meetings. While the USSTRATCOM has no combatant units, it is important because they are the high command's advising staff.

US Europe Command
United States Europe Command is indeed a combatant front in the UCC AORs. However, USEUCOM does not control any combatant units unless we are at war with a Europe country or territory. In that case, we will transfer combatant units from other combatant fields to deploy in USEUCOM. However, the COM CO of USEUCOM still attends UCC meetings.



Section 5 - Positions and their Responsibilities

[GOA] General of the Armies (O-11)
Responsible for the running of UCC. Reports to the President of the United States.
[UCC Chairman] Unified Combatant Command Chairman (O-10)
Responsible for oversight of UCC. Runs UCC meetings and sends reports to the CJCS.
[CJCS] Chairman of the Joint Chiefs of Staff (O-10)
Attends UCC meetings and sends reports that the UCC Chairman sends to the GOA.
[SEAC] Senior Enlisted Advisor to the Chairman (E-10)
Attends UCC meetings with the CJCS.
[COM COs] Combatant Commanders (O-10)
Responsible for deploying units in their AOR. Can override a JCS on deploying their units. Cannot override JCSs on other decisions regarding their branches.
[JCSs/VJCSs] Joint Chief of Staffs/Vice Joint Chief of Staffs
Attend UCC meetings. Cannot order deployment, but the Joint Chiefs and their Vices offer advice to the COM COs on where and how to deploy.
[Force COs/XOs] Force Commanders and their Assistants
Attend UCC meetings, listen to deployment orders and make sure those deployments stay accurate unless changed. (EX. If the FORSCOM CO of the Army sees the III Corp patroling a base in USPACOM, he/she would fix that, and make sure they go back to a USCENTCOM base).
[MEF/NUMAF/Fleet/Corps/SOCOM Unit COs]
Take direct orders from their respective COM COs after UCC meetings, and make sure these are carried out efficiently and accurately.

~End~

[APPROVED BY THE GOA]
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ijoker is not online. ijoker
Joined: 09 Jan 2009
Total Posts: 344
23 Jan 2013 07:24 PM
No?
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MrHappy874 is not online. MrHappy874
Joined: 26 Feb 2009
Total Posts: 59
23 Jan 2013 07:26 PM
There should be a FPCON Level, where a terrorist threat is being identified, and SOCOM is currently dealing with it, but to still have bases on alert just in case.
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JMAN704 is not online. JMAN704
Joined: 05 Jan 2009
Total Posts: 7
23 Jan 2013 07:51 PM
Shouldn' it be 4 squads at the camp in A-2? 2 for the outposts and 2 squads for relief?
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Flash911 is not online. Flash911
Joined: 20 Oct 2007
Total Posts: 219
23 Jan 2013 07:51 PM
The SOCOM has some bad leaders, like the SEAL CO. Should be reformed before any action by them is taken.
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sg1geo13 is not online. sg1geo13
Joined: 10 Jan 2012
Total Posts: 44
23 Jan 2013 07:56 PM
I like it thats all I got, but what one are we at? DEFCON 3?
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Link483 is not online. Link483
Joined: 23 Mar 2009
Total Posts: 141
23 Jan 2013 08:02 PM
I actually took the time to read it. Heh.
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skaterboy5054 is not online. skaterboy5054
Joined: 24 Aug 2009
Total Posts: 21
23 Jan 2013 08:10 PM
Took the time to read through this. And i have to say this is very simmilar if not exactly how the military actually operates.
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Infedible is not online. Infedible
Joined: 14 Sep 2011
Total Posts: 123
23 Jan 2013 08:26 PM
Read like the 3 drafts prior to this.. - STRATCOM CO General Infedible.
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xXrevengerulesXx is not online. xXrevengerulesXx
Joined: 14 Dec 2012
Total Posts: 2
23 Jan 2013 09:11 PM
I actuly took time to read this all I like it
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corey10203040 is not online. corey10203040
Joined: 20 Jun 2010
Total Posts: 217
23 Jan 2013 09:36 PM
Joint Chiefs members should be allowed to change the Branch's over look at a Combat Readiness Situation in concern of going up not down, in which case if the Joint Chiefs memeber feels the UCC's decision to a threat is to low in responce they should be allowed to bring their Branch up a Condition if the feel more protection is needed this should be a independent decision because increased readiness condition of one Branch versses another just increases its capabilitys to respond to a threat in greater speed than recomended, thus offering good activity to the Branch and to its members for being on a high activness responce and patrol level versses the UCC's lower decision which may cause the Branch to become less active and in which case if the Readiness level was to be raised the Branch wouldn't need to spend as much time mobilizing and getting everyone active for a quick responce. This messure should be exercised should a Joint Chiefs member feel his Branch is slacking, it is very benificial to the USM and the Branch as a whole and does not alter the UCC's capabilitys but increases its potential. ~ Admiral Corey Commandant of the Coast Guard
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MightyAviMan123 is not online. MightyAviMan123
Joined: 04 Jan 2012
Total Posts: 139
24 Jan 2013 01:27 AM
I love the way he thinks! GREAT IDEAS
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Zdude73 is not online. Zdude73
Joined: 26 Feb 2009
Total Posts: 1162
24 Jan 2013 06:24 AM
Remember, there's a lot of information in this and most of ROBLOX is kids younger than 10. Make it simple so they can understand.



- Aerolus Arcaeda, at your service -
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Breaker3718 is not online. Breaker3718
Joined: 08 Jun 2012
Total Posts: 36
24 Jan 2013 07:16 AM
I agree with this post I think it's a good idea. P.s. A squad consist of 6-12 people. Fireteam is usually 4 people.
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stormbomb6 is not online. stormbomb6
Joined: 06 Nov 2012
Total Posts: 19
24 Jan 2013 08:49 AM
Well Im pretty sure a 10 year old can understand this.
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Infedible is not online. Infedible
Joined: 14 Sep 2011
Total Posts: 123
24 Jan 2013 09:05 AM
@Corey. The UCC does not control a branches readiness, that's supposed to be your job.
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SFK363Alt is not online. SFK363Alt
Joined: 14 Dec 2012
Total Posts: 1
24 Jan 2013 09:36 AM
[clap.gif]

Now I know where to deploy. And this is very useful. Oorah for the GoA!
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ijoker is not online. ijoker
Joined: 09 Jan 2009
Total Posts: 344
24 Jan 2013 11:10 AM
Alright Zdude, what I may do is go around and make sure people understand it. In fact, I may have a question and answer session at my office in the near future.
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dunedainofdoom is not online. dunedainofdoom
Joined: 06 May 2011
Total Posts: 78
24 Jan 2013 11:58 AM
Hmm ok.
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corey10203040 is not online. corey10203040
Joined: 20 Jun 2010
Total Posts: 217
24 Jan 2013 12:18 PM
@Infed read it again it clearly says the UCC will decide the USM's Readiness and give it to the Joint Chiefs to imply to their Branch so they are controling the Readiness level.
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ijoker is not online. ijoker
Joined: 09 Jan 2009
Total Posts: 344
24 Jan 2013 12:21 PM
They will decide on the deployments.
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dukebl00devil is not online. dukebl00devil
Joined: 06 Apr 2009
Total Posts: 3642
24 Jan 2013 12:24 PM
1

99% of USM is probably 10, so I don't know how much of this they'll read

2

LOOK AT ALL THE PRETTY ABBREVIATIONSSSS
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xmaster7 is not online. xmaster7
Joined: 26 Jan 2010
Total Posts: 250
26 Jan 2013 08:18 PM
Is there a point to put "Approved by the GOA" in the back when you ARE the GOA?
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