|
| 23 Jan 2013 03:01 PM |
So, I know this might have been done on roblox before, but I had the idea last night.
The basic idea would be to have ever changing values for the npc such as :
1. Friendliness 2. Aggressiveness 3. Love (for any opposite gender npc)
The whole idea is to set the npc with a certain default, which in turn affects what it says to you, and how it acts around you.
For example, lets make an npc called Steve.
Steve has a default setting of :
Friendliness : 0 Aggressiveness : 70
So, as you can see, Steve does not like you. BUT, we can change that. If you were to do a favor for Steve, the values stored in his script would change.
Perhaps now, it might be :
Friendliness : 40 Aggressiveness : 20
So, as you can see, having NPC's with dynamic values can certainly add a lot to a game. Open-World games such as GTA 3, Bully, and Skyrim have a system similar to this.
Note that this feature only works on games that have all their parts locally loaded (pseudo single player server), games such as BlueTaslem's Portal game.
This idea is something I am using for my next game. |
|
|
| Report Abuse |
|