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| 22 Jan 2013 05:22 PM |
Any ideas?
(http://www.roblox.com/The-Stalker-v1-50-THE-HAT-UPDATE-place?id=22865026)
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| 22 Jan 2013 05:39 PM |
Shotgun (XM104) , Machine Gun (M60 or sort) , Sticky grenade , Stun Grenade , Flashing Grenade.
*Flashing Grenade: Sticks to the Stalker, and flashes like a bright light so everyone knows where he is for about 10 seconds.
*Stun Grenade: Stops the stalker (If he is in range) from moving for about 30 seconds. However, meanwhile (if) the stalker is in range, he will be invisible for the time period in which he cannot move.
*Sticky Grenade Sticks to anyone and blows up. Stalker should be able to detach it by, I dunno, mashing AWDS keys.
FOR THE STALKER Claw Fists , Shield , Invisibility , Run
*Claw Fists A set of claws that go on your hands. Will be hard to use but does 50% damage and will bleed the enemy to death
*Shield He/She cannot move when this is activated. It will prevent anything from hitting the Stalker for the time that it is activated for. But he/she will NOT be invisible when using this ability.
*Invisibility Total invisibility when not moving. The user will also be transparent, so anyone can walk through, but maybe can hear like the breathing of the Stalker.
*Run When health is low, this can be activated. Raises speed/ (possibly) attack of the Stalker for 1 full minute. |
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| 22 Jan 2013 05:39 PM |
| maybe a gun that has a flashlight that will reveal teh stalker more ( like make it less transparent and have slight more damage than the m16 ) but should be the most expensive or second most expensivse!!!!! |
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| 22 Jan 2013 05:40 PM |
| I think the AK-47 will do good and a sniper |
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Jakeup10
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| Joined: 29 Nov 2008 |
| Total Posts: 6782 |
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| 22 Jan 2013 05:41 PM |
| Any form of Melee weapon,maybe a crowbar? It gets annoying when Roblox aiming isn't perfect... |
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marzek
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| Joined: 21 Jul 2011 |
| Total Posts: 10 |
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| 22 Jan 2013 05:53 PM |
| you should make a stor with little ammo but stornge damege i dont know what gun would look like so make it like abiltys 1 big but weak with lot of ammo |
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| 22 Jan 2013 05:55 PM |
Maybe a dual pistol/uzi/magnum, those rapid fire weapons will be cool. Also i know that this has nothing to do with weapons but i think you should also add something like a lightning stike that happens on random, and it can render the stalker visible for about 3 seconds. |
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shayne24
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| Joined: 25 Jan 2009 |
| Total Posts: 27 |
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| 22 Jan 2013 06:00 PM |
Explosive Pie. :D Jk, You should add a very inaccurate rocket launcher.
~TGIP~ (Thank gosh it's profit) |
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| 22 Jan 2013 06:05 PM |
>Balistic Knife >Flashlight > M1 Garand > ACR > AUG A1 > G36E > Dragunov > M24 >Heartbeat Sensor > AP Mine > Caltrops > Stamina Kit > Remote C4 > First aid kit Melee Weps:Shovel,Knife,Claymore(Sword),and Fire axe.
Okay, Balisctic Knife has 1 ammo,no other mags.It's a instant KO.
Flashlight, You can do no damage while held,but stalker is fully visible while on contact.
Heartbear sensor,a minimap pops up on your screen and it shows where stalker is, it can be used for 20 seconds straight,until it recharges.
AP Mine,when stepped on,will explode and do a good ammount of damage.
Caltrops,when stepped on,will slow stalker down while slightly damaging.
Stamina kit,ok,you should add running,and it should be limited,this will regen it fully.
Remote C4, When the player than placed it clicks a button,the c4 will blow up instantly,doing alot of damage.
Medkit,heals obviously,lol.
---------------------------------------------------------------------------------------------------- Melee Wep
Shovel,is pretty slow,but does a good ammount of damage.
Knife,very fast but does a pretty bad job at damaging.
Sword,pretty fast,and a decent job at damaging.
Fire axe:Slowest out of the 4,but does a enormous ammount of damage.
Oh,and with the gun,do anything,just some small Ideas.
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| 22 Jan 2013 06:08 PM |
| Please tell me the secret to getting to front page :3 |
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Steel100
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| Joined: 26 Jan 2011 |
| Total Posts: 1491 |
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| 22 Jan 2013 06:13 PM |
| Make a trap so when the stalker touches it it blinks red and blue!! |
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Scorch883
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| Joined: 04 Jun 2009 |
| Total Posts: 207 |
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| 22 Jan 2013 06:13 PM |
I think you should stick with the weapons the actual mod has.
As in;
Assault Rifle, medium damage, medium fire-rate.
Submachine-gun, low damage, highest fire-rate.
Rifle, highest damage, slowest fire-rate.
Shotgun, high damage, slow fire-rate.
Trip mines, explosives, sticks to walls and ceilings/floors.
Grenades, explosives, bounces off objects.
Sensors, laser wires, starts blue and turns red when stalker walks through.
Vision goggles, limited time use before 1 minute recharge.
Thermal sensors, place-able on floors, beeps/changes colors when stalker is within certain radius.
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