ijoker
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| Joined: 09 Jan 2009 |
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| 22 Jan 2013 03:06 PM |
~UCCP~
Section 1 - Alert Conditions
DEFCONs - Assesses the amount of military forces needed to be deployed in a situation with a certain likelihood of an attack.
FPCONs - A terrorist threat system overseen by the GOA and the UCC directive, and describes the amount of measures needed to be taken by security agencies in response to various levels of terrorist threats against military facilities and bases.
Defense Readiness Condition Levels - DEFCON Levels
Defense Condition - Exercise Term - Description - Readiness - Color
DEFCON 1 - COCKED PISTOL - Nuclear War is imminent - Maximum readiness - White
DEFCON 2 - FAST PACE - Next step to nuclear war - Armed Forces ready to deploy and engage in less than 6 hours - Red
DEFCON 3 - ROUND HOUSE - Increase in force readiness above that required for normal readiness - Air Force ready to mobilize in 15 minutes - Yellow
DEFCON 4 - DOUBLE TAKE - Increased intelligence watch and strengthened security measures - Above normal readiness - Green
DEFCON 5 - FADE OUT - Lowest state of readiness - Normal readiness - Blue
Force Protection Condition Levels - FPCON Levels
FPCON NORMAL - describes a situation of no current terrorist activity.
FPCON ALPHA - describes a situation of no current terrorist activity. Personnel will be informed that there is a possible threat
FPCON BRAVO - describes a situation with somewhat predictable terrorist threat. Security measures are taken.
FPCON CHARLIE - describes a situation when an instance occurs or when intelligence reports that there is terrorist activity imminent.
FPCON DELTA - describes a situation when a terrorist attack is taking place or has just occurred. FPCON DELTA usually occurs only in the areas that are most vulnerable to or have been attacked.
Section 2 - Defensive and Offensive Base Mechanisms
2 Offensive Mechanisms (As), 2 Defensive Mechanisms (Bs)
Offensive Mechanisms - A1 and A2 A-1 - Light opposition force, raids at a minimum. Protocol: 1 squad necessary to guard the outpost (2 at Camp Buehring).
A-2 - Heavy opposition force, raids at a high level. Protocol: 2 squads necessary (3 at Camp Buehring). One squad to guard the outpost (2 squads to guard both outposts at Camp Buehring), and one squad to serve as a relief force to help out at weakening areas.
Defensive Mechanisms - B1 and B2 B-1 - OPs overrun, raiders gaining flags. Protocol: Fall back to a strong position at the main base. Air Support NECESSARY. If the hostiles get within 50 studs, move to the next Defensive Mechanism. B-2 - Hostiles 50 or less studs away from you, they have all the flags. Protocol: If you truly get overrun, fall back into the base. If the hostiles get in, fall into the Air Field or a secure area. Get Air Support to smoke the hostiles out.
Special Mechanisms - C1 and C2 C-1 - Potential exploiter in the server. Protocol: Call a high rank (VJCS+) that has admin. Try to ban the exploiter. If admin is disabled by the exploiter or some exploit has been used, move to the next Special Mechanism. C-2 - Exploiters disabled admin and or nuked/exploiter the server. Protocol: EVACUATE. Do nothing more, just get all Allies and USM to EVACUATE the server. PM or follow the owner in game and get him/her to shut down the server. Get screenshots for intelligence that the high command can process.
Section 3 - Combatant Commands
AORs (Areas of Responsibility)
USCENTCOM - United States Central Command - Middle East USPACOM - United States Pacific Command - Pacific Areas, Asia, Japan, etc. USSOUTHCOM - United States Southern Command - South America USEUCOM - United States Europe Command - Europe USSOCOM - United States Special Operations Command - Deployed where we need them to, no definite area of responsibility. USSTRATCOM - United States Strategic Command - No military units or areas of responsibility.
Original Deployment Plans [Subject to changes during war] -
USCENTCOM - Middle Eastern Command, consists of the Army III, XVIII Corps, Marine II MEF, Navy 5th Fleet, and the 8th and 9th Air Forces. USPACOM - Pacific Command, consists of the Army I Corp, Marine III MEF, Navy 10th Fleet, and the 1st Air Force. USSOUTHCOM - Southern Command, consists of the Army V Corp, Marine I MEF, Navy 2nd and 9th Fleets, and the 12th Air Force. USSOCOM - Special Operations Command, oversees all SOCOM operations and units. USEUCOM - Inactive unless units are deployed during a war. USSTRATCOM - Strategic Command, Staff of four personnel who make strategic decisions for war and the US with the USSTRATCOM CO, the GoA, the UCC Chairman, and the CJCS.
Section 4 - Positions and their Responsibilities
[GOA] General of the Armies (O-11) Responsible for the running of UCC. Reports to the President of the United States. [UCC Chairman] Unified Combatant Command Chairman (O-10) Responsible for oversight of UCC. Runs UCC meetings and sends reports to the CJCS. [CJCS] Chairman of the Joint Chiefs of Staff (O-10) Attends UCC meetings and sends reports that the UCC Chairman sends to the GOA. [SEAC] Senior Enlisted Advisor to the Chairman (E-10) Attends UCC meetings with the CJCS. [COM COs] Combatant Commanders (O-10) Responsible for deploying units in their AOR. Can override a JCS on deploying their units. Cannot override JCSs on other decisions regarding their branches. [JCSs/VJCSs] Joint Chief of Staffs/Vice Joint Chief of Staffs Attend UCC meetings. Cannot order deployment, but the Joint Chiefs and their Vices offer advice to the COM COs on where and how to deploy. [Force COs/XOs] Force Commanders and their Assistants Attend UCC meetings, listen to deployment orders and make sure those deployments stay accurate unless changed. (EX. If the FORSCOM CO of the Army sees the III Corp patroling a base in USPACOM, he/she would fix that, and make sure they go back to a USCENTCOM base). [MEF/NUMAF/Fleet/Corps/SOCOM Unit COs] Take direct orders from their respective COM COs during UCC meetings, and make sure these are carried out efficiently and accurately.
~End~
[NOTE: This is JUST a final draft. UCC members, reply with tips, fixes, and changes]
[APPROVED BY THE GOA] |
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ijoker
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| Joined: 09 Jan 2009 |
| Total Posts: 344 |
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| 22 Jan 2013 03:09 PM |
I need you guys to post IDEAS. I don't want just, "This will work well". IDEAS please!
~ GOA |
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| 22 Jan 2013 03:24 PM |
I like this idea and me as the PACOM CO i have already started sending out notices to the III MEF the 10th Fleet the 1st Army Corp and 1st Wing. Currently the 10th Fleet needs work but I am making sure the III MEF and 1st Corp are on top of things currently i thing all our combatant CO's should do what I am doing check up on there divisions/fleets/wings to make sure they are on top of things or either hire personal inspectors that report to the Combatant Co's. This version of UCC is well more organized I just think some people in the UCC group are immature and do not do there jobs. I will continue to send reports on my assigned divisons/fleets/wings to the UCC Chairman as he will send to you.
~USPACOM CO |
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Infedible
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| Joined: 14 Sep 2011 |
| Total Posts: 123 |
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| 22 Jan 2013 03:28 PM |
When showing the responsibilities under COM CO's, change Override to overrule. Also, something should be shown to state the difference more clearly between STRATCOM and the other COMs.
-STRATCOM CO General Infedible. |
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X101st242
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| Joined: 22 Jul 2009 |
| Total Posts: 101 |
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| 22 Jan 2013 03:40 PM |
| I beleive the JCS and UCC CO's should not override each other t all, instead, the two work together on deploying forces. That way the Joint Chiefs still hold their respective power and the UCC CO's have and extra person working with them. |
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ijoker
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| Joined: 09 Jan 2009 |
| Total Posts: 344 |
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| 22 Jan 2013 03:42 PM |
| Yes, but in real life, the JCSs don't hold directional control. I think that they can work together, but that the COM COs should have the final say with mine, yours, or the UCC Chairman's permission? |
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Infedible
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| Joined: 14 Sep 2011 |
| Total Posts: 123 |
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| 22 Jan 2013 03:45 PM |
I agree with ijoker's statement.
-STRATCOM CO General Infedible. |
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X101st242
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| Joined: 22 Jul 2009 |
| Total Posts: 101 |
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| 22 Jan 2013 04:06 PM |
The General of the Armies rank was a proposed rank back in the 20th century to create a possible 6 star General.
We use the rank General of the Army or Fleet Admiral for war time, which has 5 stars. |
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ijoker
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| Joined: 09 Jan 2009 |
| Total Posts: 344 |
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| 22 Jan 2013 04:20 PM |
| No, General of the Armies was made a five star superior to all other five star generals in the end. And it was given out in WW1 I believe. Is that EVEN relevant? |
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dusty121
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| Joined: 04 Aug 2008 |
| Total Posts: 64 |
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| 22 Jan 2013 06:54 PM |
This needs to be reinforced. Many soldiers are in the wrong warzones with the excuse of "No one being at Buehrig, it's boring." The men need to do their duties, and they need to be reminded that this is not supposed to be all fun. Also, more detail on the STRATCOM, I am still unsure of their pure perpose (Not an insult).
-I Corp CO, Dusty121. |
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a305
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| Joined: 18 Sep 2009 |
| Total Posts: 81 |
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| 22 Jan 2013 08:42 PM |
| I think there should be some sort of format for transfering a unit, no matter how large or small. Example: Say EURCOM wants more units when we go to war, the CO would send out a general request for any avalible units that could be spared. The other COs would then asses how many avalible units they have, and then give EURCOM those units temporarly for as long as the special circumstance lasts. This can be a group of men ranging from say an Army Brigade to an Army Corps. (keep in mind I am Army so I'm just trying to keep things simple, I know that Navy, Marines, and Airforce have different grouping systems). This is the idea that I present, I don't know if anyone will read it or even like it, but just thought I'd contribute somthing. |
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| 22 Jan 2013 09:33 PM |
Excellent job Chairman. I think those are great rules and ground lines for UCC.
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