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Re: [Weapon Design Ideas]

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xXStealthsniper200Xx is not online. xXStealthsniper200Xx
Joined: 30 Nov 2011
Total Posts: 2037
20 Jan 2013 08:58 PM
I thought of building and scripting a more fluid and reliable weapon set using Reditors engine. I'm calling these "Nightmare Core" rifles. I planned on these using some features such as first person, heartbeat sensor, recharge, and auto-aim.

These will be plasma like weapons, firing obviously plasma rays, the simple animation I'm doing is the visible fluid in the weapons tube lines and battery. When it fires it will give off a short muzzle flare, a sort of color same as the fluid.

However I'm not sure this is exactly a big change in weapons, so I wondered if you guys, the community, could post some ideas on what could a weapon more agile and style wise, unique.

H&K Gunsmith
xXSS200Xx
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NCISrox is not online. NCISrox
Joined: 04 Jun 2010
Total Posts: 5184
20 Jan 2013 10:12 PM
unlimited ammo
explosive rounds
no reload
-NCISrox
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xXStealthsniper200Xx is not online. xXStealthsniper200Xx
Joined: 30 Nov 2011
Total Posts: 2037
20 Jan 2013 10:49 PM
I don't know about unlimited ammo, I think I have an idea of a "Charge Tower" could be a feature for that.

Explosive rounds are a good idea, I could have a few modes and one would include that. Probably be nice to leave acid in the aftermath.

No reload, my good man, we all love da' reload! :D
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Daaru is not online. Daaru
Joined: 11 Oct 2009
Total Posts: 611
20 Jan 2013 10:58 PM
explosive rounds with plasma weapons, that makes no sense

explosions will cause lag anyways
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xXStealthsniper200Xx is not online. xXStealthsniper200Xx
Joined: 30 Nov 2011
Total Posts: 2037
20 Jan 2013 11:02 PM
In reply to that, Plasma could be chemically explosive, but not like oil, or fire type of explosives. Have a look at some games such as Ratchet & Clank. Also explosives can lag only if they are handled the wrong way.
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NCISrox is not online. NCISrox
Joined: 04 Jun 2010
Total Posts: 5184
20 Jan 2013 11:14 PM
unlimited ammo
explosive rounds
1 hit kill
no mercy
no reload
fully automatic
tracks people
-NCISrox
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RadioactiveWafflez is not online. RadioactiveWafflez
Joined: 25 Jun 2010
Total Posts: 3453
21 Jan 2013 12:19 AM
Make it kill everyone in the whole map with one shot.

Nah, just kidding.

But, seriously, make the weapons have multiple-abilities, I havn't seen that yet. Like, for example, let it shot normally, but, then, maybe make it so after you fire normally for a bit, you can fire an explosive up to 100-250 studs.
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xXStealthsniper200Xx is not online. xXStealthsniper200Xx
Joined: 30 Nov 2011
Total Posts: 2037
21 Jan 2013 10:37 AM
Seems legit, well I am building the gun, it will be scoped too, I'll post a link to the test place for it later to show how your opinions affected the product.
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NCISrox is not online. NCISrox
Joined: 04 Jun 2010
Total Posts: 5184
21 Jan 2013 10:38 AM
yay
will it be 1 hit kill explosive fully auto?
-NCISrox
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drew8732 is not online. drew8732
Joined: 01 Apr 2010
Total Posts: 1965
21 Jan 2013 10:43 AM
You could also make one of those guns where when all the bullets are out, it's scrap metal. A lot of Halo guns are like that, and the M72 LAW from WWII. Idk, just thought of that. :P
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NCISrox is not online. NCISrox
Joined: 04 Jun 2010
Total Posts: 5184
21 Jan 2013 11:29 AM
no mercy
-NCISrox
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mickyy5 is not online. mickyy5
Joined: 20 Feb 2010
Total Posts: 11059
21 Jan 2013 11:32 AM
Have the fluid drain as the ammo goes and when you reload the fluid refills.
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xXStealthsniper200Xx is not online. xXStealthsniper200Xx
Joined: 30 Nov 2011
Total Posts: 2037
21 Jan 2013 11:48 AM
That was the plan, the battery pack, and plasma fluid will work off each other like that. This gun will also be coming with a HUD mostly likely, that way it's user friendly and they can understand all the weapons modes and controls. Also, I have another idea.

Elements

Switch out the core elements of the weapon from plasma, magma, electric, acid, etc.
Again, that is kind of an idea from Ratchet & Clank...that or I can make players have the ability to customize the weapons colors.

Which is easy to do using the getChildren method, lol.
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mickyy5 is not online. mickyy5
Joined: 20 Feb 2010
Total Posts: 11059
21 Jan 2013 12:02 PM
Ice/Cyro (fancy for cold) ammo.
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xXStealthsniper200Xx is not online. xXStealthsniper200Xx
Joined: 30 Nov 2011
Total Posts: 2037
21 Jan 2013 03:48 PM
If I could figure it out, I would have ice crystals as soon as the ray cast hits, but if I work on that, it won't be soon.
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