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Re: Sometimes textures stop loading on parts

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SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
19 Jan 2013 06:15 AM
I just like

zoom in

then zoom out

bewm, texture isn't loaded and it's just an ugly gray part

Sometimes it even happens when I load a place. I load the place and already, a few parts with materials don't have texture
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
19 Jan 2013 06:30 AM
This is a problem with anisotropic filtering, I think.

I even get the problem with parts that are close to each other. If I zoom out, the closer part falls behind the one below it.
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SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
19 Jan 2013 06:54 AM
roblox roblox

can you fix it

yes you can

or maybe not

but fix it pls
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
19 Jan 2013 07:02 AM
[ Content Deleted ]
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DannyCore is not online. DannyCore
Joined: 25 Apr 2012
Total Posts: 990
19 Jan 2013 08:56 AM
this is what's happening to me on my other thread
I even showed images loll
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
19 Jan 2013 09:23 AM
I just noticed this happening recently, though it doesn't happen all the time... Also anyone notice anything messed up about cylinder meshes? The ends of them taper off and textures stretch don't appear to be tiling a crossed them now... at least for me.
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MCandRoblox99 is not online. MCandRoblox99
Joined: 10 Mar 2012
Total Posts: 13
19 Jan 2013 12:54 PM
Depends, if you have a lot of textures, it could be LAG.
If not, just a bug or something...

I am not good at technology! so don't believe my answer

Check out my obby! Only in alpha texting with 12 levels!
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SN0X is not online. SN0X
Joined: 24 Oct 2011
Total Posts: 7277
19 Jan 2013 01:59 PM
Yeah, more of a bug, it's not the lag.

Also with head meshes the brickcolor changes. I make a big NPC with special mesh head but it sometimes changes color.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
19 Jan 2013 02:10 PM
I think it happens because, as things get further away, the amount of numbers they can use to represent distance get smaller and smaller. As a result, things start appearing on the same plane and eventually one texture has to appear above another. Probably the exact same thing that happens here youtu.be/cCer-BkzdVI
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
19 Jan 2013 05:54 PM
[ Content Deleted ]
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