SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 19 Jan 2013 06:15 AM |
I just like
zoom in
then zoom out
bewm, texture isn't loaded and it's just an ugly gray part
Sometimes it even happens when I load a place. I load the place and already, a few parts with materials don't have texture |
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| 19 Jan 2013 06:30 AM |
This is a problem with anisotropic filtering, I think.
I even get the problem with parts that are close to each other. If I zoom out, the closer part falls behind the one below it. |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 19 Jan 2013 06:54 AM |
roblox roblox
can you fix it
yes you can
or maybe not
but fix it pls |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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DannyCore
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| Joined: 25 Apr 2012 |
| Total Posts: 990 |
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| 19 Jan 2013 08:56 AM |
this is what's happening to me on my other thread I even showed images loll |
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| 19 Jan 2013 09:23 AM |
| I just noticed this happening recently, though it doesn't happen all the time... Also anyone notice anything messed up about cylinder meshes? The ends of them taper off and textures stretch don't appear to be tiling a crossed them now... at least for me. |
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| 19 Jan 2013 12:54 PM |
Depends, if you have a lot of textures, it could be LAG. If not, just a bug or something...
I am not good at technology! so don't believe my answer
Check out my obby! Only in alpha texting with 12 levels! |
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SN0X
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| Joined: 24 Oct 2011 |
| Total Posts: 7277 |
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| 19 Jan 2013 01:59 PM |
Yeah, more of a bug, it's not the lag.
Also with head meshes the brickcolor changes. I make a big NPC with special mesh head but it sometimes changes color. |
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| 19 Jan 2013 02:10 PM |
| I think it happens because, as things get further away, the amount of numbers they can use to represent distance get smaller and smaller. As a result, things start appearing on the same plane and eventually one texture has to appear above another. Probably the exact same thing that happens here youtu.be/cCer-BkzdVI |
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Oysi
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| Joined: 06 Jul 2009 |
| Total Posts: 9058 |
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