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Re: Featherweight is Breaking Stuff

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BlueTaslem is not online. BlueTaslem
Joined: 11 May 2008
Total Posts: 11060
18 Jan 2013 05:04 PM
Apparently. It was somewhat annoying to discover that there were new z-fighting issues and that the ocean was not animating correctly in my islands place
( http://www.roblox.com/Procedural-Grassy-Island-place?id=59275115 )
Then, to find out that the animations aren't staying together on one of my panels experiments
( http://www.roblox.com/Aperture-Brand-Glaring-Panels-place?id=58079004 )
And to discover that simple blockmeshes don't always render correctly!

Now, I've found a HILARIOUSLY amazing failure of it in my Portal place
http://www.roblox.com/The-Halls-of-Science-place?id=99898899
Yes, you should probably see this.
I realize this is basically an advertisement, but I actually highly recommend you observe the last because of how awesome the failure is!

But, the point is, unlike the many complaints about Roblox not testing their stuff before releasing with their GUIs... This is actually fundamentally destroying how things work that are already made. Not just modifying features or removing or adding, but changing the consistent renderer to a fast, inconsistent one.

It does not seem to affect Mesh objects the same way it affects normal blocks, so I will have to somehow fall back onto Mesh's to get it fixed.



TL;DR
Roblox's optimizations are replacing consistency with speed.
This has led to a highly amusing failure of graphics in my Portal demake.
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nate890 is not online. nate890
Joined: 22 Nov 2008
Total Posts: 21686
18 Jan 2013 05:26 PM
When did this update take place? I remember finding a humanoid.jump issue awhile ago after an update, don't know if this was the update that caused the break (though I wouldn't be surprised). Adding that it still hasn't been fixed.
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AbsoluteLOL is not online. AbsoluteLOL
Joined: 01 Dec 2012
Total Posts: 3939
18 Jan 2013 05:28 PM
Featherweight makes parts look disgusting, especially when using materials. I also notice visual artifacts from afar on plastic parts.
ROBLOX is at it again.

<< AʙsᴏʟᴜᴛᴇLOL ​>>
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
18 Jan 2013 05:37 PM
I don't see any problem with anything at any of those places. Quit acting like it's the end of the world.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
18 Jan 2013 05:39 PM
Featherweight should be reverted and changed to a browser link to eBay so you can buy 4-way graphics card setups.
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BlueTaslem is not online. BlueTaslem
Joined: 11 May 2008
Total Posts: 11060
18 Jan 2013 05:44 PM
NVI, then you are special and don't see what completely ruined it. I'm not crazy and condescension isn't an appropriate attitude to this thread. It's more constructive discussion than anything else occurring...
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
18 Jan 2013 05:51 PM
It looks completely normal to me too :o
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coplox is not online. coplox
Joined: 07 Jun 2008
Total Posts: 3252
18 Jan 2013 05:54 PM
I honestly don't see any problems with the games I play. Or even my game.
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Seranok is not online. Seranok
Joined: 12 Dec 2009
Total Posts: 11083
18 Jan 2013 05:57 PM
I wouldn't mind if featherweight parts broke everything, as long as afterwards there is a consistent understandable mental model we can use to make our places function correctly. But there likely won't be.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
18 Jan 2013 06:14 PM
however, your portal game is certainly messed up
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xXxMoNkEyMaNxXx is not online. xXxMoNkEyMaNxXx
Joined: 03 Oct 2008
Total Posts: 3120
18 Jan 2013 06:24 PM
FeatherWeight needs to be a property or option, you can't just go and change how regular parts behave. They assume that most people would not know what they do or how to use them, (which they could not assume anywhere else, lol) so I can see their side, BUT AT LEAST MAKE IT WORK!
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
18 Jan 2013 06:27 PM
[ Content Deleted ]
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BlueTaslem is not online. BlueTaslem
Joined: 11 May 2008
Total Posts: 11060
18 Jan 2013 06:29 PM
I'd assume it's part of the same group of optimizations they are doing, but I don't know if they would strictly classify it as a featherweight thing. Though probably/possibly is.
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18cwatford is not online. 18cwatford
Joined: 08 Oct 2009
Total Posts: 5410
18 Jan 2013 06:44 PM
I just re-played your portal game, I saw nothing wrong.

~ Moo logic = logical logic ~
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Sorcus is not online. Sorcus
Forum Moderator
Joined: 29 Nov 2010
Total Posts: 3775
18 Jan 2013 07:03 PM
I just went into your portal place. Feels really trippy. What happened? Feather weights might have causes regression? Can you narrow this problem down by making a simpler test for me? I know I am asking you to do the work for us here but still featherweights is an extremely complicated update and stuff like this almost always will happen.

~Sorcus
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SCARFACIAL is not online. SCARFACIAL
Joined: 28 Jan 2010
Total Posts: 7970
18 Jan 2013 07:10 PM
@Sorcus: GameTool (and I assume other BinTypes in HopperBins) are also really, really broken. Fix pl0x
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BlueTaslem is not online. BlueTaslem
Joined: 11 May 2008
Total Posts: 11060
18 Jan 2013 07:35 PM
I don't really have the interest in building stuff in Roblox today, but here's a summary so that maybe you can build it on your paycheck.

LocalScript in a HopperBin moves a part around to which the world parts are Welded to. The part being moved around is welded to an anchored part.
All said parts are in a Model inside of a localized Message in the workspace.

So, possible issues / pairings possibly causing issues

--Welded to anchored objects
--Local parts
--Local welds
--LocalScript moving parts
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Techboy6601 is not online. Techboy6601
Joined: 29 Jun 2009
Total Posts: 4914
18 Jan 2013 07:45 PM
Once this gets fixed, you should figure out a way to reimplement it and call it "hard mode".

---
The problem with making computers complete idiots can use is you have complete idiots using computers.
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MeBilly8440 is not online. MeBilly8440
Joined: 27 Jul 2009
Total Posts: 2783
18 Jan 2013 07:52 PM
Unanchored parts act up as anchored parts sometimes...
http://pastebin.com/1YHJmrX8 <-- Something I came up with when making a game. Put in pastebin to save your scrollbar.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
18 Jan 2013 08:45 PM
haha, it is quite hard, I played through to chamber 2, but then i got rather stuck :|
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CrakTheRaven is not online. CrakTheRaven
Joined: 25 Dec 2009
Total Posts: 13410
18 Jan 2013 08:46 PM
Featherweight seems to be heavily affecting projectile-based weaponry as well.
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BenBonez is not online. BenBonez
Joined: 29 Aug 2008
Total Posts: 19362
19 Jan 2013 04:24 AM
@CrakTheRaven

stop trying to find excuse as to why u r getting 0wn3d
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Radioaktiivinen is not online. Radioaktiivinen
Joined: 25 Apr 2009
Total Posts: 18629
19 Jan 2013 04:47 AM
Dat music so addictinggg
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