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| 18 Jan 2013 05:04 PM |
Apparently. It was somewhat annoying to discover that there were new z-fighting issues and that the ocean was not animating correctly in my islands place ( http://www.roblox.com/Procedural-Grassy-Island-place?id=59275115 ) Then, to find out that the animations aren't staying together on one of my panels experiments ( http://www.roblox.com/Aperture-Brand-Glaring-Panels-place?id=58079004 ) And to discover that simple blockmeshes don't always render correctly!
Now, I've found a HILARIOUSLY amazing failure of it in my Portal place http://www.roblox.com/The-Halls-of-Science-place?id=99898899 Yes, you should probably see this. I realize this is basically an advertisement, but I actually highly recommend you observe the last because of how awesome the failure is!
But, the point is, unlike the many complaints about Roblox not testing their stuff before releasing with their GUIs... This is actually fundamentally destroying how things work that are already made. Not just modifying features or removing or adding, but changing the consistent renderer to a fast, inconsistent one.
It does not seem to affect Mesh objects the same way it affects normal blocks, so I will have to somehow fall back onto Mesh's to get it fixed.
TL;DR Roblox's optimizations are replacing consistency with speed. This has led to a highly amusing failure of graphics in my Portal demake. |
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nate890
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| Joined: 22 Nov 2008 |
| Total Posts: 21686 |
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| 18 Jan 2013 05:26 PM |
| When did this update take place? I remember finding a humanoid.jump issue awhile ago after an update, don't know if this was the update that caused the break (though I wouldn't be surprised). Adding that it still hasn't been fixed. |
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| 18 Jan 2013 05:28 PM |
Featherweight makes parts look disgusting, especially when using materials. I also notice visual artifacts from afar on plastic parts. ROBLOX is at it again.
<< AʙsᴏʟᴜᴛᴇLOL >> |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 18 Jan 2013 05:37 PM |
| I don't see any problem with anything at any of those places. Quit acting like it's the end of the world. |
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| 18 Jan 2013 05:39 PM |
| Featherweight should be reverted and changed to a browser link to eBay so you can buy 4-way graphics card setups. |
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| 18 Jan 2013 05:44 PM |
| NVI, then you are special and don't see what completely ruined it. I'm not crazy and condescension isn't an appropriate attitude to this thread. It's more constructive discussion than anything else occurring... |
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| 18 Jan 2013 05:51 PM |
| It looks completely normal to me too :o |
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coplox
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| Joined: 07 Jun 2008 |
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| 18 Jan 2013 05:54 PM |
| I honestly don't see any problems with the games I play. Or even my game. |
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Seranok
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| Joined: 12 Dec 2009 |
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| 18 Jan 2013 05:57 PM |
| I wouldn't mind if featherweight parts broke everything, as long as afterwards there is a consistent understandable mental model we can use to make our places function correctly. But there likely won't be. |
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| 18 Jan 2013 06:14 PM |
| however, your portal game is certainly messed up |
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| 18 Jan 2013 06:24 PM |
| FeatherWeight needs to be a property or option, you can't just go and change how regular parts behave. They assume that most people would not know what they do or how to use them, (which they could not assume anywhere else, lol) so I can see their side, BUT AT LEAST MAKE IT WORK! |
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Oysi
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| Joined: 06 Jul 2009 |
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| 18 Jan 2013 06:29 PM |
| I'd assume it's part of the same group of optimizations they are doing, but I don't know if they would strictly classify it as a featherweight thing. Though probably/possibly is. |
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| 18 Jan 2013 06:44 PM |
I just re-played your portal game, I saw nothing wrong.
~ Moo logic = logical logic ~ |
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Sorcus
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| 18 Jan 2013 07:03 PM |
I just went into your portal place. Feels really trippy. What happened? Feather weights might have causes regression? Can you narrow this problem down by making a simpler test for me? I know I am asking you to do the work for us here but still featherweights is an extremely complicated update and stuff like this almost always will happen.
~Sorcus |
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| 18 Jan 2013 07:10 PM |
| @Sorcus: GameTool (and I assume other BinTypes in HopperBins) are also really, really broken. Fix pl0x |
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| 18 Jan 2013 07:35 PM |
I don't really have the interest in building stuff in Roblox today, but here's a summary so that maybe you can build it on your paycheck.
LocalScript in a HopperBin moves a part around to which the world parts are Welded to. The part being moved around is welded to an anchored part. All said parts are in a Model inside of a localized Message in the workspace.
So, possible issues / pairings possibly causing issues
--Welded to anchored objects --Local parts --Local welds --LocalScript moving parts
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| 18 Jan 2013 07:45 PM |
Once this gets fixed, you should figure out a way to reimplement it and call it "hard mode".
--- The problem with making computers complete idiots can use is you have complete idiots using computers. |
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| 18 Jan 2013 07:52 PM |
Unanchored parts act up as anchored parts sometimes... http://pastebin.com/1YHJmrX8 <-- Something I came up with when making a game. Put in pastebin to save your scrollbar. |
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| 18 Jan 2013 08:45 PM |
| haha, it is quite hard, I played through to chamber 2, but then i got rather stuck :| |
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| 18 Jan 2013 08:46 PM |
| Featherweight seems to be heavily affecting projectile-based weaponry as well. |
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BenBonez
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| 19 Jan 2013 04:24 AM |
@CrakTheRaven
stop trying to find excuse as to why u r getting 0wn3d |
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