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| 17 Jan 2013 12:30 PM |
Im making a zombie game(of a sort) however, i am not a good scripter,and none of the free model zombies have the minor specifications i need. so, im asking for help for someone to make a zombie for me.
1.I need it to only follow you when you are in a certain distance of it (not just follow you no matter how far you are from it)
and that is the one thing i can not find in any of the free model zombies. So, someone please help me. |
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Imaad3000
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| Joined: 15 Dec 2011 |
| Total Posts: 1245 |
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| 17 Jan 2013 12:41 PM |
| well, if you did not want to help, do not post at all. i understand you do not want to help if you do not want to post. however, now that you posted saying,"No" i think you are a troll. |
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Imaad3000
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| Joined: 15 Dec 2011 |
| Total Posts: 1245 |
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| 17 Jan 2013 12:48 PM |
| We don't do requests. Get out or give us a script to fix/edit. |
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| 17 Jan 2013 12:52 PM |
| You say "we" as if you speak for every single person. now, if "we" will not do requests,please direct me to a viable forum section. |
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Imaad3000
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| Joined: 15 Dec 2011 |
| Total Posts: 1245 |
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| 17 Jan 2013 12:56 PM |
| If you pay a bit go to LMaD. If not beg more on here while I tell you to shut up. Try wiki.roblox.com also. |
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| 17 Jan 2013 12:58 PM |
1. i cannot do that, as people refuse to do those types of deals. fear they will be ripped off.
2.i have no life, i can do it all day. can you?
3.tried. i forget immediatly. |
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Imaad3000
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| Joined: 15 Dec 2011 |
| Total Posts: 1245 |
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| 17 Jan 2013 01:00 PM |
| Give us some code to work with... |
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kosmo200
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| Joined: 23 Apr 2010 |
| Total Posts: 215 |
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| 17 Jan 2013 01:17 PM |
| Lego zombie making is easy im can make cframed ,with regenerating hp and others (cframe zombies are awesome :P) |
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| 17 Jan 2013 01:36 PM |
| well, what i want in the zombie is not a simple humanoid and follow script. i just need one that will not follow until you get close. |
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| 17 Jan 2013 01:43 PM |
@Imaad
use a zombie from the free models. theres your code. |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 17 Jan 2013 01:47 PM |
| Actually, the typical free-modeled zombie should have a distance variable in it if I remember right. It's usually set so high by default that they follow cross-map. You can simply change the variable (which should read 'local dist = #') to something smaller. |
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| 17 Jan 2013 04:55 PM |
| Thank you. I am unsure where that setting is, so i will do some searching. I have found a zombie that has a low distance, but it attacks other zombies of its type. |
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MrNicNac
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| Joined: 29 Aug 2008 |
| Total Posts: 26567 |
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| 17 Jan 2013 09:24 PM |
| If you post the zombie's locate script, then I, or someone else here, will know what to change in it. |
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| 17 Jan 2013 09:29 PM |
| Look at Miked's zombie thing. It has a magnitude follow script. |
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