PhantomR
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| Joined: 09 May 2012 |
| Total Posts: 186 |
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| 16 Jan 2013 11:42 PM |
I am wondering how you can make a door that can open and close to certain people. Like this person has permission to open the door. And they can open it by saying systemffoff. And close it by saying systemffon. I am wondering if somebody can make that? |
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noah
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| Joined: 11 Sep 2006 |
| Total Posts: 18977 |
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| 16 Jan 2013 11:44 PM |
| Using the Chatted, PlayerAdded, and CharacterAdded events. |
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noah
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| Joined: 11 Sep 2006 |
| Total Posts: 18977 |
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| 16 Jan 2013 11:51 PM |
put dis in a script in a door
admins = {"ADMIN"} door = script.Parent
game.Players.PlayerAdded:connect(function(player) for i,v in pairs (admins) do if player.Name == v then v.Chatted:connect(function(msg) if msg == "open" then door.CanCollide = false elseif msg == "close" then door.CanCollide = true end end) end end end) |
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