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Re: Apocalypse Rising: "Lag Management" Brick Count

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Gusmanak is not online. Gusmanak
Joined: 01 Apr 2008
Total Posts: 1186
16 Jan 2013 03:39 PM
Apocalypse Rising runs with about 38,000 bricks in a full server. Thanks to featherweight, this is easily playable on most PC's. However, some players report that not all bricks render as well as they should. Houses and baseplates are among those objects that appear invisible to some players.

Unfortunately the only way to prevent this from happening is to reduce the brick count.

Thankfully, there are plenty of bricks that can be hacked from Apocalypse Rising without jeopardizing the general appearance of the map. (No 30% of the baseplate being removed this time)


BUILDINGS:
Long ago, when I knew featherweight was just around the corner, I redesigned the Apocalypse Rising buildings to make them a higher quality. I thought that featherweight would be more effective than it is. (Max brick count of 50K or more?) Due to my modifications, about 3,000 relatively unnecessary bricks were added to the map. Keep in mind this was just from buildings.

TREES:
Don't even get me started. The trees and rocks in Apocalypse Rising end up being about 12,000 bricks. But they look so good. Thankfully I should be able to hack a brick or two out of those trees and reduce that count by 4,000 or so. I could also remove a brick from the trunk of every tree, which would reduce brick count by even more. But then the trees would have square trunks.

Basically, with some very arduous redesigning, I could reduce the brick count by about 7,000 in Apocalypse Rising.

PROS:
You would have less invisible bricks that aren't rendering, and your FPS would increase.

CONS:
The trees would look a little bit worse, and the buildings would also decrease in visual quality.



TWO QUESTIONS:
Should I proceed with reducing the brick count in the trees and buildings?

As an added bonus, should I make the trunks of trees SQUARE? (Reducing the brick count even further)

Thanks,
Gus
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SpartanianKing is not online. SpartanianKing
Joined: 21 Aug 2012
Total Posts: 20
16 Jan 2013 03:43 PM
I don't think so, but my computer works better than average computers, so I might be the only nay sayer.
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wonderful72pike is not online. wonderful72pike
Joined: 13 Jul 2010
Total Posts: 7009
16 Jan 2013 03:43 PM
You should proceed with reducing the brick count in the trees and buildings. What you're saying is, basically this will only impact the aesthetic portion of the game. But I've had this invisible problem, and sometimes it keeps me from playing the game; walls don't appear, and I can't find my way in or out of buildings. Although looks are great to a game, if they heed the gameplay it is something that should be removed. I vote yes.

If it helps, the trunks should be square.
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pepsiismyblood is not online. pepsiismyblood
Joined: 10 Apr 2009
Total Posts: 12
16 Jan 2013 03:44 PM
Honestly, I think you should Gus. The game is amazing through and through, and Quality does matter. But, If I love the game as much as everyone else does, I'd go and say, Hey, Square trees doesn't matter. I want the best game-play this game can offer. So, If I were you, I would no doubt Reduce the Brick count.
-Pepsi
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SpicyBuilderclub is not online. SpicyBuilderclub
Joined: 10 Feb 2011
Total Posts: 4497
16 Jan 2013 03:45 PM
Should I proceed with reducing the brick count in the trees and buildings?

Im gonna say yes.




Should I make the trunks of trees SQUARE?

If it reduce lag then yes.
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G0V3RNM3NT4L is not online. G0V3RNM3NT4L
Joined: 01 Oct 2011
Total Posts: 5
16 Jan 2013 03:45 PM
I seriously say no. There comes a point where not everybody can play this game, and the lag profiling as-is is good enough. I would instead focus on better placement of these assets, with less "random" rocks and trees in the middle of nowhere and more of them on the outskirts of town, seeing as the only use is as cover/concealment. I'd rather see smarter tree/rock placement, and I wouldn't mind if rock size/amount were decreased considerably.
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StealthyAce is not online. StealthyAce
Joined: 19 Nov 2011
Total Posts: 60
16 Jan 2013 03:46 PM
I think you should, it would make it less laggy for those who can play it already and let others play it... BUT DO NOT MAKE TREES SQUARE PLEASE.
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girlygirlsmiles is not online. girlygirlsmiles
Joined: 30 Mar 2010
Total Posts: 19
16 Jan 2013 03:47 PM
Gus, I think, perhaps, you should for the buildings but only EDIT the trees. I vote yes for the first one, no for the second.
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Jeremyfto is not online. Jeremyfto
Joined: 03 Feb 2010
Total Posts: 17
16 Jan 2013 03:49 PM
I say yes the invisibility problem is a big issue for me it takes sometimes 5 minutes to load the place. This problem potentially hurts my gameplay for when a bandit attacks me and I cant find the door out of a building.
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barnslig101 is not online. barnslig101
Joined: 29 Aug 2008
Total Posts: 3225
16 Jan 2013 03:49 PM
I don't think you should. I have a fairly average laptop and I can run the game fine at 30 fps.
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MrPvpdeath is not online. MrPvpdeath
Joined: 06 Aug 2012
Total Posts: 425
16 Jan 2013 03:50 PM
KEEP!
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SpartanianKing is not online. SpartanianKing
Joined: 21 Aug 2012
Total Posts: 20
16 Jan 2013 03:53 PM
I have an idea: Make another version with the lag reduction, an leave this like it is. If you don't agree, and I know some people are gonna be itching to post a negative reply to this, don't. Gusmanak, consider this please. If you don't, I'm fine with square trees.
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dea234 is not online. dea234
Joined: 24 Mar 2009
Total Posts: 3
16 Jan 2013 03:54 PM
I have a laptop. It only takes about 1 minute to load up why cant they wait?
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yoyohi3 is not online. yoyohi3
Joined: 15 Jul 2010
Total Posts: 421
16 Jan 2013 03:55 PM
nope it works fine to ME 1st page?
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Builder5127 is not online. Builder5127
Joined: 17 Jun 2012
Total Posts: 29
16 Jan 2013 03:58 PM
Well, I think you should. Well, in a better idea, you should take out leaves in different parts of the tree so trees look different and it looks like the leaves are decaying. If I'm wrong, and you can't do that without adding bricks, then just take some out! Nobody cares if you trees look bad. Maybe you might but we wont.
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Builder5127 is not online. Builder5127
Joined: 17 Jun 2012
Total Posts: 29
16 Jan 2013 03:59 PM
You should also make the trunks square.
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THEMANSonline is not online. THEMANSonline
Joined: 14 Nov 2012
Total Posts: 1
16 Jan 2013 04:00 PM
i like this map how it is now it should work on most average computers
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AceDefender is not online. AceDefender
Joined: 05 Feb 2011
Total Posts: 23
16 Jan 2013 04:01 PM
I say Yes cause I download lots of stuff so when I play while Downloading I get killed from Mild Lag once every few times from Zombies to Bandits to Survivors even plunged out of the Map. Although this is my fault I must not play while downloading or play when I'm not downloading.
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cbika12 is not online. cbika12
Joined: 30 Oct 2008
Total Posts: 1189
16 Jan 2013 04:02 PM
Square trees are fine, there's not much difference.

Also, some of your houses have 3 bricks for a wall, when you can just have one brick to make a wall. It may be part of your plan to reduce, but I am simply pointing it out.

So yes, you should reduce bricks.

'k' ; the best way to end a conversation.
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austin11997755 is not online. austin11997755
Joined: 11 Jun 2011
Total Posts: 2
16 Jan 2013 04:02 PM
do it and remove the new trees
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megaman6866 is not online. megaman6866
Joined: 23 Aug 2009
Total Posts: 2020
16 Jan 2013 04:04 PM
YES
JUST

YES

-Abbadon
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tyresse is not online. tyresse
Joined: 11 Jan 2008
Total Posts: 150
16 Jan 2013 04:05 PM
Add bikes already please, They were in the thumbnail, Now they aren't. =/
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imsocool132 is not online. imsocool132
Joined: 23 Dec 2008
Total Posts: 4
16 Jan 2013 04:11 PM
I Say No... People with bad computers shouldnt play this game -.-.
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Lolmate132 is not online. Lolmate132
Joined: 28 Apr 2011
Total Posts: 821
16 Jan 2013 04:13 PM
Do not reduce the brick count. The invisible bricks will render eventually.
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Blackbitter30 is not online. Blackbitter30
Joined: 30 Jun 2011
Total Posts: 6
16 Jan 2013 04:18 PM
It would help lots for my computer,so I say yes.
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