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| 14 Jan 2013 08:20 PM |
I've been trying to write a script but I've been failing.
Problem: I want to make it so that whenever you damage a Brick, it damages a user.
I also don't have my script with me right now because I'm on a different Computer, if any of you can make a new script, that would be great. Thanks! |
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| 14 Jan 2013 08:23 PM |
| A specific user or random user? |
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1Topcop
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| Joined: 09 Jun 2009 |
| Total Posts: 6635 |
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| 14 Jan 2013 08:24 PM |
| This is not a request forum. |
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| 14 Jan 2013 08:36 PM |
| Sorry, you are the only one who can script that good. |
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| 14 Jan 2013 08:58 PM |
Okay, I know this goes against my whole theory, but I really wanna make this. xD Sorry guys I failed you this ounce.
Person = game.Players.MainDirectory hum = humanoid that you want to take the dammage and the player take the same amount
while wait() do person.Character.Humanoid.Health = hum.Health end
There I will make it as glitchy as possible. Just wanted to make it. c: |
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