hothead17
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| Joined: 03 Sep 2011 |
| Total Posts: 213 |
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| 14 Jan 2013 08:28 PM |
| Ok im not saying to give all robloxians free reign on making gear but allow them some accesability to making and selling it if it meets reviewers standards. I mean we have some talented scripters here on roblox who are waiting to show their stuff! |
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| 14 Jan 2013 08:29 PM |
| Maybe allow users to earn the privilege, to avoid abuse and moderate it to keep it fair. |
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TechWorks
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| Joined: 04 Jan 2013 |
| Total Posts: 282 |
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| 14 Jan 2013 08:30 PM |
| There's the issue of edited free models. |
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hothead17
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| Joined: 03 Sep 2011 |
| Total Posts: 213 |
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| 14 Jan 2013 08:32 PM |
| That seems fair but I made this for one reason I LOVE Programming and I think it would be brought up to the next level if the talented robloxians where given some power over gear making. |
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| 14 Jan 2013 08:33 PM |
| I agree as well, I am sure an idea like this could be at-least considered or evolved into something of use. |
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hothead17
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| Joined: 03 Sep 2011 |
| Total Posts: 213 |
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| 14 Jan 2013 08:38 PM |
| On the same note however if someone starts making instant kill weapons that will be a problem, but if we have a group of mods assigned to reviewing them they could take the prototypes ingame and work it out see if it's worth anything but then im sure roblox would have to fine some dedicated people that are trust able and willing to do these so called tests |
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| 14 Jan 2013 08:39 PM |
| Exactly what I meant by moderated to adjust gear if required to keep it fair. Plus gear prices, which can also be moderated if needed. |
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hothead17
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| Joined: 03 Sep 2011 |
| Total Posts: 213 |
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| 14 Jan 2013 08:55 PM |
| Thats a good idea so they don't sell a epic weapon for 1 tix or R$ |
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| 14 Jan 2013 08:58 PM |
| Exactly, you have my support for this. |
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hothead17
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| Joined: 03 Sep 2011 |
| Total Posts: 213 |
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| 14 Jan 2013 09:01 PM |
| Thanks much appreciated :D |
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hothead17
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| Joined: 03 Sep 2011 |
| Total Posts: 213 |
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| 14 Jan 2013 09:11 PM |
Bump. P.S going to nap be back in a few hours :P |
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| 14 Jan 2013 09:29 PM |
| it would be nice if it was like the moderator system: being invited to join the group of people who make gear on roblox |
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CAboi1
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| Joined: 28 Jul 2008 |
| Total Posts: 2729 |
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| 14 Jan 2013 09:46 PM |
| Making gear isn't as easy as you probably think it is. |
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| 14 Jan 2013 09:48 PM |
| because first you have to make the mesh >.> |
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| 14 Jan 2013 09:59 PM |
| Retexuring a model will be an issue. |
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| 14 Jan 2013 10:01 PM |
| Wouldn't people just make stupid OP gear all the time? Wait, ROBLOX already does that. Nevermind. |
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| 14 Jan 2013 10:26 PM |
| Maybe like shirts and the mods try and look at them but they sell it and you get 65% |
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| 15 Jan 2013 09:23 AM |
| I believe a crafting system is under development so this idea may become a reality |
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| 15 Jan 2013 05:13 PM |
| It could be moderated as well to ensure re-textures of gear are fully considered first. |
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hothead17
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| Joined: 03 Sep 2011 |
| Total Posts: 213 |
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| 15 Jan 2013 09:04 PM |
| Now where getting some good ideas and Ps: about the crafting system would be nice |
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| 16 Jan 2013 05:27 AM |
| You know how much money ROBLOX would lose?, you got to remember here most of ROBLOX's profit comes off expensive gear, and if people make the exact same gear as ROBLOX has made and then they will sell it at a much cheaper price. |
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ROBLOXt9
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| Joined: 13 Mar 2009 |
| Total Posts: 2238 |
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| 16 Jan 2013 05:38 AM |
@super, true, very true! Also, there wouldn't be new gear, just slightly different retextured versions. And, robloxians would want the best gear so they'd make swords that do 300 dmg of guns that can destroy anything.
~Ever Flows Elano~ |
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| 16 Jan 2013 06:06 AM |
Example of how this can be abused:
Gear: mega ubr jaredvaldez4 teapot banhammer turret permanent ff loopkills players that come in contact with you banhammer instantly permanently bans player from the game teapot turrets can unlock bricks, unanchor them, delete them, and destroy the entire map +300000000 health |
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