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Re: Weld Script

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Reece709 is not online. Reece709
Joined: 29 Aug 2008
Total Posts: 707
13 Jan 2013 09:21 AM
When I insert a weld script into my model, some of the smaller blocks seem to shift place. Does anyone know how to fix this? Perhaps I am doing something wrong?
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tahu157 is not online. tahu157
Joined: 16 Nov 2008
Total Posts: 15045
13 Jan 2013 09:51 AM
Yeah, thats the problem with Weld scripts. The parts have a split-second to move around once the game starts before the Welds kick in. You could try anchoring the model and then writing a script that unanchors after 2 seconds.

If the model is a car or other Vehicle that has a respawn button, then it should look just fine after you respawn the model.
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Reece709 is not online. Reece709
Joined: 29 Aug 2008
Total Posts: 707
13 Jan 2013 10:09 AM
Thanks, I'll try that. Although I did it in studio.
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Reece709 is not online. Reece709
Joined: 29 Aug 2008
Total Posts: 707
13 Jan 2013 11:03 AM
Didn't work. Thanks anyway.
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scacman1967 is not online. scacman1967
Joined: 06 Aug 2011
Total Posts: 9288
13 Jan 2013 02:59 PM
When a part is CFramed with CFrame.new(X,Y,Z) and no angles it will always land in Workspace in the proper direction. Front facing front, top pointing up.
So if you make a part fit to the left side , then clone it ,rotate it to fit the rightside ,when you use the basic CFrame.new(X,Y,Z) the right part will turn around to face the front.

This might be your problem.
Or When using a weld script you should run it first , then save the welded model. This makes one less script to run when loading a game. Plus multiple parts of a game being drawn while the script is trying to run can cause the movements.
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