As8D
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| Joined: 24 Dec 2009 |
| Total Posts: 2907 |
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| 12 Jan 2013 05:12 PM |
Hi there!
Hm, to go straight to the problem, here's first what I want to do, then what I think will be a problem:
> I want to make a script able to detect the distance when 2 fingers are on a touch-screen and is moving. Just like ROBLOX's zoom-stuff, but without having to look in the CoordinateFrame-property of Camera (which would be the solution otherwise, but yeah... I use CameraType.Scriptable).
> After thinking a bit, I wondered how to solve user-made problems... Ok, whatever you can call it.
Here's an example: A user touches with 2 fingers on the screen, then remove one finger and put another down and THEN begin to drag. If we store the mouse's position when a finger touched the screen and removes the first (or last) value in the table when the finger leaves the screen, then it'll cause problems whenever the user remove the "wrong" finger.
Well, I hope there's a solution.... humpf óJo - As |
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As8D
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| Joined: 24 Dec 2009 |
| Total Posts: 2907 |
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| 12 Jan 2013 05:37 PM |
Well...
D: Should I take this as "No, there's no way to solve this, dewd!!!"?
-As, online UFO raider, cat slayer, panda intruder, volleyball winner, pooping deer runner, wedding crasher, thief battler, mountain climber, cyclop defeater, enemy of Medusa and alot more, all in one game (CC). |
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As8D
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| Joined: 24 Dec 2009 |
| Total Posts: 2907 |
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| 12 Jan 2013 07:03 PM |
... Ok, someone, please tell me if there's a way (that you've forgot or whatever the reason for the silence could be), or not. :I
Oh, if there isn't a way, then I can simply set finger-touching to 0 when a finger leaves the touch-screen (so the player has to remove all fingers and put 2 new before dragging again)
-As, desperate..................... |
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| 12 Jan 2013 07:04 PM |
| I do not believe multitouch is supported. |
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As8D
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| Joined: 24 Dec 2009 |
| Total Posts: 2907 |
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| 12 Jan 2013 07:05 PM |
| hm, well, then it is only in Roblox's backend-stuff-thing... As we are able to multitouch to zoom. :/ |
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