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| 12 Jan 2013 12:18 PM |
How would I get this loop to end if there are no player *torsos* still 'there'? Well, more of continuing until it finds torsos?
for i = 1, 5 do game.Workspace.GameNews.Value = "Teleporting players." wait(0.1) game.Workspace.GameNews.Value = "Teleporting players.." wait(0.1) game.Workspace.GameNews.Value = "Teleporting players..." wait(0.1) end
Perfection is not attainable, but if we chase perfection we can catch excellence. |
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LFMEB
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| Joined: 31 May 2012 |
| Total Posts: 66 |
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| 12 Jan 2013 12:29 PM |
Wanna play bumpercars?
Perfection is not attainable, but if we chase perfection we can catch excellence. |
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LFMEB
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| Joined: 31 May 2012 |
| Total Posts: 66 |
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| 12 Jan 2013 12:31 PM |
| You're not clear enough. You mention this player torso thing when your code is just a simple crappy loop... |
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| 12 Jan 2013 12:36 PM |
I know, I just want to know how to find if there are any players' torsos left (to keep it from erroring) then once it finds one it will continue on with the script.
Perfection is not attainable, but if we chase perfection we can catch excellence. |
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