mathi777
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| Joined: 16 Aug 2010 |
| Total Posts: 4778 |
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| 08 Jan 2013 08:37 PM |
So I just opened my fort a week ago.
We got mass raided by many clans,
But the fort lags really badly and everyone freezes a lot.
No, this fort is not FREE MODELED.
MY QUESTION IS:
Are the lights causing the place to lag? I have added about 12-14 of them.
Also, in every BRICK, it contains FIRE. Is that the reason it's causing LAG? |
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| 08 Jan 2013 08:41 PM |
| Why did you put fire in every brick? |
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mathi777
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| Joined: 16 Aug 2010 |
| Total Posts: 4778 |
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| 08 Jan 2013 08:42 PM |
| I didn't put fire in every brick, I had this building set by someone so that I can build in the personal server. |
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Rafael29
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| Joined: 26 Mar 2008 |
| Total Posts: 1649 |
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| 08 Jan 2013 08:50 PM |
| Try less fire and less lights. |
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| 08 Jan 2013 08:50 PM |
Ok, well, it serves no use? You should delete it all.
If you open up studio and put this in the command bar, it'll clean it all out.
function search(root) for i,v in pairs(root:GetChildren()) do if v:IsA("Fire") then v:Destroy(); end search(v); end end search(workspace); |
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| 08 Jan 2013 08:51 PM |
The lights aren't that big a deal. 20 BillboardGuis won't hurt much.
I would keep them all. |
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mathi777
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| Joined: 16 Aug 2010 |
| Total Posts: 4778 |
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| 08 Jan 2013 08:52 PM |
Is that script command is to delete all the fires?
Just wondering.
I thought you said delete the whole thing.
If it is the command to remove the fire, this really helps!
Thanks Blob and Rafael! |
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mathi777
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| Joined: 16 Aug 2010 |
| Total Posts: 4778 |
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| 08 Jan 2013 08:53 PM |
| What about the spawns? I have tons of them, do those cause the lag? |
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tahu157
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| Joined: 16 Nov 2008 |
| Total Posts: 15045 |
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| 08 Jan 2013 08:57 PM |
| Spawn points don't cause any more lag than a Normal part. |
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mathi777
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| Joined: 16 Aug 2010 |
| Total Posts: 4778 |
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| 09 Jan 2013 02:53 AM |
| Light,Fire, and automatic things will lag places.But it may be guns too |
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mathi777
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| Joined: 16 Aug 2010 |
| Total Posts: 4778 |
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| 10 Jan 2013 04:16 AM |
| Probably because of light and the gun bullets, I suggest make the fort for sf only. Or you can put a small notice GUI saying that lower your graphics quality to reduce lag |
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gigabic
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| Joined: 06 Sep 2010 |
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| 10 Jan 2013 11:30 AM |
Well any unanchored brick and scripts will contribute to lag. Try anchoring bricks and removing unnecessary scripts, also remove the fire. |
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| 10 Jan 2013 11:42 AM |
| Reduce the number of bricks, instead of making 10.000 small bricks make 2,000 big ones. |
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mathi777
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| Joined: 16 Aug 2010 |
| Total Posts: 4778 |
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| 10 Jan 2013 10:16 PM |
Fire in every brick = the building kit is a infected building kit.
Also make sure you set the correct adoree parent thingy for your BillboardGuis... |
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mybobo1
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| Joined: 15 May 2012 |
| Total Posts: 139 |
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| 11 Jan 2013 08:40 AM |
Is the fort all in one model? Cause when there just normal bricks they lag more so you should make diffrent parts models.
Example: Walls, one model. Ground, one model. Flag, one model etc. |
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| 11 Jan 2013 10:18 AM |
| If you have fire, then you used one or more infected free models. Make sure you check them well before you add them to your place, and try to use as few as possible. |
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| 11 Jan 2013 05:25 PM |
| You should always check the models before inserting them, even if you use a simple gun it could ruin thing. Also, if there is a massive amount of useless scripts maybe cut alot? |
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Star34034
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| Joined: 20 Feb 2012 |
| Total Posts: 3647 |
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| 11 Jan 2013 07:21 PM |
How did you make the game sound like that?
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