1WOOF1
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| Joined: 03 May 2009 |
| Total Posts: 20682 |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 11 Jan 2013 05:30 AM |
If you're making script builder, consider adding filters so script can access only it's owners character.
If you're in script builder, then there are no good ways to do it. |
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1WOOF1
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| Joined: 03 May 2009 |
| Total Posts: 20682 |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 11 Jan 2013 05:35 AM |
| You could try making psuedo character or hide your humanoid somewhere in character(not to sure if you'll stay alive). |
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1WOOF1
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| Joined: 03 May 2009 |
| Total Posts: 20682 |
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doneyes
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| Joined: 21 Mar 2008 |
| Total Posts: 3466 |
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| 11 Jan 2013 06:35 AM |
| Create a new model in workspace and place your character there. You will stay alive and hidden. |
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| 11 Jan 2013 06:39 AM |
| Make a loop that continuously checks to see if the humanoid has died, if it has died, then destroy the humanoid, and insert a brand new one. I have tried this before, it can be buggy, but its the only way that I know of so far. |
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doneyes
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| Joined: 21 Mar 2008 |
| Total Posts: 3466 |
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| 11 Jan 2013 06:42 AM |
| 1/2 times (about this) you will have your joints broken before you can replace the humanoid. So what would happen? |
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| 11 Jan 2013 06:45 AM |
| Hmm, maybe not be lazy and delete the joints to and make brand new ones? I would attempt to make this script and post here, but I have to go soon. |
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Fedorakid
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| Joined: 17 Jul 2010 |
| Total Posts: 7079 |
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| 11 Jan 2013 08:39 AM |
| I saw it once in an sb, zars is wrong actually, i used breakjoints, i used even an insert bomb that ruined the place, and still there, he didnt die, loadcharacter, no methods worked. |
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| 11 Jan 2013 11:21 AM |
| Can you even put the character model in a model? I thougth that bugs out. |
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