Altair55
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| Joined: 28 May 2008 |
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meldo
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| Joined: 04 Nov 2008 |
| Total Posts: 61512 |
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| 10 Jan 2013 09:53 AM |
gameplay > story > graphics = music = sound
what now |
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| 10 Jan 2013 09:55 AM |
Imo
gameplay > music > story > graphics > ambient sounds |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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meldo
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| Joined: 04 Nov 2008 |
| Total Posts: 61512 |
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| 10 Jan 2013 09:56 AM |
i suppose you are right
but it really depends on the genre for me |
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| 10 Jan 2013 09:57 AM |
I would agree with your order for Hack and Slash/Action Games. But, the only ones I really play are Diablo III and Torchlight II and both of which I have studied the lore.
It was just my opinion though. Thank you for your input and clarification why your order was in the way it was. |
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CatFaces
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| Joined: 25 Mar 2011 |
| Total Posts: 7339 |
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| 10 Jan 2013 09:58 AM |
The Witcher 2: Assassins of Kings
RPG element, combat somehow hack'n'slashy, story is greatest of all time, graphics are powerhouse *PC Side, ported Xbox 360 sacrifices a lot, no PS3 version*, choices you can make. |
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| 10 Jan 2013 09:58 AM |
| Gameplay > Story > Music > sound > Graphics |
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| 10 Jan 2013 10:02 AM |
| Story is the most important to me, but that's just me. |
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| 10 Jan 2013 10:04 AM |
Comedy = tragedy + time.
~Prepare to meet the light! |
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| 10 Jan 2013 10:15 AM |
It depends on genre.
Usually,
Story OR Gameplay (depends) > Graphics OR Music (again, depends) > sound
-/(Hail Cthulhu)\- |
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liam1127
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| Joined: 23 Aug 2009 |
| Total Posts: 6684 |
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| 10 Jan 2013 10:43 AM |
well you can't really have those in that order for every single game
seeing as games which don't have much gameplay, eg Journey, rely on the music, graphics and sounds. |
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| 10 Jan 2013 11:32 AM |
| This is a massive assumption and generalisation. And in reality, it depends on the genre and theme of the game. |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 10 Jan 2013 11:39 AM |
Gameplay>Sound>Story>Graphics
Like dat, since what would be story and graphics without sound?
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| 10 Jan 2013 12:48 PM |
@zar
Not really. GoW had some cheesy voice acting, but it had a terrific story and good graphics.
-/(Hail Cthulhu)\- |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 10 Jan 2013 12:52 PM |
| Well at least it had sound. Still better cheesy voice acting than nothing. |
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| 10 Jan 2013 01:01 PM |
gameplay > music > story > sound > graphics
- ⌡RNA⌠Ʃl Presidente |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 10 Jan 2013 01:04 PM |
Also how does this actually work???
(..)>Music>(..)>Sound>(..)
Music = Sound
If music is more important, then it's paradox. |
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| 10 Jan 2013 01:09 PM |
| Sound means sound effects in this case i believe. |
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zars15
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| Joined: 10 Nov 2008 |
| Total Posts: 9999 |
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| 10 Jan 2013 01:34 PM |
| O yawazh I plaed tghiz gaeme aend der waz diz soo graetz muosic agnd in gaem u gawt ran ouver wiht car eand den et seaid gaem oaver! |
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Buck59
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| Joined: 31 Jan 2010 |
| Total Posts: 1138 |
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| 10 Jan 2013 03:11 PM |
Story > Gameplay > Music > Graphics > Sound
But that's just my opinion. Don't try to change it. |
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| 10 Jan 2013 03:14 PM |
"gameplay > music > story > graphics > ambient sounds"
I agree- only music = story in some cases, infamous 1 really sets a mood with the music |
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mamaguy
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| Joined: 07 Oct 2010 |
| Total Posts: 7073 |
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| 10 Jan 2013 03:22 PM |
| In long games (Like AC franchise): Gameplay > Story = graphics (I'm not whining, I'm just saying I wouldn't want to play AC if it had graphics like super mario bros 1) = music |
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