Dinobird
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| Joined: 29 Apr 2009 |
| Total Posts: 213 |
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| 09 Jan 2013 06:17 PM |
player = script.Parent.Parent.Parent.Parent mouse = player:GetMouse() target = mouse.Target engine = player.Character.Crow.Parts.Engine
while mouse.Button1Down:connect == true do engine.BodyPosition.position = target end
what im trying to do is when the player presses his mouse down, the bodyposition's position changes to the players mouse target. |
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| 09 Jan 2013 07:21 PM |
player = script.Parent.Parent.Parent.Parent mouse = player:GetMouse() engine = player.Character.Crow.Parts.Engine mouseIsDown = false
mouse.Button1Down:connect(function() mouseIsDown = true while (mouseIsDown) do wait() engine.BodyPosition.position = mouse.Hit.p end end)
mouse.Button1Up:connect(function() mouseIsDown = false end) |
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