| |
|
»
|
|
| |
Re: Elder Scroll's Roleplay!
|
|
|
kill299
|
  |
| Joined: 16 Sep 2008 |
| Total Posts: 477 |
|
|
| 05 Jan 2013 03:59 PM |
Welcome Adventure! Here in these elder scroll's roleplay we shall not be in one single place but in various we extend this roleplay to all of the world(nirm) We exclude diffrent classes from the elves(mer) to trolls! i shall now explain all the races below and then every part of nirm.
Races: ------------ Mer(elves)
Altmer - High elves Bosmer - Wood elves Dunmer - Dark Elves Falmer - used to be snow elves Maormer - sea elves Orsimer - orcs ------------- Human(man)
Breton - Half elves Imperial - natives Nord - warriors Redguard - sailors Kothringi - unkown race of men ----------------------------------- Akaviri(???)
Kamal - snow demon Tsaesci - vamparic snakes(half human half snake) Tang Mo - monkey people(half monkey half human) Ka Po' Tun - cat dragon like creatures(half cat half human but can transform) Dovah - dragons ------------------- Beast Races(half man half animal)
Argonians - half reptile half human Hist - tree's Imga - half human half ape Khajiit - half cat half human Sload - half beats half slug -------------------------------------- Wild races(beasts)
Dragonling - small looking dragons Giant - giant people Goblin - small green people Imp - small winged creature Riekling - tiny blue things Troll - three eyed hairy ape like creature ---------------------------------------------- Daedra(demons)
Atronach - type of daedra that contain a materiel Daedroth - Almost resembles the clannfear, just a bigger green version Dremora - Daedra who were created by Mehrunes Dagon Clannfear - normal daedra's Scamp - small imp like creature Spider Daedra - half man, half spider, with a women top Xivilai - A giant man-like daedra, armed or unarmed ------------------------- Creatures from Soul Cairn - soul's/dark souls
Keeper - Fearsome creatures who maintain the magic barriers Boneman - Black, skeletal souls ------------------------ (quick note to self when you see i say half man half animal i mean they have the appearance of a human but are animals.)Now for diseases ----------------------------------------------------------------------- Diseases(virus)
Lycanthropy - makes you a werewolf/wereboar/wereshark/werebird/werebear Sanguinare Vampiris - makes you a vampire Porphyric Hemophilia - makes you a vampire Ataxia - lockpicking and pickpocketing becomes harder Bone Break Fever - lss stamina Brain Rot - less magika Rattles - you regain stamina slower Rockjoint - your weaker with weapons Witbane - magika recovers slower ------------------------------------- Classes - what you are or might be
Acrobat: The kind of person that uses agility and endurance to their advantage. Unafraid of jumping long distances, this is for the agile burglars and second story men. These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. Specialization: Stealth Attributes: Agility, Endurance Skills: Acrobatics, Blade, Block, Marksman, Security, Sneak, Speechcraft
Agent Charming when they can be seen and almost invisible when in shadow. Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Specialization: Stealth Attributes: Agility, Personality Skills: Acrobatics, Illusion, Marksman, Mercantile, Security, Sneak, Speechcraft
Archer A marksman, adept at combat at great distances. Able to take down most foes before they have a chance to draw a sword. Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift maneuver, and engaged in melee with sword and shield after the enemy is wounded and weary. Specialization: Combat Attributes: Agility, Strength Skills: Armorer, Blade, Blunt, Hand to Hand, Light Armor, Marksman, Sneak
Assassin Nimble and quiet, they move in darkness to strike at the unsuspecting. Locks hold no doors shut to them. Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes. Specialization: Stealth Attributes: Intelligence, Speed Skills: Acrobatics, Alchemy, Blade, Light Armor, Marksman, Security, Sneak
Barbarian Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground. Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat. Specialization: Combat Attributes: Speed, Strength Skills: Armorer, Athletics, Blade, Block, Blunt, Hand to Hand, Light Armor
Bard Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second. Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences. Specialization: Stealth Attributes: Intelligence, Personality Skills: Alchemy, Blade, Block, Illusion, Light Armor, Mercantile, Speechcraft
Battlemage Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier. Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures. Specialization: Magic Attributes: Intelligence, Strength Skills: Alchemy, Alteration, Blade, Blunt, Conjuration, Destruction, Mysticism
Crusader A combatant who wields the power of brute strength and medicinal knowledge. Cheating death after every fight, they rely on their keen knowledge of restoration to fight yet again. Any heavily armored warrior with spellcasting powers and a good cause may call himself a Crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil. Specialization: Combat Attributes: Strength, Willpower Skills: Athletics, Blade, Blunt, Destruction, Hand to Hand, Heavy Armor, Restoration
Healer Fighters of poison and illness. The ancient art of restoration is their ally, and the deadly art of destruction is their weapon. Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extremity. Specialization: Magic Attributes: Personality, Willpower Skills: Alchemy, Alteration, Destruction, Illusion, Mercantile, Restoration, Speechcraft
Knight The most noble of all combatants, strong in body and in character. Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment. Specialization: Combat Attributes: Personality, Strength Skills: Blade, Block, Blunt, Hand to Hand, Heavy Armor, Illusion, Speechcraft
Mage Preferring to use their extensive knowledge of all things magical, they wield a might more powerful than the sharpest blade. Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting Specialization: Magic Attributes: Intelligence, Willpower Skills: Alchemy, Alteration, Conjuration, Destruction, Illusion, Mysticism, Restoration
Monk Quick and cunning with the empty hand, they are strong in spirit. They prefer to solve conflict by arrow or by fist. Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. Specialization: Stealth Attributes: Agility, Willpower Skills: Acrobatics, Alteration, Athletics, Hand to Hand, Marksman, Security, Sneak
Nightblade Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances. Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents. Specialization: Magic Attributes: Speed, Willpower Skills: Acrobatics, Alteration, Athletics, Blade, Destruction, Light Armor, Restoration
Pilgrim Hearty folk, well-versed in the tomes of old. They profit in life by bartering in the market, or by persuading the weak-minded. Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion. Specialization: Stealth Attributes: Endurance, Personality Skills: Armorer, Block, Blunt, Light Armor, Mercantile, Security, Speechcraft
Rogue They use speed in combat rather than brute force. Persuasive in conversation, their tongues are as sharp as blades. Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive. Specialization: Combat Attributes: Personality, Speed Skills: Alchemy, Athletics, Blade, Block, Illusion, Light Armor, Mercantile
Scout Preferring the rolling countryside to the city life, they are gifted with the ability to evade, guard and protect themselves with great proficiency. Scouts rely on stealth to survey routes and opponents, using skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive. Specialization: Combat Attributes: Endurance, Speed Skills: Acrobatics, Alchemy, Armorer, Athletics, Blade, Block, Light Armor
Sorcerer Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor. Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos. Specialization: Magic Attributes: Endurance, Intelligence Skills: Alchemy, Alteration, Conjuration, Destruction, Heavy Armor, Mysticism, Restoration
Spellsword More nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable. Students of combat and magic, Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune. Specialization: Magic Attributes: Endurance, Willpower Skills: Alteration, Blade, Block, Heavy Armor, Destruction, Illusion, Restoration
Thief Profiting from the losses of others is their love. Able to be swift in shadow, and crafty in bartering. Locks are enemies, and lock-picks are their swords. Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities. Specialization: Stealth Attributes: Agility, Speed Skills: Acrobatics, Light Armor, Marksman, Mercantile, Security, Sneak, Speechcraft
Warrior Unafraid of light weaponry, they plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts. Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle. Specialization: Combat Attributes: Endurance, Strength Skills: Armorer, Athletics, Blade, Block, Blunt, Hand to Hand, Heavy Armor
Witchhunter Swift on foot and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows. Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers. Specialization: Magic Attributes: Agility, Intelligence Skills: Alchemy, Athletics, Conjuration, Destruction, Marksman, Mysticism, Security
Mix/??? mixture of all classes its what ever you want it to be so i might be good in all specialization: none attributes: none skills: none -------------------------------------- Now for the fun part! making your character!
Name: (your name) Age: (1-???) Race: (wood elf, high elf, nord etc.) Class: (witch hunter, bandit, etc) Place of birth: (a country in tamriel and a city in that country.) Marital Status: (single, married, dating) Known relatives and friends: (people you know) History: (what you did so far in your time) Hair: (white, black, red , etc)
example
Name: Devju Age: 59 Race: wood elf Class: warrior Place of birth: skyrim, whiterun Marital Status: single Known relatives and friends: none History: wanted for killing various of people now serving time in jail Hair: white
Now copy and paste this and put your info on it
Name: Age: Race: Class: Place of birth: Marital Status: Known relatives and friends: History: Hair: -------------------------------------- good good now you understand a bit more of our world in nirm adventure! but here are some rules! ----------------------- Rules 1.No godmodding 2.No making weapons without permission 3.No making shouts without permission 4.No being second born of alduins daddy 5.No being dragonborn that position is taken or will be thro vote. 6.No teleporting without wasting magika 7.No infinite magika/health/stamina or so much to the point were nothing effects you 8.No trolling 9.No spamming 10.No being a divine 11.No being were(animals as i stated)king/queen or vampire queen/king without vote 12.No owning a bar/house without permission 13.No being a greybeard without permission 14.No being a jarl without vote/permission 15.No being high king by the vote from jarls 16.No being emperor without all high kings vote 17.No sudden war without the other person knowing 18.No being arch-mage without permission 19.No being inside the mages guild without permission and arch mage vote. 20.There is no such thing as the strongest or weakest unless said so. 21.No killing main main characters unless the other person agree's 22.No auto kill's unless other person say's you could 23.No killing a whole race cause you dislike it 24.No having resistance to everything 100% or even 50% max is 25% meaning if your a breton and you have 25% auto + some stuff that gives you 25% more Resistance then yes that's allowed 25.No such thing as level 26.No such thing as fast travel to summon under one second fast travel takes time 27.No such thing as you cant get all your skills to 100 or a limited perk amount 28.no "i gained a perk" every time we rp to get perks you need to do something major as in killing a main bad guy or saving a main good guys life or a major/normal hard quest. 29.no auto level 100 in every skill, skill takes time maybe probably 5% of all of you will have all skills 100 25% well probaly have half of all skills at 100 and 70% of you might only get three or four skills to 100 30.No claiming a certain rank/position or being the main bad or main good guy me and a few others will decided 31.No connections with the divines only in certain situation like a quest. 32.No killing new people who join 33.And finally the last rule HAVE FUN! ------------------------------------------------------------------------------------------ Here are some picture of the elder scrolls universe and a map of tamriel
this is the map http://www.roblox.com/Map-tamriel-item?id=102847754
This is the cosmo's http://www.roblox.com/ElderScrollsCosmo-item?id=102847722 ------------------------------------------------------------------------------------------ Now let me explain some provinces(aka countries.)
Black Marsh - This huge and mostly unchartered region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their reptillian underwater breathing abilities and very high resistance to disease.
Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials.Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartland and is the setting for the game The Elder Scrolls IV: Oblivion.
Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.
Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.
High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.
Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (dark elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind.
Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.
Summerset Isle - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of two islands, one large western main island and one smaller, elongated eastern island. These islands are home to the Altmer (High Elves).
Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).
These are all the countries in the elder scroll on the world of nirm and like they are all united like the USA they are all called in total Tamriel. ------------------------------------------------------------------------------------------ Now for the city do some research or ask me through pm! ------------------------------------------------------------------ im leaving the post open jst in case you cant send me a message so you can post your question/rp profile through here!im also leaving it open for suggestion to places we can roleplay Also we could roleplay here if we cant find one.Also i will be posting daily the time we well roleplay at for all time. eastern southern etc. ------------------------------------------------------------------- (Renumber have fun and enjoy but breaking more then 3 rules more then ounce is either insta death for your character or your kicked.) ------------------------------------------------------------------- HAVE FUN! |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2013 04:01 PM |
"(Renumber have fun and enjoy but breaking more then 3 rules more then ounce is either insta death for your character or your kicked.)"
I don't think I wanna read the entire thing, just from seeing all the grammar mistakes here.
"Don't you see? Your refusal to accept our strength will forever keep victory at arm's length."- The Son of Gawain |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2013 04:02 PM |
Name: Epictrololol Age: 1337 Race: Black Class: History Place of birth: No where Marital Status: Not married Known relatives and friends: Epictrololol Jr. History: None Hair: None |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2013 04:03 PM |
| Epictrololol becomes the ultimate mage then he uses his powers to blow up Skyrim and Skyrim becomes destroyed |
|
|
| Report Abuse |
|
|
Tobi6355
|
  |
| Joined: 03 May 2009 |
| Total Posts: 6639 |
|
| |
|
kill299
|
  |
| Joined: 16 Sep 2008 |
| Total Posts: 477 |
|
|
| 05 Jan 2013 08:48 PM |
| To the 4 above well it's sad that you must troll/make fun of this roleplay this just show how immature you guys are ;3 good job trolling but your tracking has been terminated. |
|
|
| Report Abuse |
|
|
Garrentth
|
  |
| Joined: 14 Aug 2011 |
| Total Posts: 1612 |
|
|
| 05 Jan 2013 08:52 PM |
| Tobi wasn't even trolling... |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2013 08:55 PM |
Nice to see you brushed up on your spelling, even though there is still one typo in there. How about you try punctuation next?
"Don't you see? Your refusal to accept our strength will forever keep victory at arm's length."- The Son of Gawain |
|
|
| Report Abuse |
|
|
kill299
|
  |
| Joined: 16 Sep 2008 |
| Total Posts: 477 |
|
|
| 05 Jan 2013 09:15 PM |
| @above stop trolling this forum is made to have fun role playing not some grammar cop trying to ruin it and it might have bad grammar cause I was in a hurray also for the guy who said Tobi isn't trolling he is ._. |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2013 09:16 PM |
(Good to see you again, kill. By the way, Thats the most rules I have ever seen in a RPG here. Congratulations.)
Name: Ace Age: 27 Race: Nord Class: Crusader Place of birth: Skyrim Marital Status: Single Known relatives and friends: He has no friends yet, but will soon meet some. History: He is a traveling Crusader, trying to do good wherever he goes. Hair: Brown
|
|
|
| Report Abuse |
|
|
snakehunt
|
  |
| Joined: 22 Jun 2009 |
| Total Posts: 34463 |
|
|
| 05 Jan 2013 09:16 PM |
| I USE TO BE A ADVENTURER LIKE YOU, THEN I TOOK A AR-*shot* |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2013 09:16 PM |
| (Everyone calm down. This is actually a good Roleplay.) |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2013 09:19 PM |
This forum? This is only a thread in A forum. Besides, Grammar is everything in the roleplaying forums. Not only does it help people understand you, but people will think less of you if you don't use it.
But seeing as how you're asking nicely, I'll leave.
"Don't you see? Your refusal to accept our strength will forever keep victory at arm's length."- The Son of Gawain |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2013 09:45 PM |
Name:Adrian Age: 29 Race: Breton Class: knight Place of birth:skyrim,winterhold Marital Status: single Known relatives and friends:none History: born in winterhold as a orphan.At age 10 i was taking in to the collage of winterhold were i learned enchanting.at the age of 18 i went to windhelm were i was trained by stromcloaks to be a knight. Hair: brown |
|
|
| Report Abuse |
|
|
Tobi6355
|
  |
| Joined: 03 May 2009 |
| Total Posts: 6639 |
|
|
| 05 Jan 2013 09:47 PM |
@Jet
He meant to say: "Stop trolling. This Forum is meant to blah blah blah". |
|
|
| Report Abuse |
|
|
boghog2
|
  |
| Joined: 02 Jan 2010 |
| Total Posts: 1387 |
|
|
| 05 Jan 2013 10:20 PM |
Name: Gildan Age:30 Race:Bosmer(Wood Elf) Class:Theif Place of birth:Valenwood Marital Status:Single Known relatives and friends:None History: Was put in jail for robbing some travellers in Skyrim but escaped and is now wandering Skyrim. Hair:Light Brown |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2013 11:03 PM |
Name:Prang'Tuun Age:890 Race:Dovah Class:Acrobat Place of birth:Skyrim,unknown Marital Status:Single Known relatives and friends:None History:Has a brief history of attacking some towns. Hair:None |
|
|
| Report Abuse |
|
|
ksu801
|
  |
| Joined: 01 Jan 2010 |
| Total Posts: 307 |
|
|
| 06 Jan 2013 12:11 AM |
Name: Artemis Entreri
Age: 27
Race: Nord
Class: Assassin
Place of birth: Skyrim, Falkreath
Marital Status: Single
Known relatives and friends: N/A
History: A long history of murders, robberies, and other nefarious acts. Artemis has never been convicted of any of the aforementioned acts, because nobody has lived to tell the tale.
Personality: Artemis is introverted, and has hated being among groups of people since he was able to realize he was among people. When in public, he minds his own business, and rarely talks to other people. He exudes a professional aura, (Not really an aura, mind you.) which tends to intimidate others.
Appearance: Artemis is a small-ish man, at about 5'9", 195 pounds. Artemis has well-groomed, Dark Brown hair, and a trimmed beard that frames his jawline. He is ALWAYS well-groomed, and wears a dark-brown cloak. Artemis wears a hat that resembles a Bowler Hat, but the brim is flat, and smaller.
Brief BIO: Artemis was born in Falkreath, to a poor Merchant, and his wife. Artemis' father killed himself soon after Artemis was born, leaving his mother to take care of herself, and her son. She got money by selling her body, and when that wasn't enough, she sold young little Artemis into slavery, to the highest bidder. (Arty's age: 6-7) Artemis gained his perfectionism from working as a slave, where if it wasn't perfect, you were beaten. When working wasn't enough, Arty's 'owner' would do...OTHER things to him. Artemis killed his 'owner' with a makeshift knife, and ran away. He survived, nay, thrived in the woods, teaching himself to walk silently, how to blend in with the surroundings, etc. He hunted small mammals, usually killing them by hand. He also devised devious traps for other, larger animals, and sold their furs/meat in nearby towns. Once he made some profit off of that, he gather his belongings, (not much) and set off for bigger, better things. He found those things in murder, and theft.
|
|
|
| Report Abuse |
|
|
kill299
|
  |
| Joined: 16 Sep 2008 |
| Total Posts: 477 |
|
|
| 06 Jan 2013 01:02 AM |
| @above perfect just perfect that's how everyone's profile should be but you can use my version of it being short but to anyone who wants to know how to make a profile the one above is the way to go! Also guys if you have a chance post some good places we could rp at if no one can find a good enough place or places ill just build one! |
|
|
| Report Abuse |
|
|
kill299
|
  |
| Joined: 16 Sep 2008 |
| Total Posts: 477 |
|
|
| 06 Jan 2013 01:13 AM |
| (@ace well I was gonna make 158 rules but I thought that was to much so I lowerd to 89 but my friend said I was crazy and finally I lowered to 33 taking away only minor dumb rules that only trolls would do.) |
|
|
| Report Abuse |
|
|
| |
|
|
| 06 Jan 2013 03:26 PM |
| ( I'll be off making my CS. When I first saw this roleplay I thought it was going to be simple, but I like how you took the time to do all the races and such. ^^ ) |
|
|
| Report Abuse |
|
|
|
| 06 Jan 2013 03:42 PM |
| (You do know all of those races are in the video game, The Elder Scrolls 5: Skyrim, Right???) |
|
|
| Report Abuse |
|
|
|
| 06 Jan 2013 03:42 PM |
| (Im more impressed with the class descriptions.) |
|
|
| Report Abuse |
|
|
|
| 06 Jan 2013 03:53 PM |
| ( Yes, I do. But usually someone would just do a couple and call it good. But he took the time to put them all down. ) |
|
|
| Report Abuse |
|
|
|
| |
|
|
| |
|
»
|
|
|
|
|