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| 04 Jan 2013 12:53 PM |
This is a game based off of the popular Starcraft map "The T H I N G."
You are one of the survivors of the Confederate Starship 'Goolian' crash-landing. You have crashed on XXXX. One of your crewmates has been infected with a very dangerous disease; legend has it that whoever is infected with this disease becomes a vicious creature, a T H I N G.
This T H I N G is highly intelligent, much smarter than your average marine. It can transform willingly between its human form and... well, the T H I N G. Its claws are harder than steel and will shred your flesh without a moment's notice. Its speed is unprecedented, running 50% faster than the marine.
The T H I N G has only 15 minutes to kill everyone before it dies of starvation.
As for the uninfected crewmates... you must regroup and keep as many of you alive as possible. The T H I N G is an assassin, prefering to kill one person at a time. You must figure out who is The T H I N G before the T H I N G kills you...
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Game Format:
6 players req. to start the game. 6 players maximum. Round ends in 15 minutes OR when everyone is dead OR when the thing dies Multiple maps featured, chosen at random
The mechanics that make this game interesting is the fact that nobody except the T H I N G knows who the T H I N G is. Marines will be scattered across the map, meaning that no one knows where everyone else is. Thus, the T H I N G can use deception to trick crewmates into killing each other, falsely leading others to believe that someone else is the T H I N G.
Suggestions and comments are welcome.
¬ LuaLearners Elite/Writer |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
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| 04 Jan 2013 01:26 PM |
The T H I N G is the T H I N G. No one has ever really seen it.
(I'm working on an animated model here: http://www.roblox.com/The-T-H-I-N-G-place?id=101668984)
¬ LuaLearners Elite/Writer |
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| 04 Jan 2013 02:06 PM |
Isn't that a movie?
-I'm sorry but you must have mistaken me for someone who cares- |
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| 04 Jan 2013 02:15 PM |
apparently it s. i'll bet that the Starcraft map was based off of the movie.
well you learn something new every day :D
¬ LuaLearners Elite/Writer |
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| 04 Jan 2013 02:15 PM |
Good luck on the game, Sounds fun.
-I'm sorry but you must have mistaken me for someone who cares- |
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| 04 Jan 2013 06:55 PM |
bump
¬ LuaLearners Elite/Writer |
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| 04 Jan 2013 07:26 PM |
| So you basically just kill everyone around you to not get killed by the thing? |
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| 04 Jan 2013 08:23 PM |
that's a good point. i should implement measures to discourage blind killing.
your goal is to stay alive, along with your crewmates, and kill the thing.
¬ LuaLearners Elite/Writer |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
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| 04 Jan 2013 09:03 PM |
T H I N G means???
The
Helpful
I word
Nuby
Guy? |
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| 04 Jan 2013 09:43 PM |
it means T H I N G and nothing more.
¬ LuaLearners Elite/Writer |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
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| 04 Jan 2013 09:56 PM |
Make something up, T H I N G isn't chilling.
Its... WOW WHAT IS IT... Yawn im bored.. |
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| 04 Jan 2013 10:10 PM |
It's this: http://www.roblox.com/The-T-H-I-N-G-place?id=101668984
¬ LuaLearners Elite/Writer |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
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| 04 Jan 2013 10:32 PM |
Aww its cute. I want one now.
:3 I would suggest welding to front legs to the players arms.. Maybe. Oh here, take this script. Insert it into the player:
wait()-- Do not execute quite yet, so that the body parts have time to make joints undead = script.Parent humanoid = undead.Humanoid humanoid.WalkSpeed = 22; humanoid.MaxHealth = 70; torso = undead.Torso c = Instance.new("ObjectValue"); c.Name = "creator"; c.Parent = undead; undead["Head"].Transparency = 1; undead["Torso"].Transparency = 1; undead["Right Leg"].Transparency = 1; undead["Left Leg"].Transparency = 1; undead["Right Arm"]:remove(); undead["Left Arm"]:remove(); run_debounce = false --bf = Instance.new("BodyForce"); --bf.force = Vector3.new(0,-3000,0); --bf.Parent = torso; tum = Instance.new("Part"); tum.Name = "Stomach"; tum.formFactor = 0; tum.BrickColor = BrickColor.new("Reddish brown"); tum.Size = Vector3.new(2,2,1); tum.Parent = undead; local weld = Instance.new("Weld") weld.Part0 = torso weld.Part1 = tum weld.C1 = weld.C1 * CFrame.new(0, 0, 0.5) * CFrame.fromEulerAnglesXYZ(0.8, 0.1, 0) weld.Parent = tum left_arm = Instance.new("Part"); la = left_arm; la.CanCollide = false; la.formFactor = 0; la.Size = Vector3.new(1,2,1); la.Parent = undead; local weld = Instance.new("Motor") weld.Part0 = la weld.Part1 = torso weld.C1 = weld.C1 * CFrame.new(-1.5, -1, -1) * CFrame.fromEulerAnglesXYZ(0, 1.5, 0) weld.Parent = la weld.MaxVelocity = 0.1 right_arm = Instance.new("Part"); ra = right_arm; ra.CanCollide = false; ra.formFactor = 0; ra.Size = Vector3.new(1,2,1); ra.Parent = undead; local weld = Instance.new("Motor") weld.Part0 = ra weld.Part1 = torso weld.C1 = weld.C1 * CFrame.new(1.5, -1, -1) * CFrame.fromEulerAnglesXYZ(0, -1.5, 0) weld.Parent = ra weld.MaxVelocity = 0.1
left_leg = Instance.new("Part"); ll= left_leg; ll.CanCollide = false; ll.formFactor = 0; ll.Size = Vector3.new(1,2,1); ll.Parent = undead local weld = Instance.new("Motor") weld.Part0 = ll weld.Part1 = torso weld.C1 = weld.C1 * CFrame.new(-0.5, -1.5, 0.5) * CFrame.fromEulerAnglesXYZ(0, 2, 0) weld.Parent = ll weld.MaxVelocity = 0.08
right_leg = Instance.new("Part"); rl= right_leg; rl.CanCollide = false; rl.formFactor = 0; rl.Size = Vector3.new(1,2,1); rl.Parent = undead local weld = Instance.new("Motor") weld.Part0 = rl weld.Part1 = torso weld.C1 = weld.C1 * CFrame.new(0.5, -1.5, 0.5) * CFrame.fromEulerAnglesXYZ(0, 1.5, 0) weld.Parent = rl weld.MaxVelocity = 0.08
fc = Instance.new("Part"); fc.formFactor = 0; fc.Size = Vector3.new(2,1,1); fc.Name = "Face"; undead.Head.Mesh:Clone().Parent = fc; fc.Parent = undead;
local weld = Instance.new("Weld") weld.Part0 = tum weld.Part1 = fc weld.C1 = weld.C1 * CFrame.new(0, -1, 1) * CFrame.fromEulerAnglesXYZ(-0.8, 0, 0.1) weld.Parent = fc
spd = 0 dead = false fallen = false
function onTouch(hit) if hit.Name == "Torso" then
local humanoid = hit.Parent.Humanoid if(hit.Parent:FindFirstChild("creator")==nil)then tagHumanoid(humanoid, undead.creator) humanoid:TakeDamage(23)
wait(2)
untagHumanoid(humanoid) end end end left_arm.Touched:connect(onTouch) right_arm.Touched:connect(onTouch) undead.Head.Touched:connect(onTouch); function tagHumanoid(humanoid, creator) if creator ~= nil then local new_tag = creator:clone() new_tag.Parent = humanoid
end end
function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:findFirstChild("creator") if tag ~= nil then
tag.Parent = nil end end end
function dead() dead = true wait(3) local trans = 0 while(trans<1)do local parts = undead:GetChildren() for i = 1, #parts do if(parts[i].className=="Part")and (parts[i].Name~="Head")then parts[i].CanCollide = true parts[i].Transparency = trans end end wait(.1) trans = trans +0.1 end end humanoid.Died:connect(dead)
function pose(la, ra, ll, rl) if(left_arm~=nil)and(left_arm.Parent~=nil)then left_arm.Motor.DesiredAngle = la end
if(right_arm~=nil)and(right_arm.Parent~=nil)then right_arm.Motor.DesiredAngle = ra end
if(left_leg~=nil)and(left_leg.Parent~=nil)then left_leg.Motor.DesiredAngle = ll end
if(right_leg~=nil)and(right_leg.Parent~=nil)then right_leg.Motor.DesiredAngle = rl end end
function jump() pose(0.8,-0.8,-0.5,-0.5) end humanoid.Jumping:connect(jump) humanoid.FreeFalling:connect(jump)
function run(run_spd) pose(0, 0, 0, 0) spd = run_spd if(spd>0.5)and(run_debounce==false)then run_debounce = true while(spd>0.5)do pose(-0.5,0.5,0.3,0.3) wait(0.2) if(spd<=0.5)then break end pose(0.5,-0.5,-0.3,-0.3) wait(0.2) end pose(0, 0, 0, 0) run_debounce = false end end humanoid.Running:connect(run)
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GUESTHAXX
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| Joined: 16 Apr 2012 |
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| 04 Jan 2013 10:33 PM |
| <.< I think you can guess where I exploited this from.. |
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| 05 Jan 2013 07:36 AM |
| Sounds kinda like Deception Infection ? |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
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| 05 Jan 2013 12:32 PM |
| Yeah, now that your mentioned that.. It does. |
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| 05 Jan 2013 01:20 PM |
i haven't played that game in a long time.. but, alas, i can vaguely determine some connections.
working on a newer, scarier version of the T H I N G.
¬ LuaLearners Elite/Writer |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
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| 05 Jan 2013 03:58 PM |
| Could I have the old T H I N G morph? Its so cute looking! |
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| 05 Jan 2013 05:36 PM |
the old T H I N G is gone. sorry :\
¬ LuaLearners Elite/Writer |
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Bonnie279
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| Joined: 26 Feb 2010 |
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GUESTHAXX
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| Joined: 16 Apr 2012 |
| Total Posts: 3370 |
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| 05 Jan 2013 09:36 PM |
@Doom, could you go to your place history and bring back the old one??? I really liked that cute little critter.
If not... :l |
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| 05 Jan 2013 09:46 PM |
You should make a space station map.
I'm sorry but you must have mistaken me for someone who cares ๏̯͡๏ |
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| 05 Jan 2013 10:00 PM |
@guesthaxx brought it back and uncopylocked it. just for you. xD
@captinsoap yes, i was thinking of something along those lines. something with a lot of platforms, though.
¬ LuaLearners Elite/Writer |
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