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Re: Elder Scroll's Roleplay!

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kill299 is not online. kill299
Joined: 16 Sep 2008
Total Posts: 477
05 Jan 2013 03:59 PM
Welcome Adventure! Here in these elder scroll's roleplay we shall not be in one single place but in various we extend this roleplay to all of the world(nirm) We exclude diffrent classes from the elves(mer) to trolls! i shall now explain all the races below and then every part of nirm.

Races:
------------
Mer(elves)

Altmer - High elves
Bosmer - Wood elves
Dunmer - Dark Elves
Falmer - used to be snow elves
Maormer - sea elves
Orsimer - orcs
-------------
Human(man)

Breton - Half elves
Imperial - natives
Nord - warriors
Redguard - sailors
Kothringi - unkown race of men
-----------------------------------
Akaviri(???)

Kamal - snow demon
Tsaesci - vamparic snakes(half human half snake)
Tang Mo - monkey people(half monkey half human)
Ka Po' Tun - cat dragon like creatures(half cat half human but can transform)
Dovah - dragons
-------------------
Beast Races(half man half animal)

Argonians - half reptile half human
Hist - tree's
Imga - half human half ape
Khajiit - half cat half human
Sload - half beats half slug
--------------------------------------
Wild races(beasts)

Dragonling - small looking dragons
Giant - giant people
Goblin - small green people
Imp - small winged creature
Riekling - tiny blue things
Troll - three eyed hairy ape like creature
----------------------------------------------
Daedra(demons)

Atronach - type of daedra that contain a materiel
Daedroth - Almost resembles the clannfear, just a bigger green version
Dremora - Daedra who were created by Mehrunes Dagon
Clannfear - normal daedra's
Scamp - small imp like creature
Spider Daedra - half man, half spider, with a women top
Xivilai - A giant man-like daedra, armed or unarmed
-------------------------
Creatures from Soul Cairn - soul's/dark souls

Keeper - Fearsome creatures who maintain the magic barriers
Boneman - Black, skeletal souls
------------------------
(quick note to self when you see i say half man half animal i mean they have the appearance of a human but are animals.)Now for diseases
-----------------------------------------------------------------------
Diseases(virus)

Lycanthropy - makes you a werewolf/wereboar/wereshark/werebird/werebear
Sanguinare Vampiris - makes you a vampire
Porphyric Hemophilia - makes you a vampire
Ataxia - lockpicking and pickpocketing becomes harder
Bone Break Fever - lss stamina
Brain Rot - less magika
Rattles - you regain stamina slower
Rockjoint - your weaker with weapons
Witbane - magika recovers slower
-------------------------------------
Classes - what you are or might be

Acrobat:
The kind of person that uses agility and endurance to their advantage. Unafraid of jumping long distances, this is for the agile burglars and second story men. These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture.
Specialization: Stealth
Attributes: Agility, Endurance
Skills: Acrobatics, Blade, Block, Marksman, Security, Sneak, Speechcraft

Agent
Charming when they can be seen and almost invisible when in shadow. Agents are operatives skilled in deception and avoidance, but trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes.
Specialization: Stealth
Attributes: Agility, Personality
Skills: Acrobatics, Illusion, Marksman, Mercantile, Security, Sneak, Speechcraft

Archer
A marksman, adept at combat at great distances. Able to take down most foes before they have a chance to draw a sword. Archers are fighters specializing in long-range combat and rapid movement. Opponents are kept at distance by ranged weapons and swift maneuver, and engaged in melee with sword and shield after the enemy is wounded and weary.
Specialization: Combat
Attributes: Agility, Strength
Skills: Armorer, Blade, Blunt, Hand to Hand, Light Armor, Marksman, Sneak

Assassin
Nimble and quiet, they move in darkness to strike at the unsuspecting. Locks hold no doors shut to them. Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is with ranged weapons or with short blades for close work. Assassins include ruthless murderers and principled agents of noble causes.
Specialization: Stealth
Attributes: Intelligence, Speed
Skills: Acrobatics, Alchemy, Blade, Light Armor, Marksman, Security, Sneak

Barbarian
Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground. Barbarians are the proud, savage warrior elite of the plains nomads, mountain tribes, and sea reavers. They tend to be brutal and direct, lacking civilized graces, but they glory in heroic feats, and excel in fierce, frenzied single combat.
Specialization: Combat
Attributes: Speed, Strength
Skills: Armorer, Athletics, Blade, Block, Blunt, Hand to Hand, Light Armor

Bard
Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second. Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword, shield, spell and enchantment to preserve them from the perils of their educational experiences.
Specialization: Stealth
Attributes: Intelligence, Personality
Skills: Alchemy, Blade, Block, Illusion, Light Armor, Mercantile, Speechcraft

Battlemage
Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier. Battlemages are wizard-warriors, trained in both lethal spellcasting and heavily armored combat. They sacrifice mobility and versatility for the ability to supplement melee and ranged attacks with elemental damage and summoned creatures.
Specialization: Magic
Attributes: Intelligence, Strength
Skills: Alchemy, Alteration, Blade, Blunt, Conjuration, Destruction, Mysticism

Crusader
A combatant who wields the power of brute strength and medicinal knowledge. Cheating death after every fight, they rely on their keen knowledge of restoration to fight yet again. Any heavily armored warrior with spellcasting powers and a good cause may call himself a Crusader. Crusaders do well by doing good. They hunt monsters and villains, making themselves rich by plunder as they rid the world of evil.
Specialization: Combat
Attributes: Strength, Willpower
Skills: Athletics, Blade, Blunt, Destruction, Hand to Hand, Heavy Armor, Restoration

Healer
Fighters of poison and illness. The ancient art of restoration is their ally, and the deadly art of destruction is their weapon. Healers are spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. When threatened, they defend themselves with reason and disabling attacks and magic, relying on deadly force only in extremity.
Specialization: Magic
Attributes: Personality, Willpower
Skills: Alchemy, Alteration, Destruction, Illusion, Mercantile, Restoration, Speechcraft

Knight
The most noble of all combatants, strong in body and in character. Of noble birth, or distinguished in battle or tourney, knights are civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry. In addition to the arts of war, knights study the lore of healing and enchantment.
Specialization: Combat
Attributes: Personality, Strength
Skills: Blade, Block, Blunt, Hand to Hand, Heavy Armor, Illusion, Speechcraft

Mage
Preferring to use their extensive knowledge of all things magical, they wield a might more powerful than the sharpest blade. Most mages claim to study magic for its intellectual rewards, but they also often profit from its practical applications. Varying widely in temperament and motivation, mages share but one thing in common - an avid love of spellcasting
Specialization: Magic
Attributes: Intelligence, Willpower
Skills: Alchemy, Alteration, Conjuration, Destruction, Illusion, Mysticism, Restoration

Monk
Quick and cunning with the empty hand, they are strong in spirit. They prefer to solve conflict by arrow or by fist. Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons.
Specialization: Stealth
Attributes: Agility, Willpower
Skills: Acrobatics, Alteration, Athletics, Hand to Hand, Marksman, Security, Sneak

Nightblade
Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances. Nightblades are spellcasters who use their magics to enhance mobility, concealment, and stealthy close combat. They have a sinister reputation, since many nightblades are thieves, enforcers, assassins, or covert agents.
Specialization: Magic
Attributes: Speed, Willpower
Skills: Acrobatics, Alteration, Athletics, Blade, Destruction, Light Armor, Restoration

Pilgrim
Hearty folk, well-versed in the tomes of old. They profit in life by bartering in the market, or by persuading the weak-minded. Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion.
Specialization: Stealth
Attributes: Endurance, Personality
Skills: Armorer, Block, Blunt, Light Armor, Mercantile, Security, Speechcraft

Rogue
They use speed in combat rather than brute force. Persuasive in conversation, their tongues are as sharp as blades. Rogues are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on charm and dash, blades and business sense, they thrive on conflict and misfortune, trusting to their luck and cunning to survive.
Specialization: Combat
Attributes: Personality, Speed
Skills: Alchemy, Athletics, Blade, Block, Illusion, Light Armor, Mercantile

Scout
Preferring the rolling countryside to the city life, they are gifted with the ability to evade, guard and protect themselves with great proficiency. Scouts rely on stealth to survey routes and opponents, using skirmish tactics when forced to fight. By contrast with barbarians, in combat scouts tend to be cautious and methodical, rather than impulsive.
Specialization: Combat
Attributes: Endurance, Speed
Skills: Acrobatics, Alchemy, Armorer, Athletics, Blade, Block, Light Armor

Sorcerer
Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor. Though spellcasters by vocation, sorcerers rely most on summonings and enchantments. They are greedy for magic scrolls, rings, armor and weapons, and commanding undead and Daedric servants gratifies their egos.
Specialization: Magic
Attributes: Endurance, Intelligence
Skills: Alchemy, Alteration, Conjuration, Destruction, Heavy Armor, Mysticism, Restoration

Spellsword
More nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable. Students of combat and magic, Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune.
Specialization: Magic
Attributes: Endurance, Willpower
Skills: Alteration, Blade, Block, Heavy Armor, Destruction, Illusion, Restoration

Thief
Profiting from the losses of others is their love. Able to be swift in shadow, and crafty in bartering. Locks are enemies, and lock-picks are their swords. Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and cleverness in their acquisitive activities.
Specialization: Stealth
Attributes: Agility, Speed
Skills: Acrobatics, Light Armor, Marksman, Mercantile, Security, Sneak, Speechcraft

Warrior
Unafraid of light weaponry, they plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts. Warriors are the professional men-at-arms, soldiers, mercenaries, and adventurers of the Empire, trained with various weapons and armor styles, conditioned by long marches, and hardened by ambush, skirmish, and battle.
Specialization: Combat
Attributes: Endurance, Strength
Skills: Armorer, Athletics, Blade, Block, Blunt, Hand to Hand, Heavy Armor

Witchhunter
Swift on foot and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows. Witchhunters are dedicated to rooting out and destroying the perverted practices of dark cults and profane sorcery. They train for martial, magical, and stealthy war against vampires, witches, warlocks, and necromancers.
Specialization: Magic
Attributes: Agility, Intelligence
Skills: Alchemy, Athletics, Conjuration, Destruction, Marksman, Mysticism, Security

Mix/???
mixture of all classes its what ever you want it to be so i might be good in all
specialization: none
attributes: none
skills: none
--------------------------------------
Now for the fun part! making your character!

Name: (your name)
Age: (1-???)
Race: (wood elf, high elf, nord etc.)
Class: (witch hunter, bandit, etc)
Place of birth: (a country in tamriel and a city in that country.)
Marital Status: (single, married, dating)
Known relatives and friends: (people you know)
History: (what you did so far in your time)
Hair: (white, black, red , etc)

example

Name: Devju
Age: 59
Race: wood elf
Class: warrior
Place of birth: skyrim, whiterun
Marital Status: single
Known relatives and friends: none
History: wanted for killing various of people now serving time in jail
Hair: white

Now copy and paste this and put your info on it

Name:
Age:
Race:
Class:
Place of birth:
Marital Status:
Known relatives and friends:
History:
Hair:
--------------------------------------
good good now you understand a bit more of our world in nirm adventure! but here are some rules!
-----------------------
Rules
1.No godmodding
2.No making weapons without permission
3.No making shouts without permission
4.No being second born of alduins daddy
5.No being dragonborn that position is taken or will be thro vote.
6.No teleporting without wasting magika
7.No infinite magika/health/stamina or so much to the point were nothing effects you
8.No trolling
9.No spamming
10.No being a divine
11.No being were(animals as i stated)king/queen or vampire queen/king without vote
12.No owning a bar/house without permission
13.No being a greybeard without permission
14.No being a jarl without vote/permission
15.No being high king by the vote from jarls
16.No being emperor without all high kings vote
17.No sudden war without the other person knowing
18.No being arch-mage without permission
19.No being inside the mages guild without permission and arch mage vote.
20.There is no such thing as the strongest or weakest unless said so.
21.No killing main main characters unless the other person agree's
22.No auto kill's unless other person say's you could
23.No killing a whole race cause you dislike it
24.No having resistance to everything 100% or even 50% max is 25% meaning if your a breton and you have 25% auto + some stuff that gives you 25% more Resistance then yes that's allowed
25.No such thing as level
26.No such thing as fast travel to summon under one second fast travel takes time
27.No such thing as you cant get all your skills to 100 or a limited perk amount
28.no "i gained a perk" every time we rp to get perks you need to do something major as in killing a main bad guy or saving a main good guys life or a major/normal hard quest.
29.no auto level 100 in every skill, skill takes time maybe probably 5% of all of you will have all skills 100 25% well probaly have half of all skills at 100 and 70% of you might only get three or four skills to 100
30.No claiming a certain rank/position or being the main bad or main good guy me and a few others will decided
31.No connections with the divines only in certain situation like a quest.
32.No killing new people who join
33.And finally the last rule HAVE FUN!
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Here are some picture of the elder scrolls universe and a map of tamriel

this is the map
http://www.roblox.com/Map-tamriel-item?id=102847754

This is the cosmo's
http://www.roblox.com/ElderScrollsCosmo-item?id=102847722
------------------------------------------------------------------------------------------
Now let me explain some provinces(aka countries.)

Black Marsh - This huge and mostly unchartered region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their reptillian underwater breathing abilities and very high resistance to disease.

Cyrodiil - This province lies in the center of Tamriel and is the home of the human Imperials.Cyrodiil is mostly an expanse of forest and mountains. At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical. For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is referred to as the Heartland and is the setting for the game The Elder Scrolls IV: Oblivion.

Elsweyr - Divided across arid badlands to the North and a more populous sub-tropical zone in the South, this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.

Hammerfell - Lying in west Tamriel, this province is dominated by the Alik'r desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.

High Rock - Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms. It is a temperate coastal region in northwestern Tamriel. The southern region of High Rock is part of the setting for the game The Elder Scrolls II: Daggerfall.

Morrowind - The province in the northeast corner of Tamriel and home to the Dunmer (dark elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, The Inner Sea. Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind.

Skyrim - This northern, snow-covered, and mountainous region is home to the Nord human race and Falmer meri race (Snow Elves). Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil, but the 5 largest cities do have sizable population, with the other 4 cities being more like towns. Skyrim is the setting for The Elder Scrolls V: Skyrim.

Summerset Isle - This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of two islands, one large western main island and one smaller, elongated eastern island. These islands are home to the Altmer (High Elves).

Valenwood - The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests, while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).

These are all the countries in the elder scroll on the world of nirm and like they are all united like the USA they are all called in total Tamriel.
------------------------------------------------------------------------------------------
Now for the city do some research or ask me through pm!
------------------------------------------------------------------
im leaving the post open jst in case you cant send me a message so you can post your question/rp profile through here!im also leaving it open for suggestion to places we can roleplay Also we could roleplay here if we cant find one.Also i will be posting daily the time we well roleplay at for all time. eastern southern etc.
-------------------------------------------------------------------
(Renumber have fun and enjoy but breaking more then 3 rules more then ounce is either insta death for your character or your kicked.)
-------------------------------------------------------------------
HAVE FUN!
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jetthehawk is not online. jetthehawk
Joined: 17 Mar 2008
Total Posts: 5529
05 Jan 2013 04:01 PM
"(Renumber have fun and enjoy but breaking more then 3 rules more then ounce is either insta death for your character or your kicked.)"

I don't think I wanna read the entire thing, just from seeing all the grammar mistakes here.

"Don't you see? Your refusal to accept our strength will forever keep victory at arm's length."- The Son of Gawain
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ultimatesoldier23 is not online. ultimatesoldier23
Joined: 02 Jan 2013
Total Posts: 461
05 Jan 2013 04:02 PM
Name: Epictrololol
Age: 1337
Race: Black
Class: History
Place of birth: No where
Marital Status: Not married
Known relatives and friends: Epictrololol Jr.
History: None
Hair: None
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ultimatesoldier23 is not online. ultimatesoldier23
Joined: 02 Jan 2013
Total Posts: 461
05 Jan 2013 04:03 PM
Epictrololol becomes the ultimate mage then he uses his powers to blow up Skyrim and Skyrim becomes destroyed
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Tobi6355 is not online. Tobi6355
Joined: 03 May 2009
Total Posts: 6639
05 Jan 2013 04:07 PM
Tracking.
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kill299 is not online. kill299
Joined: 16 Sep 2008
Total Posts: 477
05 Jan 2013 08:48 PM
To the 4 above well it's sad that you must troll/make fun of this roleplay this just show how immature you guys are ;3 good job trolling but your tracking has been terminated.
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Garrentth is not online. Garrentth
Joined: 14 Aug 2011
Total Posts: 1612
05 Jan 2013 08:52 PM
Tobi wasn't even trolling...
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jetthehawk is not online. jetthehawk
Joined: 17 Mar 2008
Total Posts: 5529
05 Jan 2013 08:55 PM
Nice to see you brushed up on your spelling, even though there is still one typo in there. How about you try punctuation next?

"Don't you see? Your refusal to accept our strength will forever keep victory at arm's length."- The Son of Gawain
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kill299 is not online. kill299
Joined: 16 Sep 2008
Total Posts: 477
05 Jan 2013 09:15 PM
@above stop trolling this forum is made to have fun role playing not some grammar cop trying to ruin it and it might have bad grammar cause I was in a hurray also for the guy who said Tobi isn't trolling he is ._.
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DarkAssasin99 is not online. DarkAssasin99
Joined: 03 Mar 2011
Total Posts: 2229
05 Jan 2013 09:16 PM
(Good to see you again, kill. By the way, Thats the most rules I have ever seen in a RPG here. Congratulations.)

Name: Ace
Age: 27
Race: Nord
Class: Crusader
Place of birth: Skyrim
Marital Status: Single
Known relatives and friends: He has no friends yet, but will soon meet some.
History: He is a traveling Crusader, trying to do good wherever he goes.
Hair: Brown
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snakehunt is not online. snakehunt
Joined: 22 Jun 2009
Total Posts: 34463
05 Jan 2013 09:16 PM
I USE TO BE A ADVENTURER LIKE YOU, THEN I TOOK A AR-*shot*
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DarkAssasin99 is not online. DarkAssasin99
Joined: 03 Mar 2011
Total Posts: 2229
05 Jan 2013 09:16 PM
(Everyone calm down. This is actually a good Roleplay.)
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jetthehawk is not online. jetthehawk
Joined: 17 Mar 2008
Total Posts: 5529
05 Jan 2013 09:19 PM
This forum? This is only a thread in A forum. Besides, Grammar is everything in the roleplaying forums. Not only does it help people understand you, but people will think less of you if you don't use it.

But seeing as how you're asking nicely, I'll leave.

"Don't you see? Your refusal to accept our strength will forever keep victory at arm's length."- The Son of Gawain
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adrian299 is not online. adrian299
Joined: 01 Jul 2011
Total Posts: 2
05 Jan 2013 09:45 PM

Name:Adrian
Age: 29
Race: Breton
Class: knight
Place of birth:skyrim,winterhold
Marital Status: single
Known relatives and friends:none
History: born in winterhold as a orphan.At age 10 i was taking in to the collage of winterhold were i learned enchanting.at the age of 18 i went to windhelm were i was trained by stromcloaks to be a knight.
Hair:
brown
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Tobi6355 is not online. Tobi6355
Joined: 03 May 2009
Total Posts: 6639
05 Jan 2013 09:47 PM
@Jet

He meant to say: "Stop trolling. This Forum is meant to blah blah blah".
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boghog2 is not online. boghog2
Joined: 02 Jan 2010
Total Posts: 1387
05 Jan 2013 10:20 PM
Name: Gildan
Age:30
Race:Bosmer(Wood Elf)
Class:Theif
Place of birth:Valenwood
Marital Status:Single
Known relatives and friends:None
History: Was put in jail for robbing some travellers in Skyrim but escaped and is now wandering Skyrim.
Hair:Light Brown
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sgtextremeALT is not online. sgtextremeALT
Joined: 06 Mar 2012
Total Posts: 1049
05 Jan 2013 11:03 PM
Name:Prang'Tuun
Age:890
Race:Dovah
Class:Acrobat
Place of birth:Skyrim,unknown
Marital Status:Single
Known relatives and friends:None
History:Has a brief history of attacking some towns.
Hair:None
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ksu801 is not online. ksu801
Joined: 01 Jan 2010
Total Posts: 307
06 Jan 2013 12:11 AM
Name: Artemis Entreri

Age: 27

Race: Nord

Class: Assassin

Place of birth: Skyrim, Falkreath

Marital Status: Single

Known relatives and friends: N/A

History: A long history of murders, robberies, and other nefarious acts. Artemis has never been convicted of any of the aforementioned acts, because nobody has lived to tell the tale.

Personality: Artemis is introverted, and has hated being among groups of people since he was able to realize he was among people. When in public, he minds his own business, and rarely talks to other people. He exudes a professional aura, (Not really an aura, mind you.) which tends to intimidate others.

Appearance: Artemis is a small-ish man, at about 5'9", 195 pounds. Artemis has well-groomed, Dark Brown hair, and a trimmed beard that frames his jawline. He is ALWAYS well-groomed, and wears a dark-brown cloak. Artemis wears a hat that resembles a Bowler Hat, but the brim is flat, and smaller.

Brief BIO: Artemis was born in Falkreath, to a poor Merchant, and his wife. Artemis' father killed himself soon after Artemis was born, leaving his mother to take care of herself, and her son. She got money by selling her body, and when that wasn't enough, she sold young little Artemis into slavery, to the highest bidder. (Arty's age: 6-7) Artemis gained his perfectionism from working as a slave, where if it wasn't perfect, you were beaten. When working wasn't enough, Arty's 'owner' would do...OTHER things to him. Artemis killed his 'owner' with a makeshift knife, and ran away. He survived, nay, thrived in the woods, teaching himself to walk silently, how to blend in with the surroundings, etc. He hunted small mammals, usually killing them by hand. He also devised devious traps for other, larger animals, and sold their furs/meat in nearby towns. Once he made some profit off of that, he gather his belongings, (not much) and set off for bigger, better things. He found those things in murder, and theft.
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kill299 is not online. kill299
Joined: 16 Sep 2008
Total Posts: 477
06 Jan 2013 01:02 AM
@above perfect just perfect that's how everyone's profile should be but you can use my version of it being short but to anyone who wants to know how to make a profile the one above is the way to go! Also guys if you have a chance post some good places we could rp at if no one can find a good enough place or places ill just build one!
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kill299 is not online. kill299
Joined: 16 Sep 2008
Total Posts: 477
06 Jan 2013 01:13 AM
(@ace well I was gonna make 158 rules but I thought that was to much so I lowerd to 89 but my friend said I was crazy and finally I lowered to 33 taking away only minor dumb rules that only trolls would do.)
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DarkAssasin99 is not online. DarkAssasin99
Joined: 03 Mar 2011
Total Posts: 2229
06 Jan 2013 10:49 AM
(XD okay)
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SachikoKana is not online. SachikoKana
Joined: 30 Dec 2008
Total Posts: 5193
06 Jan 2013 03:26 PM
( I'll be off making my CS. When I first saw this roleplay I thought it was going to be simple, but I like how you took the time to do all the races and such. ^^ )
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DarkAssasin99 is not online. DarkAssasin99
Joined: 03 Mar 2011
Total Posts: 2229
06 Jan 2013 03:42 PM
(You do know all of those races are in the video game, The Elder Scrolls 5: Skyrim, Right???)
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DarkAssasin99 is not online. DarkAssasin99
Joined: 03 Mar 2011
Total Posts: 2229
06 Jan 2013 03:42 PM
(Im more impressed with the class descriptions.)
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SachikoKana is not online. SachikoKana
Joined: 30 Dec 2008
Total Posts: 5193
06 Jan 2013 03:53 PM
( Yes, I do. But usually someone would just do a couple and call it good. But he took the time to put them all down. )
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