PhantomR
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| Joined: 09 May 2012 |
| Total Posts: 186 |
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| 03 Jan 2013 03:38 PM |
| How do I make a spinning sign? |
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| 03 Jan 2013 04:01 PM |
Trust me when I say it involves a whole lot of math.
If I were you, I would just take a look at some free models for educational purposes and then copy scripts. :/ |
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| 03 Jan 2013 04:09 PM |
| Hello ProjectSlayer! I hope I can help you. I can make you a spinning sign, or I can help you by going to Build And Race and showing you simply. If you would like some help I take PMs and so if you wish to cantact me, go right ahead. |
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| 03 Jan 2013 04:15 PM |
You should have gone to script help with this, but i can help you, use this
while wait() do p = script.Parent p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(0.1, math.rad(0), 0.1) wait() end
Insert a script into the part you want to spin and simply paste this script into the empty one. |
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tahu157
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| Joined: 16 Nov 2008 |
| Total Posts: 15045 |
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| 03 Jan 2013 04:21 PM |
Scripts? Have you guys ever heard of motors?
Anyway, just anchor a part, and set the top surface to motor. Then set another unachored part that is sized the way you want it on top of the motor. |
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Fir3bl4ze
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| Joined: 13 Jul 2012 |
| Total Posts: 310 |
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| 03 Jan 2013 04:53 PM |
| @tahu.. hmm you just gave me a really good idea.... |
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| 03 Jan 2013 05:19 PM |
| @ tahu157 that is very glitchy if you have a sign with a size bigger than 7 studs, if you use script you can have a anchored part spinning perfectly smooth without any jumping. depends if you care about the quality of your game. |
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| 03 Jan 2013 05:22 PM |
Until ROBLOX follows through with the stronger joint update, use this for the time being:
http://www.roblox.com/Moving-Cframe-Brick-item?id=67956187
And edit the numbers to make it spin. |
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